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Torn4dO

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Everything posted by Torn4dO

  1. Working on my first space station that has moving parts, I'll start small by making a shielded docking port.
  2. Ehh.. got to admit that I never figured out what that does, so I never touch the rigid connection option
  3. You might want to try this: If this doens't work you may need to strut one of the arms to the root part, but never autostrut ANY part of the ring to root/heaviest part, in many cases this causes more problems than it solves. And if you need a craft file to compare you could look at one of my stations I've uploaded (link in my signature) but the struts used in those crafts look pretty much the same as the above example. Good luck!
  4. LOL, didn't see that coming. Looks like it works great!
  5. Today I thought it was time to finally start to create something that has stock a hinge. Also I never tried to create a normal looking car or in this case a truck, so I thought lets combine the two: I really like how it turned out although the design could still use some work, but everything works as it is supposed to, not bad for a first attempt!
  6. Yeah i know that's possible, I just didn't realise that servo used that technique since the fairing passed the engine. I'll look into that, any idea if the game would see the fairing as open? I ask because I would like to go eva inside a fairing, I want to build a base using them.
  7. Yup, no choice with a gif like that ^^ @Servo ?
  8. Awesome plane man! One question though, how do you build a fairing without closing it??
  9. I forgot the exact number, somewhere around 1600-1700 tons
  10. It's been almost a year since i've last seen the kraken. The ring works just fine, I only needed to place it a bit higher. See, fixed it: Now to launch this somehow.... ouch...
  11. Today is the first time that the water tower got in my way ^^
  12. I just created an account on Curse and uploaded this incase anyone wants to take a closer look. https://kerbal.curseforge.com/projects/epsilon
  13. Today I finished and uploaded a lil project I forgot about, "Hades".
  14. Couldn't help myself... Must...... Go..... Bigger!... This time around I'm using TweakScale for the structual parts to avoid a high partcount.
  15. Omg! That Goa'uld Ha'tak looks fantastic!! I've been wanting to build some stargate vessels like this one altough I'll most likely start with the Daedalus or maybe Atlantis. Awesome build!
  16. Thanks! I already asked him to increase the max filesize on KerbalX.
  17. Hello @katateochi I have a favor to ask you, I really would like to upload this space station to KerbalX but the filesize is almost 12mb. Is it possible that you increase the max filesize limit??? pretty please
  18. Yes you read it right 8139 parts, I just survived a lag hell with most of my sanity still intact... I think. Without the use of tweakscale I believe this is the biggest station ever created! (please correct me if i'm wrong) For quite a while I wanted to go big, really big so last week I finally went for it and build this space station. The pictures in orbit are of a incomplete version so they look a tiny bit different than the one in the SPH During this build I discoverd the true reason why there are ION engines in this game, and no not to provide thrust. They turn out to be cool lights! The interior It took 1.5 hours to load this thing on the runway, but it actually did load! Three frames later (1hour) I crashed the game in order to escape lag central. I would like to break the KerbalX record in part count but the filesize is to big to upload, almost 12mb lol
  19. Before I updated I was on 1.3 and had SPH/VAB Extender and Vessel Mover, now on 1.6 I only have SPH/VAB Extender.
  20. Simple, 1.6 works wonders. My pc is handling this better than my previous station of 1750 parts, about 5x as fast in the editor and about 2x as fast in game and that with 2x the part count!
  21. I made A LOT of progress with my space station it's now 3638 parts. The hull is complete and I've started working on fighter crafts. It's staring at me :\
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