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TheAnonymous

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  1. Is there a way to disable the new science mechanics but keep the data storage, like from the previous versions? coz i downloaded a lot of science mods but cant use them coz of the new mechanics, I love it but unless there's a patch for other science mods I think I'm sticking with just the data storage. thanks a bunch in advance

  2. 2 hours ago, PiezPiedPy said:

    You will need to make a .cfg file using Module Manager syntax like the following excerpt from Default.cfg

    
    // ============================================================================
    // Add configurable supplies to inline containers
    // ============================================================================
    
    @PART[kerbalism-container-inline-*]:NEEDS[ProfileDefault]:FOR[Kerbalism]
    {
      MODULE
      {
        name = Configure
        title = Supply Container
        slots = 1
    
        SETUP
        {
          name = Supplies
          desc = Store a balanced supply of <b>Food</b> and <b>Water</b>.
    
          RESOURCE
          {
            name = Food
            amount = 0.7224224
            maxAmount = 0.7224224
            @amount *= #$../../../ContainerVolume$
            @maxAmount *= #$../../../ContainerVolume$
          }
    
          RESOURCE
          {
            name = Water
            amount = 0.2775776
            maxAmount = 0.2775776
            @amount *= #$../../../ContainerVolume$
            @maxAmount *= #$../../../ContainerVolume$
          }
        }
    
        SETUP
        {
          name = Waste
          desc = Store solid and liquid organic waste.
    
          RESOURCE
          {
            name = Waste
            amount = 0
            maxAmount = 0.4949706
            @amount *= #$../../../ContainerVolume$
            @maxAmount *= #$../../../ContainerVolume$
          }
    
          RESOURCE
          {
            name = WasteWater
            amount = 0
            maxAmount = 0.5050294
            @amount *= #$../../../ContainerVolume$
            @maxAmount *= #$../../../ContainerVolume$
          }
        }
    
        SETUP
        {
          name = Food
    
          RESOURCE
          {
            name = Food
            amount = 1
            maxAmount = 1
            @amount *= #$../../../ContainerVolume$
            @maxAmount *= #$../../../ContainerVolume$
          }
        }
    
        SETUP
        {
          name = Water
    
          RESOURCE
          {
            name = Water
            amount = 1
            maxAmount = 1
            @amount *= #$../../../ContainerVolume$
            @maxAmount *= #$../../../ContainerVolume$
          }
        }
      }
    }
    

    You will find plenty of examples in the Kerbalism/Support folder, when you get your support .cfg file to work you can submit a pull request on GitHub so it can be reviewed and added into a Kerbalism release for others to benefit from rather than it being your own personal support file.

    Right, thanks man! I will try, haha.  So the one' with "*" are the ones I change right? I really don't know what I'm doing, just maximum effort lul. I appreciate your help man, will update if it works.

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