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Everything posted by sturmhauke

  1. This seems like a case of too many junior devs who don't understand the consequences of their code, and not enough senior engineers and/or QA support engineers doing code reviews, catching and reproducing low level bugs, or mentoring. Programming in general is hard, and game programming is very hard. Somebody in charge didn't take these kinds of problems seriously enough to properly allocate resources to them. Sauce: I've been a software engineer for 10 years, partially overlapping with various roles in the game industry for 9 years. Outsiders love to blame individual devs, testers, etc., but it's generally a systemic problem - in other words, bad management.
  2. Ideally, uninstalling a Windows application will remove the relevant registry entries, perhaps with a prompt to the effect of "Do you want to remove your settings? Y/N" But lots of application uninstallers don't bother doing that. The nature of this bug (that is, the devs not properly understanding what the registry is for or how to use it) makes it almost certain that KSP2's uninstaller doesn't remove anything from the registry either. So uninstalling KSP2 won't make anything worse, but the registry will remain full of unnecessary entries until someone cleans it up. It's like if you kick out a bad roommate and he leaves a bunch of junk behind. The junk is harmless (unless he was making drugs or something crazy like that), but it's also occupying space that you could use for something else. Now, this analogy breaks down a little bit because if you go rooting around in your registry deleting stuff without understanding, it would be like cleaning up that junk pile and also accidentally tearing up floorboards and cutting electrical wires and stuff. That can't easily happen when cleaning a house, but it can when cleaning the registry.
  3. Those plans have been temporarily put on hold. My dad died recently and I've been busy getting his affairs settled.
  4. If you want to help us beta test and give useful feedback, I'll send you some info. If you're just curious, I'm sorry but you'll have to wait.
  5. If you want to see a kerbalload of shuttles, or try your hand at some missions, come on over to the Shuttle Challenge thread! We're planning a bunch of new stuff too.
  6. OPM? What's that? Ovoid Preflight Machinery? Opalescent Potato Muffin? Office of Polar Madness? Oblivious Pain Management? As for Saturn, I haven't seen one of those on the road in a while. Anyway, this is Kerbal Space Program, not Kerbal Discontinued Cars Program.
  7. Sarnus? What's a Sarnus? We're still refining the stock system missions for now, we haven't done any major work on any additional planets that may or may not exist.
  8. ANNOUNCEMENT Artienia and I have been planning some big changes, including a whole bunch of new missions. We aren't ready to make them fully available to all players yet, but if you are interested in being a test pilot and giving us feedback, please message me or Artie. When we're ready to go live, we'll be retiring this thread and launching a V7! Here's a little sneak peek: What does it all mean? Stay tuned!
  9. I know people build all sorts of crazy things unrelated to space exploration in this game (myself included sometimes), but I don't think specific, early aviation parts should be added. That's what mods are for, and besides, creative usage of existing parts can lead to cool things.
  10. There's a longstanding Jool 5 challenge already. (You can click on the badge in my sig if you want to see my entry.) If we do one, there would have to be a big twist on it; I wouldn't want to just do a straight copy.
  11. Disclaimer: I haven't bought KSP2 yet, because I rarely buy early access or preorder games. The dustup we're seeing is a perfect example of why. Anyway, this isn't like ordering a Big Mac and getting a slightly sad Big Mac with wilted lettuce and a day old bun. This is like going to a supposedly better burger joint, ordering a $10 burger, and getting that same slightly sad Big Mac but in a different wrapper.
  12. Yes. Your primary orbiter(s) for each mission needs to return to Kerbin, and as such needs wings. If you also want to use a modified orbiter as payload, for constructing a space station or whatever, that's fine. It's very much a stockalike mod, it's fine. I'm not familiar with Atomic Age. The general rule is that stockalike mods (that is, part balance is similar to stock) are allowed. Parts that are far more advanced than stock are not allowed. P-wings and AP+ count as modded. FAR is the only atmosphere-altering mod allowed. I don't think anyone has submitted a FAR entry during my time running the challenge; I know there have been a few in the past though. I'll have to look and see what the ruling was.
  13. I agree, you shouldn't launch a generic huge rocket. You should launch an awesome huge rocket. Seriously though, that's why the support package is allowed. Your options are: Use the rocket, Jeb build a new, more bigger orbiter-er (this is my preferred solution - did I mention I tend to build huge orbiters?) strap on the fuel pods to the outside of the orbiter and/or launch vehicle (not recommended, but very kerbally) downsize to the Pilot mission and only worry about 2 pods
  14. I'm inclined to allow it just to see what crazy thing you have in mind. Personally, I use Nertea's Mk4 mod for most of my orbiters.
  15. EVE is a spreadsheet simulator. Well, that's the joke, but it's kind of true. More accurately, it's an economic simulator in which you can commit hostile takeovers of rival corps by declaring war and sending a fleet against them. People think it's just about space battles and mining, but the real endgame is in managing the economy and logistics of a 1000 player or larger corporation/alliance and competing with other corps/alliances. It's very much unlike KSP, they just both have pretty space graphics.
  16. It doesn't, but personally I don't care about that.
  17. Don't worry about it, your education is more important. Although KSP might be a close second. I like the detachable wing section, cool stuff. I made a somewhat similar craft for my Jool-5 mission (link in signature), although mine was a lot larger and not balanced for VTOL operations. Anyway, this new set of missions qualifies you for upgraded badges. Congrats!
  18. Restock mostly just changes artwork, with some minor tweaks to colliders, drag cubes, etc. I've been counting it as stock. Restock+ adds new parts, and counts as modded.
  19. The STS-4/4R mission looks good, thanks for the update! For Minmus STS-1, if you're going for Commander you're supposed to have 2 satellites: one for resource scanning, and a second for additional comms coverage. I only see the one. I can issue you the Pilot badge for now. Let me know if that other satellite turns up later.
  20. In my current save, I've been making rescue vehicles with a Jeb's Junkyard theme. Because what could be more reassuring than a bucket of bolts coming to pick you up from deep space?
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