-
Posts
3,523 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Patch Notes
Bug Reports
Everything posted by zer0Kerbal
-
thank you @Sirad for this question. Kindly submit a bug report here (on GitHub) and I will see what can be done. Probably a simple .cfg file fix, but need the information requested in the bug report to fully understand and troubleshoot.
-
sadly, that is probably more than the number playing KSP+KSP2 on steam right now. At least I am back to releasing updates
-
SimpleConstruction! (SCON) Stock rocket building
zer0Kerbal replied to zer0Kerbal's topic in KSP1 Mod Releases
@Xt007 released: https://www.curseforge.com/kerbal/ksp-mods/simpleconstruction- 396 replies
-
- addon
- construction
-
(and 3 more)
Tagged with:
-
SimpleConstruction! (SCON) Stock rocket building
zer0Kerbal replied to zer0Kerbal's topic in KSP1 Mod Releases
Thank you @Xt007!! working on adding/releasing this.- 396 replies
-
- 1
-
-
- addon
- construction
-
(and 3 more)
Tagged with:
-
@Krazy1 - thank you, I've reopened #45 - still need to know which parts. Kindly drag'n'drop the logs into the bug report. Will look into this shortly.
-
Kindly submit Issue on GitHub including KSP.log and ModuleManager.configcache Yes. Using a MM patch or directly editing the individual files located at `GameData/OhScrap/Compatability` (MM patch better because each new version of OhScrap! would overwrite changes) e.g.
- 208 replies
-
- 1
-
-
- zer0kerbal
- scrapyard
-
(and 3 more)
Tagged with:
-
— post will self update; latest readme always on GitHub. most images are links — ZPE Propulsion (ZPEP) This is standalone expansion to my Rusty Star Rockets mod. It adds eleven (11) parts for new propulsion system: ZPE (Zero Point Energy) all with Rusty Star Shipyard aesthetics. It also adds new fuel resource: Quantum Fluctuations. For Kerbal Space Program. By zer0Kerbal, originally by GagaX adopted with express permission and brought to you by KerbSimpleCo Preamble by GagaX See More Localization Help Wanted Installation Directions Most recent releases only available via CurseForge/OverWolf Website/App Dependencies Pinned Dependencies: Rusty Star Shipyards (RSS)agent, flags, common files Kerbal Space Program Recommends by Rusty Star Shipyards (RSS) Rusty Star Rockets (RSR) Pirates of the Keribbean (PoK) Rusty Textures for Procedural Parts (RTP) ZPE Propulsion System (ZPE) Rusty Panels (RP) by Sooner266 Suggests list of other addons by zer0Kerbal Adjustable Mod Panel (KAMP) DRELite (DREL) Start the game. Watch the fiery death. Exception Detector (EXCD) Gimbal Trim (TRIM) GPO (Goo Pumps & Oils') Speed Pump (GPO) Kaboom! (BOOM) On Demand Fuel Cells (ODFC) Precise Maneuver (PM) SimpleLogistics! (SLOG) SimpleNotes! (NOTE) Supports Tags parts, config, science red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks GagaX for creating this glorious parts addon! see Attribution.md for more Legal Mumbo Jumbo (License provenance) How to support this and other great mods by zer0Kerbal Comment, click, like, share, up-vote, subscribe Connect with me Track progress: issues here and projects here along with The Short List
-
- 1
-
-
- zero-point-energy
- GagaX
-
(and 2 more)
Tagged with:
-
[1.12.5] Pirates of the Keribbean (PotK)
zer0Kerbal replied to zer0Kerbal's topic in KSP1 Mod Releases
Thank you! -
[1.12.5] Supplementary Electric Engines
zer0Kerbal replied to triple cheeseburger's topic in KSP1 Mod Releases
congrats! -
[1.2] Pirates of the Keribbean v0.2 [29.10.2016]
zer0Kerbal replied to GagaX's topic in KSP1 Mod Releases
— post will self update; latest readme always on GitHub. most images are links — Pirates of the Keribbean (PotK) Where there is space there are space pirates. This part addon contains twenty (20) parts and three (3) unique IVA's, all with pirate aesthetics. By zer0Kerbal, originally by @GagaX adopted with express permission and brought to you by KerbSimpleCo -
— post will self update; latest readme always on GitHub. most images are links — Pirates of the Keribbean (PotK) Where there is space there are space pirates. This part addon contains twenty (20) parts and three (3) unique IVA's, all with pirate aesthetics. By zer0Kerbal, originally by @GagaX adopted with express permission and brought to you by KerbSimpleCo Preamble by GagaX See More Localization Help Wanted Installation Directions Most recent releases only available via CurseForge/OverWolf Website/App Dependencies Pinned Dependencies: Rusty Star Shipyards (RSS) agent, flags, common files Kerbal Space Program Recommends by Rusty Star Shipyards (RSS) Rusty Star Rockets (RSR) Pirates of the Keribbean (PoK) Rusty Textures for Procedural Parts (RTP) ZPE Propulsion System (ZPE) Rusty Panels (RP) by Sooner266 Suggests list of other addons by zer0Kerbal Adjustable Mod Panel (KAMP) DRELite (DREL) Start the game. Watch the firey death. Exception Detector (EXCD) Gimbal Trim (TRIM) GPO (Goo Pumps & Oils') Speed Pump (GPO) Kaboom! (BOOM) On Demand Fuel Cells (ODFC) Precise Maneuver (PM) SimpleLogistics! (SLOG) SimpleNotes! (NOTE) Supports Tags parts, config, science red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks @GagaX for creating this glorious parts addon! see Attribution.md for more Legal Mumbo Jumbo (License provenance) How to support this and other great mods by zer0Kerbal Comment, click, like, share, up-vote, subscribe Connect with me Track progress: issues here and projects here along with The Short List
-
Oh and a new side project of mine: (by request)
https://zer0kerbal.github.io/zer0Kerbal/AddonListing.html
allows me to have an easy to upgrade/maintain place to find all of my published addons (WIP)
-
Yes. I will and shall take you up on that. Also adds motivation to get-er-dün! Kindly email me and will start the process. Oh and a new side project of mine: (by request) https://zer0kerbal.github.io/zer0Kerbal/AddonListing.html allows me to have an easy to upgrade/maintain place to find all of my published addons (WIP)
-
played some KSP2 before the hot-*splat* hit. Enjoyed playing KSP2 on my new-space potato. Still not ready for primetime, and certainly not recommending buying KSP2 until 1.0.1.0-release and is 50% off. Still no officially sanctioned modding.
-
I have been watching, and until now there hasn't been news or a reason for me to comment. ... Demonstrated to me beyond a shadow of doubt that: part(s) of the issue is the KSP181-OnReRoot issue.... which doesn't seem to have an easy solution. special shout out to @Lisias for not only discovering, but reporting and suggesting the fix! This bug was undiscovered/unreported from 1.8.1 to now. KSPCF has rolled back the changes made in KSP1.8.1 that only seemed to aggravate the situation however this fix-on-a-fix doesn't resolve the underlying root cause bug that still exists (AFAIK/U); still it is progress. part(s) of the issue might be a race condition where two or more things change/access a part at the same time for the same vessel. part(s) of the issue remain undisclosed because more research is needed to not only track down the root cause, but attempt to solve them SYD might have one issue (PersistentID) - because it's code was changed to be a good plugin and do things the way KSP wanted; was a bad move so the code will be changing back to using internal tracking instead of the KSP. Additional 'bug's might crawl out during the updating/debugging process - but this is not very likely until the actual problem can be ferreted out and resolved. It has been suggested internally that we could just "shut off" the logging of this issue, but that is like taking the batteries out of your fire/smoke/radon detectors.... the silence might be permanent. All other issues are extrinsic to ScrapYard.dll - maybe not KSPCF as had originally thought, but are not being caused by ScrapYard.dll; rather ScrapYard.dll is the messenger, or rather the canary in the coal mine. We (the developers) of ScrapYard are working toward a new version, eta unknown at this point because this Quest for the Flowgraph Grail has lead us to discover the ReRoot (and now other) heretofor undiscovered (or undeclared) bugs in KSP (and others). We want to do this the right way - and not slap a beautiful patch of spaceTape on a big sucking bug. Bug reports are very helpful, and should be directed to GitHub (https://github.com/zer0Kerbal/ScrapYard/issues) and FlowGraph/Parts not applying reports here (https://github.com/zer0Kerbal/ScrapYard/issues/81) and just a word about OhScrap! We still intend to release an update shortly. (soon™ there is a long list of released waving at me for attention) @Richmountain112 +1 Interesting idea worth considering - kindly make a suggestion here (https://github.com/zer0Kerbal/ScrapYard/issues/new?assignees=zer0Kerbal&labels=type%3A+request%2Ctype%3A+discussion&projects=&template=Feature_Request.yml&title=[Request]%3A+) news when there is news well said.... and what I was referring to (well, mostly and thank you (so far) to all those who have posted concerning this issue.
- 207 replies
-
- 1
-
-
- kanford and sons
- inventory
-
(and 3 more)
Tagged with:
-
How can I make ksp run better?
zer0Kerbal replied to Rutabaga22's topic in KSP1 Technical Support (PC, modded installs)
on my system: TL;DR: dramatic effect both on SSD based and RAMDISK based RAMDISK (with cache - 2668 patches) from SSD (with cache - 4465 patches): (corrected) I didn't look at CPU/GPU utilization nor CPU/GPU temps / framerates because the heat system is heavily overengineered (250W+++ for a thermal load of 150w (oc'd i7-10700K running at 5.08ghz with a RX 6600) -
@Izeau @Pie Guy Making a shortcut to KSP_x64.exe and editing (right click, properties) the 'start in' field might also resolve this?
-
What is keeping you from starting your KSP2 Mod?
zer0Kerbal replied to LuxStice's topic in KSP2 Mod Discussions
Officially sanctioned ModManager. -
Release KSP2 Release Notes - Update v0.1.3.0
zer0Kerbal replied to Intercept Games's topic in KSP2 Dev Updates
So Modding is now officially supported? More information please. -
SimpleConstruction! (SCON) Stock rocket building
zer0Kerbal replied to zer0Kerbal's topic in KSP1 Mod Releases
Version 4.0.99.34-prerelease <Preventative Maintenance> edition Pinned new prereleases of SimpleConstruction! (SCON) ONLY available on CurseForge Dependencies: ModularManagement (MM) or Module Manager Kerbal Space Program [Launchpad.dll] 6.99.3 PRERELEASe (minimum KSP version: 1.12.x) SCON will remain prerelease until taniwha releases Extraplanetary Launchpads as release instead of alpha/beta/prerelease [WIP] XPL/SC/NSSC manual link and is based on work by taniwha, thank you! Known issue(s) If the offset/rotation gizmo's are used on the docking ports, the spawn location might be off. This is a known issue and a feature request has been sent to taniwha Kerbalism compatibility is considered EXPERIMENTAL. bypassing the PD Launcher for starting the game might result builds may require no RocketParts and time to complete other odd behavior We are aware of this and any assistance with this issue would be appreciated. SPECIAL THANK YOU TO eengie Released 18 Jun 2023 for Kerbal Space Program 1.12.5 by zer0Kerbal For best results - DO A CLEAN INSTALL; DELETE EXISTING INSTALLATION THEN RE-INSTALL Download only from CurseForge Change Summary See More Localization SimpleConstruction! (SCON) Extraplanetary Launchpads red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date How to support this and other great mods by zer0Kerbal Comment, click, like, share, up-vote, subscribe- 396 replies
-
- 1
-
-
- addon
- construction
-
(and 3 more)
Tagged with: