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KSP2 Release Notes
Posts posted by Taco Salad
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49 minutes ago, Rodger said:
You might just need to update, there was a short period where the majority of the thrust from the inline variant was coming from one of the verniers instead of the main bell. You probably downloaded dev between the 13th and 15th of July?
Yup, think I did. I'll update.
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Getting a strange bug. The verniers on the Pele SRB are INCREDIBLY over tuned. They also don't vector correctly and send the rocket careening.
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9 minutes ago, Rodger said:
Oh thank you, I've been wanting a capped variant of that fairing forever
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The OV-1 partset is gonna be KILLER for making some great space torpedoes and the like.
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2 hours ago, GoldForest said:
Delta III launching random CommSat.
~15,000 km x ~15,000 km at 45 degrees
Full album: Imgur: The magic of the Internet
I like the kick stage
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9 minutes ago, Rodger said:
I can’t reproduce this still. Does it happen with freshly built craft, as opposed to loading a saved craft? And how did you install your other mods? If you don’t use CKAN I might recommend clean reinstalls (delete old versions) of: system heat, at utils/configurable containers/throttle controlled avionics. Maybe even try without TCA and CC installed just to check.
If none of that helps, and it does happen with freshly made craft, a copy of your modulemanager.configcache from your main gamedata folder could be helpful too
Okay weird, deleted and reinstalled system heat, and now it works fine. Thanks for the help!
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Alright I'm on the beta, having some issues with the Prometheus/Titan radial decoupler now. Right clicking on it causes the menu to pop up all bugged, and then completely prevent right clicking on any part till I close and re open the VAB.
Here's the KSP log. https://www.dropbox.com/scl/fi/992jw84cwqr2g6jblsn8l/KSP.log?rlkey=7movmv13yk2cnap8dpjr462ub&st=gr5zfj5r&dl=0 -
9 hours ago, Zorg said:
Wow, I am surprised I've NEVER seen these satellites till now. They look like toys instead of real spacecraft. The models are looking great so far.
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6 hours ago, Pappystein said:
Any Chance you still have these images and can upload them to something more permanent? I just came looking for your Nuke Shuttle pictures and the links are all dead
Fiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiine here's an imgur album link. I should stop being lazy and start using image hosting so my stuff doesn't have an expiration date.
https://imgur.com/a/Z9lvcrE -
I have decided to take the Next Logical Step in rocket technology, my own Wonderful rendition of a """space shuttle"""
Forgoing such fanciful ideas like "Reusable rockets" and "technological advancement" and instead going with what definitely works and is assuredly cheaper. Mass producing the same engine and just changing it a bit.
4 sea level J-2's for the first stage, second stage powered by one sea level J-2. Heavily inspired by the NLS and crafted with love to be the catalyst for endless armchair arguments over its practicality in this fake worlds inevitable internet.
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Set up the antenna booms wrong but oh well.
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56 minutes ago, GoldForest said:
OH I forgot about this part. Wish it was a docking piece itself instead of being a row of parts nodes. Though it's probably supposed to go with the flat construction ports that also got added, the small ones.
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Wait is there a radial construction port?
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3 hours ago, Pappystein said:
Ill admit my mistake, you caught me out. Nuclear Shuttle was not even on my mind. (isn't it too short tho!?) Good show And good luck with your Martian landing (assuming you are headded to Duna)
oh yeah it is but full length would be overkill for the stock system.
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2 hours ago, NuclearAlchemist said:
Oh dear... hope that's stable when it flies.
Oh it's stable
Oh yeah baby it's time.
40% of the time spent making the lander, 40% spent making it a BIT more stable, 19% making it STOP exploding on launch and 1% spent making the rest of it.
Sadly I had to sacrifice 3/4 of the surface sampling probes due to part count but I DID IT, It's GONNA work. -
12 minutes ago, Pappystein said:
Given the 396" section is upside down, is this a Saturn II lab?
Also what engines did you use for your Clusters!? All E-1s I hope! (or better!)@harveylates There is a lot of picture noise to make it "Authentic" but that looks like the Pegasus/S-V Boilerplate you were asking about yesterday.
NOPE, 24 H-1's, NO upgrades. Having all your engines lighting be a total crapshoot keeps things interesting.
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On 6/17/2024 at 5:48 AM, Zorg said:
Had a thought, what about an engine mount like this but for the Atlas III variant of the RD-180? Cool hollow mount like this that lets us connect stuff to the fuel line cleanly.
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Oh for some reason my post saying this DID work and it's fixed didn't go through. Thanks for the help guys.
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1 hour ago, GoldForest said:
Robotics are glitchy to begin with.
A common problem is setting the autostrut. If it's set to heaviest part, it won't work or move. Grandparent has worked for me, but the best autostrut setting to use is off.
None of them are autostrutted, made sure of this. The weird part is, when it does snap straight, it holds there for a while and then slowly rotates back into position, so I'm thinking it's trying to point -180 degrees going in the wrong direction.
[1.12.5] Bluedog Design Bureau - Stockalike Saturn, Apollo, and more! (v1.14.0 "металл" 30/Sep/2024)
in KSP1 Mod Releases
Posted
Yup, knew it. The extra long SIV-B was the giveaway. Don't know if I've seen anyone use the F1 vacuum yet. Looks great by the way.