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About me
Thud Gud
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Building a launch vehicle based on the Mk-55 'Thud' Liquid Fuel Engine
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Interests
SPAAAAAACE, MOAR BOOSTERS, SFS 1.5, Jool, The Dres Appreciation Society, Making history expansion, The revival of KSP Wii U edition/KSP for nintendo switch. Gameslinx's planet packs, the Mk-55 'Thud' Liquid Fuel Engine.
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[KSP 1.6.1] "Streamline" Engines, Fueltanks and RCS
The Dressian Exploder replied to NESD's topic in KSP1 Mod Releases
Do the 'aerodynamic crew tubes' have any crew capacity, or are they just structural like those in SSPXr? -
[1.12.x] Far Future Technologies - October 9
The Dressian Exploder replied to Nertea's topic in KSP1 Mod Releases
A lot of those parts (Daedalus, thermal engines, some radiators) can be found in the wonderful Sterling Systems mod, which has some level of interplay between itself and FFT. It contains several fancy radiators but quite a few of the ones you've described are also in the Heat Control mod which is designed to be complimentary to FFT. I'd definitely recommend installing it if you haven't done so already. -
With regards to bad aero, have you made sure every side of the part models are textured? As someone mentioned earlier in the thread the BDB guys had issues with X-15 that were caused by that.
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[1.12.x] Far Future Technologies - October 9
The Dressian Exploder replied to Nertea's topic in KSP1 Mod Releases
Babe wake up FFT Orion just dropped -
This mod isn't really supported any more, you're best off looking to Artemis Construction Kit and ORANGES for SLS and similar rockets.
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[1.12.5] Supplementary Electric Engines
The Dressian Exploder replied to triple cheeseburger's topic in KSP1 Mod Releases
YOOOOOO -
KSP2 wished it could've come close to what you've achieved. This is absolutely stunning!
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Gas core NTP spacecraft rendering with KSP 1
The Dressian Exploder replied to Paul000's topic in KSP1 The Spacecraft Exchange
Pretty sure Sterling Systems has a gas core nuclear thermal rocket in both closed and open cycle varieties; you'd have to build a spacecraft around it though. Alternatively there's also the older Atomic Age mod, which I believe also has a gas core NTR. As for visuals, I can best recommend KSRSS at:https://gitlab.com/ksrss/KSRSS which will replace the stock system with the real solar system at a stock scale. Combine this with Environmental Visual Enhancements, Scatterer, TUFX (plus a good config), PlanetShine, Distant Object Enhancement, Shaddy, and Deferred as well, and you'll have a pretty damn nice looking install. If you're taking any shots near the surface of a planet you might want to add Parallax too. If you want a working spacecraft as well as one that looks nice you might also want to grab Heat Control for some big, powerful, pretty-looking radiators. Other mods that could be useful for actually constructing the spacecraft could be Near Future Construction for big trusses as the main body of a spacecraft, Near Future Electrical or Solar for fisson and solar power generation respectively, Stockalike Station Parts for any crewed section, and if your design calls for it, Coriolis Space Systems has tethers for any spin-gravity shenanigans you might desire. If, aside from the beauty shots, you also want to show off the functionality of the spacecraft design you use in your render, Kronal Vessel Viewer has some handy tools for making blueprint-like design images.