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The Dressian Exploder

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  • About me
    Thud Gud
  • Location
    Building a launch vehicle based on the Mk-55 'Thud' Liquid Fuel Engine
  • Interests
    SPAAAAAACE, MOAR BOOSTERS, SFS 1.5, Jool, The Dres Appreciation Society, Making history expansion, The revival of KSP Wii U edition/KSP for nintendo switch. Gameslinx's planet packs, the Mk-55 'Thud' Liquid Fuel Engine.

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  1. Do the 'aerodynamic crew tubes' have any crew capacity, or are they just structural like those in SSPXr?
  2. A lot of those parts (Daedalus, thermal engines, some radiators) can be found in the wonderful Sterling Systems mod, which has some level of interplay between itself and FFT. It contains several fancy radiators but quite a few of the ones you've described are also in the Heat Control mod which is designed to be complimentary to FFT. I'd definitely recommend installing it if you haven't done so already.
  3. With regards to bad aero, have you made sure every side of the part models are textured? As someone mentioned earlier in the thread the BDB guys had issues with X-15 that were caused by that.
  4. Have you considered trying to implement directional scaling (i.e different scale values for height, length and depth) or would it not be feasible?
  5. This mod isn't really supported any more, you're best off looking to Artemis Construction Kit and ORANGES for SLS and similar rockets.
  6. Quite a few of these probes are in the ProbesPlus mods, New Horizons IIRC is in Tundra Technologies, that won't be all of them but quite a few of those probes will be in those mods. Check them out, they're pretty good!
  7. Bit of a necropost, but does anyone have a link to this old mod? All the links I've found are duds.
  8. KSP2 wished it could've come close to what you've achieved. This is absolutely stunning!
  9. Pretty sure Sterling Systems has a gas core nuclear thermal rocket in both closed and open cycle varieties; you'd have to build a spacecraft around it though. Alternatively there's also the older Atomic Age mod, which I believe also has a gas core NTR. As for visuals, I can best recommend KSRSS at:https://gitlab.com/ksrss/KSRSS which will replace the stock system with the real solar system at a stock scale. Combine this with Environmental Visual Enhancements, Scatterer, TUFX (plus a good config), PlanetShine, Distant Object Enhancement, Shaddy, and Deferred as well, and you'll have a pretty damn nice looking install. If you're taking any shots near the surface of a planet you might want to add Parallax too. If you want a working spacecraft as well as one that looks nice you might also want to grab Heat Control for some big, powerful, pretty-looking radiators. Other mods that could be useful for actually constructing the spacecraft could be Near Future Construction for big trusses as the main body of a spacecraft, Near Future Electrical or Solar for fisson and solar power generation respectively, Stockalike Station Parts for any crewed section, and if your design calls for it, Coriolis Space Systems has tethers for any spin-gravity shenanigans you might desire. If, aside from the beauty shots, you also want to show off the functionality of the spacecraft design you use in your render, Kronal Vessel Viewer has some handy tools for making blueprint-like design images.
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