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Posts posted by Friznit
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Small suggestion to add Engine Lighting Relit to the list of potential additions. It's not 100% compatible with all engines (some will 'shine' even when not lit, which can be weird) but the effect especially at night is gorgeous.
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What an abomination. Nice work though!
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1 hour ago, alberro+ said:
How come Orion is only white? I thought that the OFT - 1 version was black or mirrored?
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4 hours ago, Drew Kerman said:
@CobaltWolf is this still a standalone mod or has it been integrated into the main BDB pack?
Not as such but BDB (Dev branch) has the Sample Return Vehicles from the Keyhole satellites which does much the same thing.
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I'm in the early career of JNSQ ( finishing up Mun & Minmus stuff whilst waiting for the first Duna window) and while I knew to expect great things, I've been blown away by the quality of the experience. There's no going back.
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4 hours ago, rottielover said:
Wanted to report back for others as I have an interesting twist...
I downloaded the craft files from the github page , but I was having issues where it would not display the part count for the craft file, nor would they load even in a sandbox save. I got an error that the file was not compatible with KSP 1.9, however opening the craft file with Notepad++ I didn't see anything that appeared wrong to me.
So instead I went to the ZIP file of the mod that Ckan downloaded for me, extracted the craft files from the zip, and used them, and viola they are working just fine.
I hope this helps someone else out if you end up having any issues with the craft files.
Gremlins. I'll look into it when I do the next round of craft file updates.
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I tried to do a Gemini Mun mission using the stacked Centaur-Agena concept. It didn't work out well.
I usually do early career Gemini landings on an almost-Titan IIIC with the lander wrapped in a fairing under the Gemini service module. Admittedly it does look a little odd though.
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4 hours ago, DeadJohn said:
@Beale or anyone else who knows: Is there a user guide or manual for Tantares parts? I found some old posts that said drafts existed, but I don't see anything in the Tantares Github. Maybe documentation was abandoned because it was too much work to keep updated. That's okay, I'm just wondering if it exists and I failed to find it.
https://github.com/friznit/Unofficial-Tantares-Wiki/wiki
It's early work in progress and not all that useful yet. I'll start the proper build guides soon™.
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See the post above yours
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55 minutes ago, ArXen42 said:
Greetings, I'm playing with reactors and all that electric engines and can't find anything related to heating. Is reactor core heat is still a thing? I can't find any GUI or at least internal heat info in context menu, here is the screenshot (enabled KSP heat debug just in case):
I see you're using Kerbalism. That disables heat.
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7 hours ago, severedsolo said:
A day in Bureaucracy is a day on your homeworld. Doesn't matter what that is - Bureaucracy reads the planets solarDayLength.
You probably want to use Kronometer though, so the display is correct too.
That's odd... if those mods are doing their job correctly then that shouldn't happen.
Bureaucracy doesn't actually interfere with the science system at all. It's all smoke and mirrors. It lets the experiment run, and the science credit, and then takes the science away before you notice. In theory the game should register the science as being properly ran.
Kronometer is built into JNSQ already. Dropping Bureaucracy into a JNSQ install works fine with no mucking around required. I'm really enjoying the extra...er....bureaucracy in my career game.
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2 hours ago, moguy16 said:
I would love to help with the craft files, anything i can do?
Pick one, build it, share it!
I've got updated craft files for all the Soyuz bits (launchers and spacecraft) and N1-L3, but the rest still need updating. Plus there's a few more that could be added to the collection.
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9 hours ago, biohazard15 said:
No problem with Dropbox on my side.
Craft files themselves, however, is another story. Many of them won't load after update, due to use of old Soyuz parts (mainly RCS).
Indeed, it looks like they need a bit of a scrub. I'm working through them slowly anyway so will share with Beale once I'm done.
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Or simply opt into the 1.8.1 "beta" before it updates.
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Does this work in 1.9??
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For a mod of this quality you could do worse than printing out the dV map, framing it and putting on the wall next your computer. Or wallpaper your room with it. That or download more RAM.
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All the mod does is set the SMA to exactly the same as a reference satellite, so the orbital periods are the same and they'll never drift. You have to place your 4 sats in a roughly synchronous orbit to start. Once they're all deployed, decide which one is going to be your reference satellite, then switch to each of the others in turn and sync them to the reference sat - the SMA's will be adjusted to the same and it'll use a little fuel if needed.
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On 2/8/2020 at 4:08 PM, bigyihsuan said:
So I may have found an exploit through combining 2 strategies.
If you have both Private Industry 3 and Media Coverage 3, you get a total of -105% to your launch costs. This means you gain money for launching rockets. 5% of the launch cost, but money nevertheless.
You’ve just discovered the SpaceX business model!
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23 minutes ago, Zorg said:
EDIT: Looks like I forgot the antenna
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3 minutes ago, Cheesecake said:
OK, next question.
Is it intended that the Agena-D secondary Engine is hidden?Yes, it's part of the Gemini Agena Target Vehicle (GATV), which is getting redone
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Are you on KSP 1.8.1? B9 may not be fully functional on early versions. Also if you're in career mode you need to research and purchase the upgrades in the tech tree (Belle D is in Advanced Rocketry).
The adapter is in Engineering 101 - it's definitely there in my game (I did a fresh pull from github this morning).
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7 minutes ago, Cheesecake said:
Thank you. Downloaded the newest dev branch now.
And another question: is there a 8096 variant of the Belle-Engine? I only found the 8096-C with bigger bell (too big for Agena D).
All engine variants are now on the same part and are selectable using B9 Part Switch, so you want to look for the Belle-RLX81 Liquid Fuel Engine Series part (use the "mafuni" search tag) and then select Belle-RLX81-8096 "Mafuni" variant for Agena-D
[1.12.X] Tantares - Stockalike Soyuz and MIR [16.1][28.05.2024][Mars Expedition WIP]
in KSP1 Mod Releases
Posted
I had a good crack at the unofficial Tantares wiki guide today. Build guides are done for Sputnik, Vostok, Soyuz, Kosmos, Proton, Zenit, Energia & N1 launch vehicles. Next up will be to finish the spacecraft and landers, and finally the space station segments. I've left a few questions/requests for input in the issues, so if any Tantares masters fancy providing some input that would be welcome. And do let me know if you spot any errors!