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Posts posted by HomingPigeon

  1. [snip]
    Can you ignore or block at this place?

    There is a difference between support and development of new features.  If the new studio or publisher decides to go into BAU development and not work on new features or bugs, then yes, the game would be dead and gone.  

    However, my point was this article is the only source that has mentioned a confirmed source and the publisher, and that it offers new details into their plan.


  2. 5 hours ago, Lisias said:

    Please mind the license. GPL derivative code should be licensed under GPL, don't matter if it was coded using a human brain or a LLM.


    I am feeding the unofficial docs into an open source and free to use LLM that uses the contents of the documents as a form of RAG.   The code generated from this model is 100% mine and I can license it how I see fit.  

    Regardless, my intentions are to make this free as a modding tools for the community.   

  3. Long Long time lurker, 4 time poster.  Heh.

    I came to this thread seeking clear documentation to augment a language model aimed at facilitating KSP2 code generation for modding (side note: the quickest way to code a mod is to have an LLM help you do it). Instead, what I found is a climate that dampens the spirit of collaboration and innovation. The overt cynicism from a vocal minority of users has really derailed the overall intent of this thread.  Why invest time and energy to bring others innovation, problem solving, and exploration down?  Especially when producing as many potentially viable software candidates as possible is what is inarguably best for the game.

    As a seasoned KSP1 enthusiast with over 1000 hours and a senior engineer in machine learning, I urge us to foster not just intra-game collaboration but also cross-game interactions between KSP1 and 2. This approach is crucial for the growth and health of our beloved game.

    I challenge everyone here to encourage all avenues of growth. Dismissing ideas and projects prematurely stifles the very creativity we rely on to build something remarkable. Let's iterate, explore, and support each other in this journey.

  4. Today, I wrote a memo to the dev team.  In it, I outlined two roadmaps for how to build intelligent tools on the same technologies underlying GPT architecture.  (for context I am a patented engineer who works at a large financial technology corporation in AI leadership).  With proper model and data implementations, accompanied with an effective engagement campaign, it will be possible to build tools such as 'prompt to planet' or 'prompt to mission' software.  Imagine the power and creativity of today's 'prompt to art' generative models.  Users and developers, alike, could use a generative tool to build the worlds in KSP2 that we explore. 

    Community engagement will be vital to explore these possibilities, the modding community is a wonderful resource for development, innovation and 'proof of concepts' . . .
    However, the publisher, developer, and official community organizers have the most power to organize the resources needed to collect data required to build these tools.  We should implore them to help.  In the end, it does not matter how, but I sure do want to experience and use them.

    For instance:  If we send out a tweet to give away a free 'KSP2' title to 5 random people who tell us what type of planet they 'dream of visiting' in EA.  With enough reach, the responses will be 'gold'.  They are prompts for training, and data to tabularize for the in-game parameters. 

    As a community we could use this information to build the first parts of a dataset used to build new worlds and planets to explore.  Just like to see amazing art build from AI we could explore amazing worlds built from our models.  

    I am curious to understand and gauge the interest in being a part of a community project to build these worlds.   We will need people with coding skills, machine learning passion, and science influencers to advertise and build momentum for an open-source project and data collection campaign.

    Discus . . . 

  5. 2 hours ago, Ahres said:

    My open response letter to one Mr. @Nate Simpson, Creative Director at Intercept Games.

    Nate, I can't believe it's almost time. It's been quite the journey for the players, and even more so for the development team, I'm sure. It's funny, the dev team almost feels like friends to me after all the feature videos, dev diaries, and forum posts that we've seen from you, Shana, and others. We've gotten some insight on your personalities and interests and it's been fun to pick up on them. 

    I wish I could say I speak on behalf of all players, in hopes that they share the same thoughts and sentiments that I do. Unfortunately, there will always be those who are both vocal and negative. While it can be constructive to have that feedback, I worry it can also slowly eat away at your sense of accomplishment and your pride. So I'm typing this out to you in hopes it's something that you and the team can hang your hat on as the first early access version becomes available to the world. 

    What you and the team are attempting to accomplish is nothing short of impressive. Just ponder it... multiple solar systems at interstellar-scale distances right here in my office. Incredible. I've looked forward to this game ever since the announcement just those short years ago. The delays were a bummer, certainly. But as a true fan in your own right, I'm sure it was even harder on you. I honestly can't imagine the feeling of guilt and disappointment you've felt as the face of the team, knowing you had to tell us we had to wait longer. I like to think I'm someone who tries his darndest to understand others' perspectives, and so I apologize for any comments, etc. that the team has seen from the community that may have been taken personal or harder than any commenter might have realized. 

    On a more positive note, let me just say that I am so pumped for the 24th. This is it. THE game. Kerbal Space Program 2. The sequel to my most favorite game ever made. I'm so excited for you and the team that you can finally share this with the world. I'm excited for Rafael's tutorials to be seen, that new players can pick up on some orbital mechanics without being intimidated. I'm excited for the parts! They look so good. Plus, the nostalgia will be prevalent getting to see some old parts now revamped. I'm most excited for the sense of exploration and discovery. The frontier spirit within me can't get enough of it. 

    An in-person meeting seems unlikely, so this forum post is likely the closest I'll get to interacting with the team face-to-face. With that in mind, personally, this post seems underwhelming in conveying my understanding and my gratitude of the team. For that I apologize. There's so much more to say that likely will never be said. Regardless, let it be known to all at Intercept Games from myself, and the rest of us in the KSP Community:


    And Godspeed.


    What an eloquent and precise sentiment.   This. 1000% this.   

    To those who somehow feel angry or frustrated, I hope you gain perspective and gratitude for a team that clearly cares (a lot) and is achieving what we, literally, dreamed of.

    “Where expectations lie, gratitude cannot be.”   

    Thank You!   

  6. I would like to propose the development teams and decision makers are able to take this one step further.

    I hope KSP2 has a developer mode of sorts that would enable a local API with authenticated access to vehicle controls, vessel state, etc.    KRPc mod allows you to build full fledged UI programs (inside and outside of the rendered in game UI) in several popular programming languages.  For instance, I am able to build and implement python module running on a local RaspberryPi which controls in-game very long duration burns.  Some of which are required for electric powered thrust.  I activate my auto pilot which keeps the vessel on course, rotates for optimal solar dispersion and manages energy consumption.  Others, like the streamer GiantWaffle created landing scripts that launched, orbited and landed rockets, all with just KSP, KRPc and python.

    With one of the obvious usages of Kerbal Space Program being in STEM education.  I can't imagine lower hanging fruit than to accompany a well thought out API with educational and corporate partners.  I am available for a resource as to how I would construct this API what would be the possible interface, reception and control points.  Otherwise, I look forward to coding my first rocket's docking procedures.  ;-)

    As others, I can't wait to explore the world of science and entertainment you are creating.  

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