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About me
I help with mods (sometimes)
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Earth (For now)
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Kerbal, Duh...
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[WIP] Boring Crew Services - Stockalike Starliner Mod
SofieBrink replied to DylanSemrau's topic in KSP1 Mod Development
Congrats on the alpha drop, One thing i feel like i should add: If you find any bugs or feel like things should be done differently. Please do let us know either here on the forums, by filing an issue on GitHub or even by making the change and making a pull-request. Also lastly, KSPCommunityPartModules is also in active development, just like BCS so if you want to stay on top of the latest releases, it is also available on CKAN which i cannot recommend enough! When BCS gets to a stable fairly bug free state you can expect it too to come to CKAN.- 429 replies
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[1.12.5] Starship Expansion Project - SEP | v2.2.0 (June, 23rd, 2024)
SofieBrink replied to Kari's topic in KSP1 Mod Releases
We’re not working on the HLS because we don’t know what it’ll look like exactly. Kari’s policy has been not to make things until we’ve seen them. -
[WIP] Boring Crew Services - Stockalike Starliner Mod
SofieBrink replied to DylanSemrau's topic in KSP1 Mod Development
I've used the ones that come with Benjee_10's Orion (ACK) mod for starliner previously. But its worth noting that none of the new stuff Zorg has been showing off here has been released yet. As far as i know he hasn't even gotten it in the game himself yet.- 429 replies
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- totm may 2020
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[WIP] Boring Crew Services - Stockalike Starliner Mod
SofieBrink replied to DylanSemrau's topic in KSP1 Mod Development
Any chance that 2.5 will have a b9ps for a truss variant, given its still smaller than the SM- 429 replies
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- totm may 2020
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PSA: Update your CKAN clients to 1.34!
SofieBrink replied to JonnyOThan's topic in KSP1 Mods Discussions
Why would you want that? -
[WIP] Boring Crew Services - Stockalike Starliner Mod
SofieBrink replied to DylanSemrau's topic in KSP1 Mod Development
It continues getting better every day- 429 replies
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[WIP] Boring Crew Services - Stockalike Starliner Mod
SofieBrink replied to DylanSemrau's topic in KSP1 Mod Development
I am in love- 429 replies
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[1.12.5] Starship Expansion Project - SEP | v2.2.0 (June, 23rd, 2024)
SofieBrink replied to Kari's topic in KSP1 Mod Releases
Some people have this issue most don’t it’s quite odd, could you try it with Kerbal Joint Reinforcement? That usually fixes it -
I’ve attempted to recompile the shader with an updated lighting model from Andrew to mixed success, whilst this did make things render properly through the deferred pipeline it still wasn’t quite right and looks visibly different from the second stage. there’s been a few updates to the lighting model so i could give it a try once more but i will likely need someone with shader experience to look at it instead.
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SofieBrink started following Forum rules about monetized mods
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Are you aware of the amazing work ipkf Benjee10? if not, look up HabTech 2 and Planetside Exploration Technologies
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The fifth is with you
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[1.12.5] Starship Expansion Project - SEP | v2.2.0 (June, 23rd, 2024)
SofieBrink replied to Kari's topic in KSP1 Mod Releases
Neither SEP or SLE come with craft files. If you have any its probably from Janus’ scripts in which case the following applies Because it has a lot of new assets such as the prototypes and starhopper -
[1.12.5] Starship Expansion Project - SEP | v2.2.0 (June, 23rd, 2024)
SofieBrink replied to Kari's topic in KSP1 Mod Releases
The mod itself does not provide craft files, Assuming you’re trying to load the files from Janus’ script, make sure you have the development version of SLE installed. If you continue having the B9PS errors, join the Discord server and post your logfile in the install-support channel. For textures unlimited to correctly apply the shader, your graphical settings should be: Reflection Texture Resolution: at least 256 Reflection Refresh Rate: at least Medium Render Quality: at least Good