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Grogs

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Everything posted by Grogs

  1. The Tab key will cycle between different focuses. It goes in order from the ship to the maneuver node (if any), then the sun, Moho, Eve, etc. Also, the ` key in the upper left of the keyboard will reset the focus to your ship if you need to.
  2. Over at the Mun, my crew shuttle arrived at Munar Station. I sent a load of tourists and newbie kerbonauts down to the surface and planted a flag. Meanwhile on Minmus, Jeb and Bob are getting tired of making runs to the surface to mine ore. I also realized that in the science base behind the miner, the fuel tank is nearly exhausted from running the fuel cells to keep the lab going at night. Once the tank runs dry the research will drop to half speed. I put together a nice ore harvester that can attach directly to a tanker or the science base and fill it on the surface. Now all I have to do is attach it to a rocket and send it to orbit. Simple, right? Or not. This thing had me seriously questioning my ability to play KSP after a couple of hours of trying. MechJeb couldn't fly it. I couldn't fly it. It wouldn't hold prograde, or even fly straight up without eventually flipping or breaking somewhere. I tried every trick I could think of - put autostruts on every single part, added real struts, added fins, removed fins, moar boosters, less boosters, and on and on. What finally did the trick was rebuilding the fairing and making it as wide as possible. I can only surmise that even though all the parts were inside, somehow the game was registering the rover wheels as sticking outside the fairing and the drag was flipping the rocket. With the new supersize fairing I had no problem getting to orbit at last. Success! The rover is in space and headed off towards Minmus. I feel a bit like Elon Musk now.
  3. Val took up another load of kerbals bound for the Mun and beyond in the space plane. After transferring them at Kerbin Station, the Mun Bus headed out with 16 aboard. The economy section was quite full except for a couple of seats next to the lavatory. Even those with diamond status couldn't get upgrades. I managed to not overshoot KSP on re-entry this time, but couldn't quite stick the landing. Over at Minmus, I crashed the now-empty probe ship that had brought over RTGs for the surface science. My strategy was to bring it to a stop over the target and then burn engines the whole way down while aiming at the target. I was able to get within 100 meters of the seismometer and impact at over 600 m/s. Yes, 216 science! That's over 50% of the total for the seismometer. That's so much better than the 0.5% I got the first few times I tried. I don't think Jeb and Bob, who were right next to the science station mining ore, found the impact too amusing. But then again, they're pretty used to things going boom on their spacecraft. Back on Kerbin, I launched a new module for Minimus Station. This will go between the main body of the station and one of the clusters of docking ports by the cargo bay where the fuel tanker is docking. It will give the station larger fuel reserves and also give enough standoff that the solar panels won't blocking the docking ports. After it docks, the little engine section on the back will become another impactor for the science station on the surface.
  4. Two of my new S3 tankers arrived at Minimus Station, bringing docking port extensions along with them. I could tell as soon as I showed up that two of the four side ports will be useless because they're too close to the solar/radiator panels. I have a plan to add more fuel storage to give them more standoff, but for now it's not a problem. Here's the fully assembled station. Minimus Station is really hopping right now. Jeb and Bob headed down to Minmus to mine the first of many loads of ore to refuel those tankers. Back on Kerbin, I worked on version 3 of my Mk2 space plane. I think it had a little too much roll authority. The wings aren't supposed to snap off like that, are they? Funny thing is I was almost able to put it in orbit like that. Following that little debacle, I worked on version 4 of the space plane. Maybe I even flight-tested it before cramming a load of tourists and red shirts onboard. Good takeoff, everything is stable. Made it to space and everything deployed. Putting it in orbit completed a contract to build a new station over Kerbin. It's a funny-looking station, but I can't complain about free money. And the new RCS and docking port designs worked out great for docking with the real station. I think we have a winner, just as long as it can land. And landed safely on the wheels. I'm still not good enough to land on the runway in one piece, but this is a step in the right direction.
  5. I've wondered about doing something like that, but it seems like anything that could connect with the RA-100s could connect directly with Kerbin. So it would really only help when something occludes the connection between the probe and Kerbin. Barring the odd planetary conjunction I think that could only happen with the Mun or Kerbol. For the former, having high polar relays would certainly work. For Kerbol occlusions, I think you need relays outside the Kerbin SOI. Two satellites 120 degrees in front of / behind Kerbin should do it, or maybe just one in a polar orbit of Kerbol.
  6. I did a bit of designing for my Duna lander. I added a set of scientific gear for Duna and another for Ike. It was a bit of a squeeze. That bay is getting pretty full. I also worked on a bigger SSTO. I replaced the cockpit with an inline one so I could put a docking port up front for easier docking. Then I replaced the inline docking port with a second crew module bringing the total capacity up to 10. Then, of course I had to go from 2 to 4 Rapiers because of the extra weight. It takes off pretty well, although V_r has gone from about 50 to 80 m/s. Although it manages to make orbit with 660 m/s left I wasn't entirely happy with the atmospheric flight. It seemed like there were some stability issues around 600 m/s that need to be ironed out. I may go back and add more wing to see if that helps. Over at the Mun, I detached the silly little cupola module from the station. I only added this to meet the requirements of the station expansion contract. Now that that's done, I turned it into a surface impact for my seismic detector below. I powered through the entire descent and for once got a solid impact. Over at Minmus, Jeb and Bill took the miner down to the surface to start filling ore tanks. There are 3 empty S3-14400 tanks on the way and they're going to be busy bringing ore up to make fuel for them up once they arrive. Shortly after the miner landed, the small carrier with the RTGs for the surface science equipment arrived. Bill hopped out of the miner and put them in place with the other gear. Now there will be science going on both day and night.
  7. I did a lot of logistics work, specifically involving fuel. First, I decided that the Rockomax Jumbo-64 fuel tanks I'm using for refueling missions aren't big enough anymore. I put together a new model based on the S3-14400 tank that has twice the fuel capacity of the Jumbo-64. I launched the new refueler probe 10% full, which is enough to get to Minmus while being light enough that a single-stage booster can get it to orbit. The design worked great so I launched two more tankers. I realized that I don't have enough docking ports at Minimus Station so I sent these with their own docking port adapters to expand the station. The new S3 boosters are fully reusable and the new spider legs make it much more stable on landing than the previous 2.5m booster. Landing near KSC returns 98% of the $75k cost meaning each tanker only costs 40k funds net. Over at the Mun, my crew shuttle pulled out of Munar Station and headed back to Kerbin with 5 tired kerbals aboard. This seemed like the perfect opportunity for a live test of my new SSTO space plane. Kafel Kerman hopped in and headed for Kerbin Station to meet the incoming crew shuttle. The docking at Kerbin Station was a no-go. First, I haven't put RCS thrusters on the spaceplane and there's no way I could dock a dorsally mounted port without them. I also realized none of the ports on Kerbin station have enough standoff for the port to fit without hitting something. I'll need to modify the station, or maybe just replace it. It's getting pretty old. Anyway, Val docked the crew shuttle directly to the space plane and transferred the crew over. Then she parked the crew shuttle at the station and EVAd back for the trip home. I may have overshot the landing a wee bit, but that's what the chutes are for, right? I'm sure coming in nose down at 180 m/s is no big deal for these guys. The five kerbals were happy to watch their first sunset on Kerbin after a long trip out to Minimus and the Mun. One last thing I did was mess around with a Duna space plane over in my sandbox save. This was tough to land in the thin air, but sailing over the Dunatian landscape below was very peaceful. Watching Ike rise in the distance was certainly the highlight of the flight.
  8. With a Nerv design I can get enough range to circumnavigate Duna. If you can get it to LKO it could fly itself to Duna and land. I put a full set of science gear in the bay so a pilot and scientist could tool around and biome hop. In theory you could visit any spot on the planet to collect science and then return to base for refueling. Even with the large wings it doesn't get a huge amount of lift though. I had to do powered landings and pitch up pretty hard at the end to get it to settle in softly. And of course the Nervs are heavy. This one is 24 tons fueled and has a 17 meter wingspan.
  9. I built a simple SSTO space plane using Mk2 parts. This is my first one, and despite all the reports of how draggy the Mk2 parts are I had no major issues getting it to orbit. It has about 500 m/s for maneuvering after making orbit. I think I have more than enough LF for the ascent, so if I swap out one LF tank for LF+Ox rocket fuel maybe it would have enough to get to Munar orbit. Landing is quite a different story. It seems quite capable of landing with a stall speed below 60 m/s, but I'm terrible at it. I can land maybe 1 in 4 times without breaking something. So for now, it's parachutes. Over on Minmus I rescued stranded engineer Jorlof Kerbin and returned him to Minimus Station. Then Ludorf and Beazor visited the last biome on Minmus, the poles. That's pretty much all the science from the surface. I've transmitted everything, but there are still lots of reports that need to be taken back to Kerbin. The transmitted science was enough to get the last tech in the tree - large motors. Once I have enough science for the down-payment, all future science will be converted into funds to support the program. And finally, the crew shuttle (bottom right in the pic) arrived at the Munar Station bringing a load of kerbals from Minmus. Their arrival finally completed the contract to expand the station. Val took a load of newer kerbals down to the surface, where a flag was planted. This fulfilled a contract and also provided experience for those who haven't visited the Mun before. Before they left, engineer Sherman Kerman placed two new RTG power sources at the surface deployed experiment station nearby. Now the experiments should be able to continue all through the night as well as during the day.
  10. Today I launched a spy satellite for the NSA. OK, not really, but that's what it looks like to me with all those antennas on it. It's actually a carrier for relay satellites I was testing for upcoming interplanetary missions. This one is designed to transfer these satellites to Duna and Ike where they will independently maneuver to orbits that will give nearly complete coverage during the upcoming mission there. This was just a simulation (i.e., launched and reverted) to make sure the satellites wouldn't break loose from the carrier during launch. Everything worked well so I think this is a good starting point for the design. I also worked on putting together other craft for the Duna mission including the lander / crew module, a small station with a mobile science lab, a resource scanner, and an ore harvester for Ike. Including the relay sats and a couple of fuel tankers I think I'm going to have a small flotilla of ships around Duna once everything arrives. I just need to figure out how I'm going to launch everything, refuel, and send it off to Duna in as few packages as possible. Outside of the VAB, the small probe craft with RTGs for the deployed science stations arrived at the Mun Station. The only kerbal there right now is scientist Guswig Kerman who's working in the science lab. He offloaded the two RTGs for the Mun and placed them in the container on the Mun lander. When the crew from Minimus Station arrive in a few days one of the pilots will take the lander down and one of the engineers will place the RTGs. After refueling, the carrier set out on a high-speed transfer to Minmus where the remaining two RTGs will be delivered. Over on Minmus, Ludorf and Beazor took the little lander down several times hopping to different biomes for science. They transmitted each set of scientific measurements for immediate science back home, then took a second set that can be brought home manually at a later date. Even though the lander doesn't have a gravioli detector they were able to beam over 1,000 science back hope. I used that science to unlock the second-to-last tech on the tree. During their travels Ludorf and Beazor found one of the black SQUAD monoliths and landed nearby to check it out.
  11. I've been playing for a couple of years and never realized this. That's probably because I only started playing career mode recently. I went and found one on Kerbin and, sure enough, I got a free tech from it. I thought it was interesting that it picked a 1,000-point tech even though I had 550-point techs remaining. I guess it's purely random. I think most places would be easier than Kerbin to find the green monolith because there aren't many other things. For example, the Easter Egg list for Minimus lists only one feature besides the green monolith and it's at a fixed location.
  12. For the upper heat shield, I normally release mine after the drogues are fully opened and speed is less than 100 m/s. At higher speeds it will blow up the Mk2 capsule it's attached to, but in the setup below it will float off without harming anything. With your setup, I suspect the problem is that the heat shields are clipping together. Once you release them, they become separate pieces of debris and begin interacting, typically explosively. You might try releasing them one at a time starting with the top one and see if you can get a more gentle release.
  13. I put together an asteroid mover for a couple of contracts I have. It has four sets of ISRU equipment, which is probably extreme overkill, but having a drill on each corner means that even if the surface is very irregular at least one should be able to make contact. I also put in 8 Gigantor solar panels, 4 fuel cell arrays, and 20,000 units of EC storage for continuous power. I speced it out to move a class C asteroid, which should be close to the 144-ton mass of an S4-256 fuel tank. Fully loaded with fuel, it would have about 700 m/s dV and a TWR of 0.43 pushing that mass of an asteroid. It should be able to move larger rocks around if they don't need a lot of dV all at once, but right now the hardest mission is to move a Class C asteroid into orbit around Minimus. I designed a launcher for the ship and tested it. It took several redesigns to keep the nose from falling over during the gravity turn, but the tail fins on the side boosters finally fixed it. By the time they dropped off the gimbal on the Mammoth engine was enough to keep it on course. After getting it to orbit, I realized that the asteroid I'm after is on a retrograde heading. I decided at that point to revert and go back to the drawing board. I'll either have to redesign the launcher to allow the extra dV to launch a fully-fueled craft into a retorgrade orbit, or else arrange for a refueling of the asteroid grabber before it heads out to meet the target.
  14. I had a lot of activity focused on the Mun yesterday. First, I launched a cupola up from Kerbin bound for Mun Station as part of the base expansion contract. It rendezvoused with the half-full fuel tanker I had in LKO at Kerbin Station and the two proceeded towards the Mun. Then I realized that even with the fuel tanker and the crew shuttle coming down from Minimus I still wouldn't have the 7500 LF required to complete the contract. I really regret taking this contract, but I'm almost there now so I might as well finish. I launched a new tanker and sent that one off to Mun station as well. I made sure to put a new probe core on it because I get tired of manually holding maneuver node headings with the older ones. Everything arrived at the Mun and got docked together. Once the crew shuttle docks and adds its 19-kerbal capacity the base upgrade contract will be complete. Back on Minimus I had a probe arrive to fulfill a satellite contract. I detached a refueler from Minimus Station and sent it towards Kerbin where it will replace the one I just sent up to Munar Station. Ludorf and Beazor took the lander down to a few different biomes gathering science. They transmitted all the reports so I could get immediate science back on Kerbin and then collected a second copy so the remainder can be hand carried by the next crew heading home. Thanks to the new science data coming in from Minimus, I was able to unlock RTGs. I sent out a very important probe with 4 RTG power sources for the surface experiment stations on the Mun and Minimus. Once these are installed by a competent engineer, the stations will be able to collect data at night doubling the science output.
  15. Nothing too exciting today. Jeb and Bill made about 5 more trips down to Minimus mining ore. Minimus Station is now full of fuel, and there are about 8,000 units of ore for making more fuel when needed. I did have a weird bug after the next-to-last ore run. When the miner returned from the surface, the radiator panels at the station were showing overheating. When I right-clicked, they were showing 100% efficiency as opposed to the 12% I was getting from the convert-o-tron 250. After I docked the miner and deployed it's panels, they did the same thing - showed overheating despite the drills being off. When I undocked the miner, it and the station started shaking despite RCS and engines being off. When I tried to time warp, I was told I couldn't because the ship was under acceleration. I restored the most recent quicksave and everything went back to normal. The only other eventful thing was the crew shuttle departing for the Mun. I've got a contract to plant a flag there, and some of the newer kerbonauts could use the experience. I also have a contract to expand my Munar Station and having the crew shuttle attached will help meet the crew and fuel requirements.
  16. I *think* the way the KSP geometry is laid out the value you want is the longitude of the ascending node (LAN). I'm assuming Kerbin is at longitude 0, however that's calculated, at the beginning of the year. According to the Wiki, Moho has an LAN of 70 degrees. 70 / 360 * 426 days = 82.833 days, so your eyeballing was pretty good if that's right. BTW, since you're not targeting Moho the DN should work too. The DN would be at 250 degrees, or 295.833 days into they year.
  17. My ore miner and crew shuttle arrived at Minimus and put in at Minimus Station. Things are getting crowded there now. The ore miner put down and started filling the tanks. Bob went over to the MPL and started doing research. I made 5 trips down to the surface, bringing down two 3-star scientists and rotating all the kerbals that still needed flag-planting on Minimus. I now have two 3-star scientists researching on the surface and two more in the MPL in orbit. With the ore and some newly refined monopropellant, I finally completed the Minimus Base contract. It was a bit weird in that it wouldn't complete until I undocked the old lander and fuel tanker. Apparently with those attached the game wasn't seeing it as a new construction. Undocking them fixed it and then I put everything back together. Finally, I had some coverage holes in the communications network behind Minimus. I took a contract to place a survey satellite in a retrograde orbit and added comm relays to it.
  18. My 18 brave kerbonauts finally returned from their grand tour of the Mun, Minimus, and a jaunt outside of Kerbin's SOI. They brought back a bit of science, and now I have a whole stable full of 3-star kerbals for the program. And as soon as they got home, I sent several of them back out again. Jeb, Bob, and Bill in the new mining ship and set out for Minimus. And about 10 other kerbals hopped in a crew shuttle also bound for Minimus. This has all my lower level kerbals that need experience, plus another 3-star engineer to run the convert-o-tron at Minimus Station and 3-star scientists to man the MPLs on Minimus and Munar orbit. They stopped and rescued Bezeor in Kerbin orbit along the way. And finally, the ISRU section of Minimus Station arrived, and then was joined to the rest of the station. And now the station is almost complete. Once the ore harvester arrives and ISRU gets up and running, I shouldn't need to bring any more fuel back up this way. I still need 5,000 units of ore and another 1,000 monoprop to complete the contract. I calculated the costs of the station based on the contracts: Station: Contract reward = 786k funds. Cost of the three launched, minus recovered stages = 325k funds. Net = 461k funds. Ore Harvester: Contract reward = 220k funds; Launch cost = 105k; Net = 115k funds. So I get a useful station with ISRU capabilities and pocket 576k funds. Gotta love capitalism.
  19. The first item was to deliver Algard from where I had rescued her in Minimus orbit down to the surface. She moved over the the MPL, got promoted to 1 star, and began researching all the data that is still piled up there. I'll send a couple of 3-star scientists up to replace her once they get back from their jaunt out of Kerbin's SOI. Then I started assembling Minimus Station as the parts arrived. First the fueltanker arrived, then the center module with crew quarters and electric. Attaching the science module using the tug. And here it is assembled. Two modules, two fuel tankers, and a tug. I sent a rover to Minimus to fulfill a contract to scan an Olivine formation with a large arm. Since I had an old rover already parked beside one of these formations, I just landed beside it and did the scan. Between the scan and the science data, I was able to reach 1,000 science and unlock the large ore container. Using the new science, I assembled the refinery module and sent it on its way to Minimus where it will be added to the station there. Last, I sent up an unmanned ship to rescue two different kerbals stuck in orbit around Kerbin. It nearly turned into a disaster when I ran out of electrical charge on my way to rescue the second. Luckily, I had set up a pretty good intercept, so the second rescuee just had to pop out and intercept the rescue craft at 35 m/s. Then I waited until the craft was pointed relatively retrograde and de-orbited. The bad news was that I got two pilots. I'm up to 10 pilots now, but I need more scientists and engineers. I may have to break down and hire a couple.
  20. Nice, thanks. I've been playing for how long, and never realized that? I've been putting Breaking Ground hinges on my rovers and extending them to hold my rovers still.
  21. My rover arrived at the Mun. I used the fuel from the transfer stage to drop it straight down over my target - the deployed scientific instruments below - and then ditched it. I got a decent impact for the seismometer, a whole 1.5(!) science for this impact. The rover used the large arm to do scans of a mun rock, small crater, and (the contract objective) a large crater. I keep forgetting to put "parking brakes" on these rovers so I had to hold the B key for the scan. I needed a new fuel tanker at Minimus. Hopefully this will be the last full one from Kerbin and I'll refill it from the Minimus Station ISRU. I also picked up a contract to rescue a kerbal from Minimus orbit, so I attached a small lander with probe control on top of the refueler. After the initial burn to Minimus, I separated the lander from the refueler. I then realized I had sent the lander up with no fuel. Luckily there's a fuel tanker nearby, so a quick redock fixed the problem. I sent the tanker towards a low equatorial orbit and the lander adjusted towards Algard's inclined orbit. I also launched a probe with a Sentinel telescope to look for Class E asteroids between the orbits of Eve and Kerbin. This will be the first long-range extra-Kerbin mission in this career. It will be about 190 days before it reaches periapsis and begins the search. I now have a small fleet of ships heading towards Minimus. Two station segments, the fuel tanker, lander, and the telescope probe (which is just coincidentally on the same heading). The lander arrived at Minimus first and rendezvoused with Algard's craft. Little does she know, but this "rescue" will take her directly to the surface of Minimus where she'll be put to work in the salt mines performing research in the mobile processing lab. I lost power during a storm and my persistent.sfs save got corrupted. Luckily I was able to copy over the latest quicksave and get it back up and running. Tomorrow the rest of the ships will arrive at Minimus and hopefully I'll get the first two modules of the station assembled. I need about 200 more science and then I can build the ISRU module and miner using large ore tanks.
  22. Eighteen brave kerbonauts passed out of Kerbin's SOI, entering the great unknown for the first time ... ... and then decided they wanted to go home and did a U-turn. Since I won't have any kerbals available for the next 15 days, I decided to do some missions with probes. First up was a mission to put a satellite in keosynchronous orbit. Then I tested a new rover probe and skycrane. This one was remarkably well-balanced. It was a bit too heavy for Spiders, so I had to go for Twitches instead. As a result, I was able to fly it up to 2000m and land safely on Kerbin. I sent it one the way to the Mun where it will scan a Mun crater with it's large scanning arm, and then landed the booster on the front lawn of the astronaut complex. Then I sent up two modules of the new Minimus station. First was the center module with crew quarters and power. And then the science/docking module. Both modules are now on their way to Minimus where they'll be joined together. The next time kerbals visit they'll find a fine new station waiting for them. The only module missing right now is the ISRU refinery. Hopefully between what the crew brings back from Kerbol orbit and the rover scans I'll get enough science to unlock the large ore containers. Once I get those, I'll send the ISRU equipment out along with a couple of newly-minted 3-star engineers to man the equipment.
  23. I usually avoid these "Rescue X and his craft" missions. Even doing it from orbit, I found it was a pain to align the grabber so so that our craft didn't go spinning out of control on re-entry. In this case, given you were handed a mission that was so obviously impossible (in the sense the craft would have exploded long before you got there) I would have just hit ALT-F12 and set the contract to complete. I think you handled it about as well as you could.
  24. I delivered a new fuel tanker to my Mun station. I forget that there's no probe core on the station, so it was a bone-headed move to undock the old tanker before this one arrived. I had to manually line up the docking ports so it was a good thing the tanker has a full RCS setup and plenty of monoprop. I left a bit of fuel in the old tanker so it could deorbit and crash near my seismic scanner on the surface. Unfortunately the return was pretty pathetic. I hit within 100 meters of the setup at over 500 m/s and got less than 0.4 science out of it. Over at Minimus, my crew shuttle arrived and set down on the surface. Bob and Bilbas EVAd over from the nearby science lab where they've been marooned working hard for the past several weeks. They planted a flag before coming on board so that everyone would get credit for planting a flag on Minimus. It's really crowded back in economy class now. Eighteen kerbals - my entire space program - are onboard. It sure would be embarrassing if I crashed my ship and lost everyone. After taking on fuel from the orbital tanker around Minimus, the crew shuttle set course for the great unknown. In three days, the crew shuttle will become the first kerb-made object to ever leave the Kerbin SOI and (hopefully) return safely. Back at the KSC, I did some design work for the new Minimus Station. I'm pretty pleased with it at this point, although I plan to replace the small ore tanks with large ones once I research that branch of the tech tree. Total cost empty is 186,000. If it takes 50,000to launch each of the three sections, I'll still turn a profit of over 400,000 on the venture. I'll have to pay for the surface miner separately, but I also have a contract that will pay for that. The middle of the station has the crew quarters 16 kerbals, fuel, and power including 28,000 units of EC storage, fuel cells, and solar arrays. Oh, and the all-important 1500 units of monopropellant will reside there. I also added 2 Sr. docking ports for future expansions. The upper section will hold 6,000 units of ore and the convert-o-tron 250 with cooling. Regular and Jr. docking ports are available for refueling and ore deliveries from the surface. The lower section has a mobile processing lab and hitchhiker pod, bringing the maximum crew size to 22. A full set of science instruments reside in the 2.5m cargo bay, and another set of docking ports will be used for crew transfers.
  25. After rescuing pilot Ludorf Kerman in orbit around Kerbin, my crew shuttle put in at the Mun Station. I realized that the telescope at the front has blocked the docking port, but I don't really need fuel yet. I just parked nearby and sent kerbals across on EVA. I had two kerbals that hadn't done a Mun landing so Val took them down to the surface in the spider lander. I haven't used BG parts very much, but those hydraulic cylinders on the landing legs really hold this tall lander steady even on fairly hilly terrain. The three members of the landing party planted a flag then headed back up to Mun station where they received promotions for their accomplishment. After returning to the station, everyone transferred back to the crew shuttle. I also took the scientist who had been working in the station's MPL along. Now with 16 kerbals aboard, the crew shuttle set course for Minimus. Speaking of Minimus, I got a funny contract to build a new orbital station there. 5000 units of ore? Well I guess I can put my refinery in orbit and just carry up ore. But what am I going to do with 1500 units of monopropellant? Maybe I can make a tug that uses Puff engines to move fuel around or something. Crazy requirements aside, 800k funds should be more than enough to pay for it and the mining rig as well. My tech level is a little lacking at the moment but I can at least start working on the core now that I have Senior docking ports unlocked.
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