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Yeet_TheDinosaur

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Posts posted by Yeet_TheDinosaur

  1. On 9/13/2019 at 3:07 AM, Kerballing (Got Dunked On) said:

    (Creeper) Aww, man...

     

    ;D

    so we back in the mine got our pickaxe swinging from side to side (side side to side)

    Hey now, you're an all-star, get your game on, go play
    Hey now, you're a rock star, get the show on, get paid

    Smash Mouth - All star

  2. 1. As @GoldForest said, there are many AAA games which are based on unity.

    2. KSP 2 is backed by a multi-billion dollar company (Take-Two). Why would take two approve Star theory's decision of using unity if unity was indeed a trash engine?

    3. The original KSP's performance should be blamed on the game itself. KSP was the first game to be created by Squad, and they had many staff replacements. On the other hand, Star theory have created many other games.

    4. The current video of KSP2 is PRE-ALPHA. Expecting Star-theory to have 60fps 1080p in pre-alpha is like expecting a 9-year old kid to get 100% in SAT and finish the test in 30minutes.

    5. Even if unity is a trash engine, there's nothing you can do. Star theory have decided to use unity, so to change the engine, they'll have to start again from ground zero

  3. 32 minutes ago, ronson49 said:


    Hit me with a 60FPS 1080 AAA Unity game. 

     

     

    No features have been done either and it is CRAWLING.  Google "Premature Optimization".   I expect 60fps@1080 right now on that demo.  I don't want a 30fps demo when nothing has been implemented.  =  Welcome to Unity. 

     


    Yeah, you just hit me with your golden unity child and we will chat further.  
     


    That would be Unity itself?   I could spend 1 million on software developers, to write optimised code.   But Unity is compiling it..... So, you won't see it.  Itll just be 1 million pound of developers, compiling through the same system as my grandmother learned in 24 hours.  That is how compilation works.  


    I am going to assume obvious coding in my statement above.  I could have 10 entities calling 10 entities when 10 entities could possibly be shared.  I get it.... but, that only takes you so far before you hit the compiler.

    Just to clarify, I know almost nothing about programming. BUT what I know is that making gaming engines is HARD. Unity took many years to be released, and so are other engines. 

    Can you name any engine that can run KSP2 like unity? I don't think many engines can simulate the Solar system.

  4. I understand that some people think that $USD60 is too much for a game, but as others pointed out, won't it be worth it? I mean as a student in Australia, saving up $80 won't be easy, and I'm still going to buy it. The new devs are really promising and so is the game.

    For those who still think that $60 is too much, we have half an year until the release to save up. I'm going to save up every gold coin I see.:)

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