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Davi SDF

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  • About me
    how does this work?
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    Right behind you...
  • Interests
    Advanced tecnologies, robotics, and, of course, Big Flippin Rockets

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  1. It's fictional, but it's probably something that could have been easily done if they needed a Vacuum F-1 variant
  2. As far as i know, this is not an issue with Restock, but with the mod using old Stock textures that were moved/removed in later updates and the mod not being updated to deal with that. If you take a look back in the thread, you might find the fix, it's a simple patch i think I myself use restock and this mod together, and they work fine
  3. I used Auto struts on mine, and it seems to work fine. If you decide to try it, set the first stage parts to connect to "root" and the second to upper stages to connect to "heaviest"
  4. Finally someone diving deeper into this! And, yeah, this is the kind of thing that i can only see being used in the rather far future, or in Aperture Kerbal Space Program
  5. 2: EARTH SHATTERING NEWS! A WHOLE CITY WAS DESTROYED BY A MAGNITUDE 15 EARTHQUAKE!!! (IS THIS THE END OF THE WORLD?!)
  6. Yes, stock parts are really powerful for the stock system You can very easily make SSTOs that have good payload margins (that is, they carry a lot of cargo). Imagine that you built a 1.25 meter rocket with three of the longest tanks and a Vector below. if you put the Mk1 capsule on top of it, ,it can actually reach orbit. That would be like making the Mercury Capsule reach orbit with a Redstone Rocket (even though in real life, it could only reach sub-orbital speeds).
  7. You can make an easy and quick use of the offset tool to get them to the place (one up to the top one and one left and right to the respective bottom ones). The RS-25 are pretty big engines (they are basically vacuum engines forced to work at sea level)
  8. I like to think Kerbals are kinda like WH40k orks, fungi that just poof and spread their fungus to grow more Kerbals. Why they want to go to space? Cause it cool! And some of them are really eager to prove that Eeloo is a planet (they get into serious fights for that). Unlike orks, they have a good understanding of how machines work. They are very smart, and always think about if they can make something work (they have a serious case of not thinking if they should). I do like to think that Kerbin has more than barren grasslands and deserts, it's just that the game isn't focused on that, they might even have "Kountries", wich would basically be rival Engineering programs!
  9. I knew the day to show off my Jupiter III would come! 120 Tons of payload, not exactly a highly accurate build (i had to make some "Extra powerfull" RS-100s and use Vacuum Space Transportation Main Engines in the second stage, J-2Xs were not powerfull enough).
  10. The docking ports can extend to simulate "Soft docking", after they bump into each other, you can retreat the rings and actually dock them both. In KSP, it isn't really usefull, but Soft docking is used in real life to absorb some of the shock between both ships or between the ship and the station . This helps the docking ports to not get damaged.
  11. I don't know if this might work for you, but it worked fine for me. I myself have about 11 Gigabytes of mods, and what i did was installing them in batches, those that i already liked and knew they worked i installed first, opened the game and checked if everything was alright. Then i added one batch of 15 mods, checked if they worked and i liked. Those i disliked i removed and those that didn't worked i took a look if i could make a quick fix. (Repeat until you tested and removed those you dislike/don't work) I did that until i got my current install, pretty satisfied with it. One thing you can do narrow down what you like faster is thinking about what is your goal with that install, (like, if you want a realistic experince, a more casual one, something else entirely, etc.). This way you can decide wich mods fit or don't fit your objectives.
  12. TheSkyhawkScienceSystem is specially made to accommodate BDB, it also has some extra patches, but you can remove them if needed
  13. You might be confusing this mod with Near Future Spacecraft, wich i remember having RPM IVAs
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