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Everything posted by Chandra Aerospace
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@Zorg, Thanks for the Update! Your mod really does make KSP what it its now. I have noticed that some old Plumes are out of date compared to some New ones. Old ex: Hydrolox-Lower, Hydrolox-upper, Kerolox-Lower New ex: Hypergolic_OrangeUpper, Kerolox_LowerBlaze, Kerolox_LowerBis Also the Wiki for Realplume is quite outdated. It would be awesome if you could do the above!
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@StarwasterThat is amazing to hear. You must have a pure heart!
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@Lisias I would like to suggest a plugin that disables conflicting TweakScale modules Because I find that the most common fatal error is issue #34: Duplicated properties | It would be a good addon. Example: If x.cfg has Module[Tweakscale] for z part and y.cfg has Module[Tweakscale] for z part, they will confilct. N.dll would disable one of the tweakscale modules to prevent conficts. Correct me if I have suggested this already
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Chandra Aerospace replied to Theysen's topic in KSP1 Mod Releases
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@Prathtel I dont know. I just started RSS and I cant download RSSVE. this is a Real problem for evreyone.
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[1.4+ & 1.8+] Hyperspace - Load KSP faster on HDD (or not)
Chandra Aerospace replied to sarbian's topic in KSP1 Mod Releases
Amazing! The loading time went from 586.434 to 434.323! I dont know how it is done but this is amazing! -
@Starwaster I tried Doing what you said using by adding ModuleHeatshield to the command pods via MM , The Maxtemp stayed the same. MM Config:
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@Tbonesss Dont worry, Its just TweakScale telling you not to scale those parts. If you can give me your ksp.log you can make a Patch to fix them by removing the Tweakscale module from those corrupted parts. Causes of Tweakscale Fatal Errors: 1. Duplicated Configs 2. The part itself is not compatible with Tweakscale
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Im playing RSS With DeadlyReentry, Some command pods and parts that would be rated for 2000K in stock blow up when exposed to the slightest amount of heating. I tried to edit the .cfg's in the parts to something like 2700K and it showed up in the VAB to be 1300K. Is there a .cfg that halves the heat tolerence?
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@Lisias Is there a Way to scale stock fairings? They break when scaled
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[1.12.5] Restock - Revamping KSP's art (August 28)
Chandra Aerospace replied to Nertea's topic in KSP1 Mod Releases
The docking port variants that are added by ReStock are not Compatible with the stock ones, Also the variants added by restock are smaller than default -
[1.12.5] Restock - Revamping KSP's art (August 28)
Chandra Aerospace replied to Nertea's topic in KSP1 Mod Releases
I have a few Issues to report: The docking port Variants Restock adds are not compatible with Regular docking ports. The Docking port variants are smaller than the regular docking ports, Uncovering the texture beneath it -
[1.12.x] Near Future Technologies (September 6)
Chandra Aerospace replied to Nertea's topic in KSP1 Mod Releases
I have a Issue to report: The OKEB-150 "Halo" has no Collider, it can not be moved around in the VAB -
[1.12.5] Restock - Revamping KSP's art (August 28)
Chandra Aerospace replied to Nertea's topic in KSP1 Mod Releases
Yes, @cineboxandrew I have Near future solar, and I have been ksp ever since it has been released. I am merely suggesting some ideas for these amazing mods. Restock is amazing in its simple form but amazing effect. A shrouded Gigantor XL solar panel variant is what I think this mod needs plus a few other small improvements. -
[1.12.5] Restock - Revamping KSP's art (August 28)
Chandra Aerospace replied to Nertea's topic in KSP1 Mod Releases
@NerteaI got a Few Suggestions for the ReStock and ReStock+ Solar Panels. 1. Add a Shrouded Variant to the Gigantor XL Solar panel, It would look amazing with a shroud. Also it looks a bit Exposed without one. 2. Add a Medium Sized Solar panel There is a quite a gap in the Solar panel size 3. Add a New Super-Size solar panel for late game, With the edition of 5m DLC Parts, Even the Gigantor XL looks a bit small. 4. Work on Revamping SXT's Parts. It is a really cool mod for people who like to play stockalike. Your textures skills are just amazing, it would be awesome if you did. This is a big request, I dont expect this one to be accepted. -
[1.12.x] Near Future Technologies (September 6)
Chandra Aerospace replied to Nertea's topic in KSP1 Mod Releases
@NerteaI love your Mods, they are some of the best stuff ever created in KSP. I have a Few suggestions about Nearfuture Solar. 1. Add shroud to some solar panels like the Megalador Panel, It would look awesome if you put a shroud variant to some panels, Especially the Megalador. 2. Make a mid-late game techtree node called Flexible Nanotubes that makes some solar panels retractable, Enabling some intresting stuff to happen. -
@LisiasDo you have a guide to Using realchute with your mod? Realchute does not scale with tweakscale But stock chutes Do
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I just started making custom parts, I would love to have a detailed guide on making parts like solar panels and engines from start to finish. I have basic experience with blender, But I am lacking in texture skills (I know how to do it, I need more info). I would need a in depth Guide to making detailed textures. My focus will mainly be engines, I need to know how to make animations for engine gimbal and solar panels, and how to make engine shrouds. I would also like a guide to making part variants, They are so cool but so hard to understand in Blender/Config files As for config editing, I am fine with everything but part variants. Any replies is amazing appreciated
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I would suggest to add a tweakscale function that disables the tweakscale module on the Broken parts. Also, I am going to make a FASA tweakscale, Fasa is a amazing mod...
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