AnFa
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I have a question. I just used the Oktans Androgynous Size 0.5 Docking Port A, and the two vessels docked just fine. My only question is, what is the "guide" for? It didn't guide anything I could discern. I even tried docking with both vessel's port's guides extended, and they just boopped and nothing happened. What mechanic purpose do the serve? Or are they merely cosmetic?
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- totm march 2020
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Guide please?
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My bad! I was sure I had said that in my opening statement. Also, I was doing some further testing, and actually there is a way to unfudge the craft. In this case, what I was doing that was messing up was rerooting from the probe core and onto the engine, then merging into another vessel, but if I go backwards in the CommSat original file and reroot from the engine back onto the probe core, it merges just fine. All of this with TweakScaled installed. I'll do it this weekend, when I'm free from uni and will report back then.
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I wanna make clear that I'm not trying to pick on Tweakscale. The scaling works fine. I'm just pointing it out and posting here because when I uninstall TweakScale, the rerooting works perfectly fine. That's why I thought Tweakscale was the responsible one. Sorry, I don't. No, I don't. Apologies
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No, my rig is exactly the same as the one I used a couple of years ago, when I last played KSP, when I used tweakscale and didn't have this problem.
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Are you sure? Because when I uninstall TweakScale, I don't have this issue at all. I can offset, clip parts into each other, etc and this issue never appears, and it didn't appear to me back in the day, when I played KSP last.
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Yes, I did use reroot. I never had problems with it last time I played the game, and back then I also used TweakScale, and it never was an issue The log: https://www.mediafire.com/file/9xn92py7oirafil/KSP.log/file The CommSat: https://www.mediafire.com/file/vu8jf0imlt584rp/CommSat.craft/file The ship with the messed up CommSat attached: https://www.mediafire.com/file/lmaj739c9c71reb/Humpback_Mk_1.craft/file
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Tweakscale is cause really wonky merges if I use the move tool to clip parts inside others. I'm currently on v2.4.7.3 of the mod, installed using CKAN, on KSP v 1.12.4 Ex: How it's supposed to look
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Why the deprecated/without texture parts are still shown in the regular menus? Shouldn't they be hidden by default?
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No meshes for Waterfall mod?
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Hello, everyone. Is there any intention of providing support for Galaxies Unbound?
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[1.12] B9 Procedural Wings Fork, Modified
AnFa replied to linuxgurugamer's topic in KSP1 Mod Releases
Hello. It has been a long time since I used this mod and after using it today, I see a lot has changed, so I have a couple of questions. First, back in the day, there used to be an option in the J menu that let you select different painting schemes; is that gone? Second, no matter what color I pick, the "Second" and "Detail" categories of colors of all surfaces don't change. Third, what are the "Load Pattern" and "Store Pattern" buttons do? I try clicking them but nothing seems to happen. -
[1.8.x] B9 Aerospace | Release 6.6.0 (Feb 5 2020)
AnFa replied to blowfish's topic in KSP1 Mod Releases
Sorry for the necro. Wrong post- 641 replies
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Oh, sorry. I thought it was added here too. It's the one the community manager used to open the thread in Reddit. This one:
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Can I get this image without text? Would make a great wallpaper
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Yeah. It was what I did. I disabled SMAA in the scattering tab and just activated long distance shadows and left the standard values. Thank you for your help.
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To this degree? Also, is there a mod that improves that?
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So, I have this issue where the shadows look REALLY weird past a certain distance. Farther away Closer. Is this kind of thing normal? Here are my GameData folder for my mods' list: And my graphics' options:
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[1.12] B9 Procedural Wings Fork, Modified
AnFa replied to linuxgurugamer's topic in KSP1 Mod Releases
There's this bug I'm having where, if I pres Ctrl + Z, the handles disappear, clicking the "Handles" button won't make them appear and only restarting the game solves the issue. -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
AnFa replied to cybutek's topic in KSP1 Mod Releases
Why is the landing module kind of trash for this? It only reads out properly if you cancel all your horizontal velocity and just falldown, otherwise the reading is awful? Case in point: Notice how the countdown is HIGHER than the time to impact, and that for some reason, my suicide burn altitude is negative? What's going on here? For reference, I was using a Dawn engine on a very light probe and landing on the Mun. -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
AnFa replied to Ger_space's topic in KSP1 Mod Releases
Ah, I see. Apologies then. -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
AnFa replied to Ger_space's topic in KSP1 Mod Releases
Will it ever be safe to create bases? Seems like the mod is abandoned. -
[1.12] B9 Procedural Wings Fork, Modified
AnFa replied to linuxgurugamer's topic in KSP1 Mod Releases
Hey, can you explain to me how the installation works? Because I downloaded the Source code zip from the github repository, extracted the GameData folder, but the options menu doesn't show up when I press j -
KSP: 1.10 Windows 64bit Problem: Unlit side of kerbin is black Mods installed: Scatterer 0.0621b EnvironmentalVisualEnhancements 1.8.0.2 KSPRC 0.7 Prerelease 3 Texture Replacer 4.2.2 Spectra 1.4.0 KS3P - V6.1 Reproduction steps: N/A Log: https://www.dropbox.com/s/lyt0mflg9dg75i8/Player.log?dl=0 The unlit side of every planet and moon looks like this, a black hole. What do I do?