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KSP2 Release Notes
Everything posted by prestja
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Developer Insights #5 – KSP2 Tutorial Animations
prestja replied to Rafael Calonzo Jr.'s topic in Prelaunch KSP2 Discussion
That's great to hear. If I'm traveling at 0.1c I really don't want to miss my destination. -
KSP2 tutorials (Developer Insights #5)
prestja replied to Minmus Taster's topic in Prelaunch KSP2 Discussion
I love how this blog post once again refers to Nate Simpson's repeated attempts to indoctrinate his co-workers and family into Kerbal Space Program. KSP truly is a game worth sharing, and I believe these tutorials will go a long way towards making KSP 2 an approachable and entertaining game for future Kerbalnauts. -
Will KSP2 use 2.x.x or 1.x.x in version names?
prestja replied to LittleBitMore's topic in Prelaunch KSP2 Discussion
It is. -
Will KSP2 use 2.x.x or 1.x.x in version names?
prestja replied to LittleBitMore's topic in Prelaunch KSP2 Discussion
I believe the most sensible option is to release KSP2 as version 1.0.0. -
General consensus yes, as I have not heard anything indicating otherwise.
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Seeing as the developers have already announced no changes to the stock Kerbolar system beyond graphical adjustments, it wouldn't make sense for any additional real-life analogues to show up in KSP 2. The only possibility I can see is perhaps loose interpretations of real-world star systems, perhaps the TRAPPIST-1 or Alpha Centauri systems.
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Haven't seen the invite link posted in this thread yet, so its fair game.
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Thanks for giving it a try!
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The stock solar system is the one you're likely playing with including the iconic planets of Kerbin, Moho, Duna, Eve, Jool, Dres, Eeloo and their moons.
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PlanetShine is the mod itself. PlanetShine - Default Configuration is a small config file which specifies what color each planet reflects. Both are required if you're playing with the stock solar system.
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That shouldn't be the case. Verify that you're using version 0.2.6.3.
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Absolutely, that way mod authors such as yourself could opt-in to the new Joolian shaders on a planet-by-planet basis. Is this something you're considering for OPM?
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Hm, what planet pack? Any errors in the logs?
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Thanks, I appreciate it.
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We can change that! Definitely when possible. For instance, the new swirling clouds of Jool are something that I would like to add as a general purpose feature of Kopernicus.
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I didn't expect it to be fixed, but its still on the list of bugs. Thanks for double checking, anyhow.
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Perhaps, although we've already been shown uranium as a non-generic resource in KSP.
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I disagree. Nate Simpson just confirmed that setting up efficient delivery routes depends on the performance of the craft involved. If I can build a much larger and heavier freighter because of the high thrust and efficiency of metallic hydrogen, then I'm all for that. I needn't worry about strengthening my craft to survive nuclear pulses, or plan around extremely long ion burn times. I simply strap the new "Wyvern" metallic hydrogen engine to my craft and begin burning.
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So theoretically we could set up a delivery route to regularly collect Helium-3 from Jool and deliver it to Kerbin to power our next-genereration interstellar craft.
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Ouch. That'll go on my buglist, then. Thanks for the logs.
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It could be a consistent problem as cache files are a little larger and would take a bit of time to upload, keeping the lock on the file for a short while. If the problem persists swap to an offline (non-synced) copy of KSP and see if that helps the issue.
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From a cursory glance it seems that the problem here lies with the fact that your KSP install is in OneDrive. Kopernicus was unable to access a file that was likely locked for syncing by OneDrive.
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Stability of 1.9.1 is priority. 1.10 is set to introduce new elements that require additional development time for Kopernicus.
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No, this is for 1.8 and higher.