DeadJohn
Members-
Posts
1,192 -
Joined
-
Last visited
Reputation
938 ExcellentRecent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Don't expect a direct reply. That member hasn't visited since 2021. Have you tried it with 1.12.5? If you found problems please post them here in case someone eventually adopts the mod. The license allows modification and distribution.
-
Spend some time in the KSP1 modding forums for positivity. BDB and Tantares, two of my favorite parts mods, are getting fresh bursts of activity and art refreshes. The overall mood in both threads is consistently good even when those teams are taking breaks. It's even better now seeing all the new improved parts, related discussions about space program history, etc. The KSP2 forums are negative because [reasons]. I'm still very interested in those discussions because learning about others' problems helps me avoid repeating the same problems.
-
IG web site is still up, still KSP2-centric, and is morbidly funny
DeadJohn replied to attosecond's topic in KSP2 Discussion
Maybe that someone's password to make edits was already taken away out of concern that a disgruntled employee would sabotage things. The recent Shadowzone video showed secrecy and lack of trust during KSP2 development. That would likely get worse during layoffs. It's common for a company to announce future layoffs to staff with variations of "we're paying you for the next X weeks but your work is done today; everyone's computer access has already been revoked". That's why I keep a backup of my important personnel files. This includes "annual" reviews (we're so inconsistent with reviews that I have more raises than reviews; formal reviews only happen for large raises or to set someone up for firing), employment contracts, financial disclosures, etc. -
You are arguing with someone else even though you quoted me. I never mentioned kids or college.
-
Do what, work 7 years at $50k and retire? You seem to be changing the goalposts now begrudging Nate future employment. Earlier you were talking like he had so much money he never needed to work again. I'm genuinely curious about how old you are and your work history. It seems like you don't have much financial experience.
-
That allows good saving towards retirement but it's not the pot of gold you may be thinking of. Thought exercise. $300k income. $100k to taxes. $100k to living expenses. That leaves $700k retirement money after 7 years. Maybe more maybe less depending on many things but it's not our business to debate Nate's home finances. $700k savings is great but grossly insufficient to retire early and maintain the same standard of living.
-
I've worked in IT long enough to expect only a 50/50 chance for any big software project to truly succeed. It sucks that things turned out the way they apparently did, but don't take it personally. Nate didn't work for the last 5 years conspiring against you. He'd be counting a lot more money if KSP2 was successful. Nate works for a company. He owes them a minimal level of loyalty (within reasonable legal and ethical limits). He has obligations to himself and his family. Us customers and potential customers are far down the list. If I was Nate I wouldn't be falling on my sword, either.
- 237 replies
-
- 13
-
-
In Shadowzone's timeline KSP2 started around KSP 1.8. All bugs fixed by Squad after that point were still in KSP2's starting code. Some plausible mistakes may have resurrected even older bugs.
-
I don't get the focus on Nate. He was the creative/public face but so much of what went wrong with KSP2 was on the technical side. KSP2 had 2 directors: 1 creative, Nate, and 1 engineering, Paul Furio. AFAIK Paul was let go ~2 years ago to save money and no one new was hired to fill the role. Who's been managing big technical decisions since then? "No one" would explain why KSP2 has so many issues. That's an issue higher than the KSP2 names I know about. The recent Shadowzone video and related thread talks about it. ST/IG/PD/T2 churned through a lot of staff. A team of underpaid unguided developers will create subpar software. Not Nate's fault. Unless Nate's job was to oversee all IG operations and he somehow took home bonus money by understaffing or underpaying others. Rhetorical questions: Who did Nate Simpson and Paul Furio answer to? That's the first suspect I would look at when trying to place KSP2 blame. Did IG have 1 boss, or did Nate and Paul jointly report to someone at PD across the country, or something else? Edit: Giving someone I mentioned by name the courtesy of seeing this. I didn't even know he was on the forum but just spotted a post elsewhere. @WatchClarkBand
-
Take2 is so big that their KSP2 loss is near-invisible. It's not a huge loss from their perspective. My workplace has a big computer system with some defects. We waste $2.0 M annually due to the incorrect business decisions that result from those defects. It would cost approx. $1.5 M to fix the defects, so the ROI would be almost immediate. We would save $2.0 M every year in perpetuity by investing $1.5 M once. So, why isn't this problem been fixed? The $2.0 M annual loss is only 0.2% of our annual $1.2 Billion budget. No one really cares about it enough to move forwards. We've spent 3 years discussing the fix but just go in circles.
-
It could be called "faith", or it could be called "failing to recognize the history of KSP2 development".
-
Does kerbal konstructs work with 1.12.5?
DeadJohn replied to darthvader15001's topic in KSP1 Mods Discussions
Yes it works. IIRC some people have had problems with ctrl-K not opening the editor but I've had no problems with JNSQ airports and with Kerbinside Remastered. -
Generators on board Capsules - How do they work?
DeadJohn replied to Xtra's topic in KSP1 Gameplay Questions and Tutorials
What mods are you using? IIRC the unmodded stock capsules don't create EC on their own. -
Request: Factory Centrifuge part
DeadJohn replied to KspNoobUsernameTaken's topic in KSP1 Mods Discussions
Stockalike Station Parts Expanded Redux SSPXR mod by Nertea has several expandable centrifuges. -
Do you realize you are asking about a craft image from 8 years ago? KSP1 and its mods have changed a lot since then. If you like the current stock mk3 parts and would like more parts like that, I recommend Mk3 Stockalike Expansion linked below as a very good place to start. Several other shuttle mods look great and work great but don't work as well combined with stock parts.
