-
Posts
139 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Astrionix
-
I can't find any mods that do that. An alternate way of doing it probably could be taking an engine and test running it on the launch pad. Check the engine's plume size while firing and you could use a part(s) in the VAB to place under the engine to show the size of the plume.
-
No, I'm sure it's fine as I have done the same thing and I haven't been told any warnings.
-
There's this mod by TiktaalikDreaming:
-
@Puggonaut Good job on it, BTW.
-
How to delete/close forum Posts or Topics
Astrionix replied to RandomKerbal's topic in International
You can just select "Report Post" then say that you want the topic deleted. It will eventually be deleted by a moderator. -
I don't find much annoying about KSP, just minor things such as wobbly rockets (which is what KJR is for). Other than that, it would probably be getting my ship destroyed or something bad happening and then realizing I didn't save earlier. Not really the game's fault but definitely an annoyance,
-
What's the diameter of that station?
-
How to Change the In-Game Date with RSS DateTimeFormatter
Astrionix replied to Astrionix's topic in KSP1 Mods Discussions
@Ciko No problem.- 15 replies
-
- tutorial
- realismoverhaul
-
(and 3 more)
Tagged with:
-
How to Change the In-Game Date with RSS DateTimeFormatter
Astrionix replied to Astrionix's topic in KSP1 Mods Discussions
I have no idea, I've only tried this on career test saves. I thought it would work on any save type.- 15 replies
-
- tutorial
- realismoverhaul
-
(and 3 more)
Tagged with:
-
How to Change the In-Game Date with RSS DateTimeFormatter
Astrionix replied to Astrionix's topic in KSP1 Mods Discussions
@Nightside You're welcome!- 15 replies
-
- tutorial
- realismoverhaul
-
(and 3 more)
Tagged with:
-
I figured out how to make a config for RSS DateTimeFormatter:
-
I know this is two years later, but I've been able to find a solution.
-
After a couple days of research and understanding the Real Solar System files, I've finally figured out how to change the date in RSS DateTimeFormatter. It's not too complicated and just takes a few minutes. The first thing you need to do is go into your Kerbal Space Program file (with your GameData and whatnot) and type into your file explorer's search bar, "persistent.sfs". Depending on how many saved games you already have, there will be the same number of these "persistent" files. Choose any because what this will do is going to affect all your saved games (if you don't want your other games to have a different date, take them out of the KSP saves folder). Once the .sfs file is opened, you need to scroll down until you see "UT" which itself is under "FLIGHTSTATE". Next to UT is a set of numbers. For those that don't understand what these numbers mean, they represent the number of seconds since the start of the game. This is what you need to change to have the save game set to a different date. Now you must figure out the number to replace the current one. Go to this website and, depending if your desired is before or after, put 1/1/1951 (the default date in Real Solar System) in Start Date or End Date. Then put the desired date in the opposite date section. For an example, I will use the beginning of 1942 as the replacement date. Click Calculate Duration and look for the large bolded text saying the number of days in between (3,287 days as per the example year). Now it's time for some quick maths. Multiply the number of days by 4 (as Kerbin days are 1/4 of an Earth day) then multiply that number by 6 and multiply again by 3,600 (found that out here). You now have your replacement number. Go back to your persistent.sfs file and delete the number already in UT and type in the new calculated number (of course not with commas). If your wanted date comes before 1/1/1951, then put a dash in front of it to make it a negative number. When done, save the file and close out of it. There you go. But before you go back in the game, there's one more thing you will need to do. What this is going to do will just make the planets and moons correctly aligned accurately according to the new date. Go into the Real Solar System file that you have in GameData and look for "RSSKopernicusSettings.cfg". Within it, scroll down (but not really because it's close to the top) until you see "Epoch". It will also have a set of numbers next to it. Epoch, in astronomical terms, is a fixed date that is relative to planetary/stellar measurements. The number you will see (-31542641.784) is the epoch for midnight, January 1, 1951. You need to replace this epoch with another that is accurate to your new in-game date. Use this website to find the epoch by typing in the date that you had replace the default earlier (just type in 12:00 A.M. for the time and keep it at GMT (Greenwich Mean Time) as that it the time zone RSS uses) and clicking Human Date to Timestamp. Your epoch replacement (-883612800 for the 1942 example) will be next to Epoch Timestamp. Copy the number (if it has a dash to make it a negative number, keep this) and go back to RSSKopernicusSettings.cfg. Select the epoch number and then paste (Ctrl and V at the same time) to replace it while also deleting it at the same time. Save the .cfg file and close out of it. You've now fully completed the new in-game RSS DateTimeFormatter date. Go to your KSP save game that has the changed date and you can see now that the date is, in fact, changed. Head into the Tracking Station and look to see the different planet alignments. Unless you have a clever eye, and you probably won't be able to tell anyway, but the planets really have moved since you changed the epoch.
- 15 replies
-
- 3
-
- tutorial
- realismoverhaul
-
(and 3 more)
Tagged with:
-
Thanks! Also your jets look pretty good.
-
What mod do you use to get those custom-colored parts?
-
@Lewie Man, that must've really sucked losing your progress.
-
@Okhin What mod are using for the purple lights on your space station module?
-
What mods do you use for it? Looks like a part revamp mod.
-
How about OBS Studio?
-
@GEPEG_Unconscious What visual mods and the one for the engines did you use?
-
@NHunter What mods are you using for your spacecraft?
-
There's been this idea for a mod I've been thinking about for a bit. The mod allows you to change the units of speed and/or measurement displayed, for example, km/h, mph, feet, etc. Is this possible to do? Also, I've had very little (in fact, none at all) experience with modding and I thought this mod would be a simple one to start with.
-
All you need is some RCS to get close.
-
@BadOaks I really like your shuttle design. Reminds me of Mistel.