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KSP2 Release Notes
Posts posted by minerbat
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this is the original by the way:
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8 hours ago, Tw1 said:
Idk what the show is, but this is cool
the englist name is "once upon a time: space". most episodes are on youtube with english dubbing by the official channel of the original maker https://www.youtube.com/@onceuponatimechannel/videos, although those dont have the original intro and poor audio mixing (loud music compared to the voices). they also have not yet uploaded all episodes yet and for some reason they are uploading them in the wrong order. they are available with better audio and the original intro elsewhere.
it is an animated series with 26 total episodes, the earlier episodes are mostly standalone random planet visiting episodes, later it becomes a larger story. as a child i often watched some of the other series in the franchise, with stories about human history and biology, but i found the space series much later but it still gets me nostalgic since it has the same music, animation style and characters as the other series.
59 minutes ago, Vanamonde said:I overlooked this until now due to all the forum outages we've been having lately. Nicely done.
thanks. i have noticed the outages. for a while i thought the forum had entirely ended but im glad it didnt
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I have decided to continue making untitled kerbal story. Working on episode 2 now. I have also created a map of kerbin. This is the canon map right now, but it will probably expand later (and maybe expand to other celestial objects as well if the series gets far enough for large scale colonisation to happen). I am also open to name and flag suggestions.
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This is the pilot episode for a KSP series i am thinking of making. This series will follow kerbalkind from the very beginning all the way to being an interstellar empire. Along the way there will be stories of adventure and exploration, but also of war and destruction. There will also be humor, snacks and explosions from time to time, it is still KSP after all. The story is inspired by the expanse, VAOS's solar nation series, and Matt Lowne's KSP movies. The story will start out with the 4 starter kerbals, but the amount of characters will expand and change as the series goes on. Episodes will likely have a lot of time between them, since i do not have much time to make them because i am busy with university. Because of that, the series will take years to finish and may not finish at all if KSP loses its popularity now that no version of KSP is in development anymore...
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3 hours ago, AtomicTech said:
Checkmate flat Kerbin-ers.
laughs in cube-kerbin
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21 hours ago, TheSpaceDinos4037 said:
i literally had to play this at the same time as the main theme and it kinda works a bit
yeah you can hear it if you know what it is supposed to sound like, but i think it probably sounds like random noises if you dont know the theme very well
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and i have basically 0 knowledge about music/music theory so it isnt great lol, but it is really funny
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This is what happens when you clip through the bottom of the Vall canyon
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weird, for some reason it didnt notify me of this thread, despite @minerbat being used and i have set my settings to notify me of mentions...
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On 3/30/2023 at 12:44 AM, K^2 said:
A shout-out to MinerBat on YouTube (I don't know if they have an account here) for building a full return mission to Jool. It uses a Kraken drive for the final bit of flight with rotors to gain altitude enough for the Kraken drive to work, but even with that drastic reduction in weight of the final stage, this is a very ambitious build, and it's a good watch.
yes i have an account here but somehow the mention didnt notify me so i just randomly found this when looking up myself in the forum's search function so hi, i might be like a year late but i am here anyway
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I am not sure where to ask this. I want to change the textures on a stock part for a video (specifically the making history structural panels). is there an (easy) way to do this? It shouldnt change the part in any other way so that i can load an already existing build with the new texture (in the same way that stock builds can be loaded with restock). I have used custom flags for similar purposes in the past, but that isnt sufficient this time
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suggestion: could swimming be improved? right now when you swim with a helmet on the camera goes through the back of the helmet
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how do i turn down the size of ocean waves? online i find some mentions of a "wind speed" setting but i cant find it in the alt-f11 menu, and also no other wave size related setting
edit: never mind i found it, the alt-f11 screen that opens in the space center view is different from the one in flight view so that is why i didnt find it
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14 hours ago, AstroWolfie said:
You guys remember snapshot 23w13a_or_b? It had an achievement for going to a cheese moon, titled, The View From Up Here or something like that. I didn't play it
that was a fun one
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same issue with rover at the tylo monument. can control the rover via relay, but not transmit science even though i could from low tylo orbit
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i have the same issue. i also noticed that jool goes invisible when in high orbit and only becomes visible when getting closer, i dont know if this is related but it is something i noticed.
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One of the first disney cartoons, steamboat willie, is now copyright free! so, naturally, i decided to send it to space
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My first interplanetary ship in KSP 2 exploration mode (at 50% science gain). First mission: Duna landing and return. It is named Bertje aap 2 (Bertje aap was the name of my first ever interplanetary ship in ksp 1 which did a
mission to Eve orbit. dont ask what it means, its a long story). It is meant to be expanded for more missions to other places as the playthrough progresses -
On 1/3/2024 at 11:13 PM, Vanamonde said:
Do creepers blow up your landers?
only if you land at night
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I used flags to make a minecraft looking saturn V
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I sent a probe to Eve with what i thought was enough communications (has the com system been changed? i thought 2 HG-5 high gain antennas were enough to communicate from Eve in KSP 1? or maybe i am just misremembering). But it is out of range. Have relays/comnet been implemented yet? I cant find any reference to them in the game or antenna names (in KSP 1 certain antennas were named relay antennas). if not, what is the weakest antenna that can communicate with Eve? I am doing a 50% science playthrough so i am not very far into the tech tree yet
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my kerbals will celebrate christmas... in about 10 years, they have to get to eeloo first so they can have a white christmas
Untitled Kerbal Story
in KSP Fan Works
Posted · Edited by minerbat
The second episode is here