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KSP2 Release Notes
Posts posted by Yi C
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Colonies! Finally I can do something after a successful landing now!
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I just suddenly realized that there is such stuff and has been years. It's basically some graphics settings and "UPDATE" button which you can access in Steam.
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On 11/28/2020 at 6:39 AM, Miss.Toolong said:
For me is the escape towel, I have not use it on purpose
My escape towel is the ‘Revert’ button lol.
I will consider the fireworks useless.
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Don’t bring real economy to the game plz.
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OMG! Loving it!
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On 6/13/2020 at 10:55 PM, hypervelocity said:
OK so after 5+ years playing KSP I'm now able to try out Ion engines! thank you @FreeThinker!
But I started using Ion engines right after knowing the basics...
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On 5/28/2020 at 10:08 PM, AllenLi said:
@Acea就你一个中国Moderator吗?
题外话:作为一名初一学生,觉得这里的英语挺好懂啊,所以来这儿啦,来看坎吧小吧在这里的地位…
哈哈哈也是初一的
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Can I install this mod in 1.9.1?
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On 5/21/2020 at 6:04 AM, Dirkidirk said:
welp, the best way to make something come closer is to forget it exists. then you'll get thae big supris when is does come out.
Yes, that's true, I think...
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16 hours ago, KerikBalm said:
Lift depends on angle of attack, a wings defined area, and velocity squated, except that the coefficient of lift changes with mach number, I don't know the exact formula used
The fact is I know that lift depends on those too, I just want to know how is that calculated…
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I am always wondering how aerodynamics is being calculated in KSP? For example, I want to know how does the game calculate the force produced by the wing(s) while flying in a specific speed. Any equations (as detailed as can be) will be appreciated.
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I just want to know how to handle time wrap. I'm not going to wait several years to approach a planet!
the fourm is back, and i missed yall :)
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