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KeaKaka

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Everything posted by KeaKaka

  1. Still seems to work well for me, what sort of problems are you having?
  2. make sure to turn Reflection Refresh onto Low in settings, otherwise all TU reflections will show as black
  3. 'nuff said is an abbreviation of enough said, and if you'd take the time to read the post that @jost linked, hopefully you'll understand why some on this forum don't share your same urgency in getting the mods you've mentioned updated. And to once again restate what many people have already said, there is no need for these mods to be updated to 1.12.5 if they work perfectly without it.
  4. Depends on the RSS devs. I'm pretty sure Parallax support is in the works, it's just not available yet
  5. Welcome to the Forums! Could you explain your problem in more detail?
  6. Taking the Diamant-BP4 out for a spin
  7. Title is fairly self explanatory I can't seem to find any good sources online, so might as well ask here
  8. If you're making Soyuz at 1.25m diameter, would you consider adding a patch to scale it up to 1.5m?
  9. It's got inline decouplers but no radial ones, that's left to the player to decide what's best
  10. Have a check over of this, it should help
  11. I'm exited for building huge interstellar torchships and colonising other star systems!
  12. I'm pretty sure Invader said elsewhere that details like that can't really be implemented very easily onto the texture due to the way it's unwrapped, although you can approximate the stripe at the moment using appropriately coloured conformal decals (by getting a text decal and typing something like IIIIIIIIIIII and then playing around with the text spacing settings and text colour to turn it into a block, then just use symmetry to align it)
  13. I'm pretty sure it's a lighting bug with KSP itself, trying to process 4x lighting effects for each engine, and then 4x engines (so 8 lighting effects), plus the lighting from the engines on the core stage (making it 12 lighting effects) which are all very bright and flickering, could definitely cause some issues with KSP's lighting engine. This is just my theory though, don't take my word on it.
  14. is it strange that I actually want someone to leak classified military documents just so people can make more accurate KSP recreations just a thought
  15. Soyuz MS-22 has sprung a leak, probably coolant fluid
  16. No, because there's no shuttle ET (External Tank) included in the mod. There's another mod coming out soon which will have an updated ET, so stay tuned
  17. There's no Tantares supplied Priroda science package, so you can just chuck whatever science you want on it
  18. That's a matter for the BDB dev team, since the ICPS is *borrowed* from there
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