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Everything posted by KeaKaka
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Still seems to work well for me, what sort of problems are you having?
- 79 replies
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- paint job
- texture pack
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toty 2022 [1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.2]
KeaKaka replied to Gameslinx's topic in KSP1 Mod Releases
Make sure your terrain shader quality is set to Ultra- 2,788 replies
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'nuff said is an abbreviation of enough said, and if you'd take the time to read the post that @jost linked, hopefully you'll understand why some on this forum don't share your same urgency in getting the mods you've mentioned updated. And to once again restate what many people have already said, there is no need for these mods to be updated to 1.12.5 if they work perfectly without it.
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how to port a mod that's not compatible with 1.12.5?
KeaKaka replied to Xaned Kerman's topic in KSP1 Mods Discussions
@Xaned Kerman -
toty 2022 [1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.2]
KeaKaka replied to Gameslinx's topic in KSP1 Mod Releases
Depends on the RSS devs. I'm pretty sure Parallax support is in the works, it's just not available yet- 2,788 replies
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
KeaKaka replied to tony48's topic in KSP1 Mod Releases
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Taking the Diamant-BP4 out for a spin
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[1.12.x] Intercolor | CRE Recolors & Tantares Recolors
KeaKaka replied to Zarbon44's topic in KSP1 Mod Releases
Flashback to 2017 -
[1.12.X] Tantares - Stockalike Soyuz and MIR [15.0][8.7.2022][Tsyklon]
KeaKaka replied to Beale's topic in KSP1 Mod Releases
If you're making Soyuz at 1.25m diameter, would you consider adding a patch to scale it up to 1.5m?- 21,697 replies
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- totm march 2020
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[1.12.X] Tantares - Stockalike Soyuz and MIR [15.0][8.7.2022][Tsyklon]
KeaKaka replied to Beale's topic in KSP1 Mod Releases
It's got inline decouplers but no radial ones, that's left to the player to decide what's best- 21,697 replies
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- totm march 2020
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
KeaKaka replied to tony48's topic in KSP1 Mod Releases
Have a check over of this, it should help- 1,836 replies
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I'm exited for building huge interstellar torchships and colonising other star systems!
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I'm pretty sure Invader said elsewhere that details like that can't really be implemented very easily onto the texture due to the way it's unwrapped, although you can approximate the stripe at the moment using appropriately coloured conformal decals (by getting a text decal and typing something like IIIIIIIIIIII and then playing around with the text spacing settings and text colour to turn it into a block, then just use symmetry to align it)
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I'm pretty sure it's a lighting bug with KSP itself, trying to process 4x lighting effects for each engine, and then 4x engines (so 8 lighting effects), plus the lighting from the engines on the core stage (making it 12 lighting effects) which are all very bright and flickering, could definitely cause some issues with KSP's lighting engine. This is just my theory though, don't take my word on it.
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is it strange that I actually want someone to leak classified military documents just so people can make more accurate KSP recreations just a thought
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- space shuttle
- sts
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Soyuz MS-22 has sprung a leak, probably coolant fluid
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No, because there's no shuttle ET (External Tank) included in the mod. There's another mod coming out soon which will have an updated ET, so stay tuned
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[1.12.X] Tantares - Stockalike Soyuz and MIR [15.0][8.7.2022][Tsyklon]
KeaKaka replied to Beale's topic in KSP1 Mod Releases
There's no Tantares supplied Priroda science package, so you can just chuck whatever science you want on it- 21,697 replies
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- totm march 2020
- mod
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