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[1.9.x] KeyShine v1.5.1 (Looking for testers and suggestions)
Niami replied to Niami's topic in KSP1 Mod Development
You should install verison 1.5.1 iCue needs to run and you need to enable the sdk from within iCue allowing other apps to control the lighting- 14 replies
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Are you sure you have "Allow games & applications to controll illumination" turned on in G Hub settings?
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[1.9.x] KeyShine v1.5.1 (Looking for testers and suggestions)
Niami replied to Niami's topic in KSP1 Mod Development
Sorry about the late reply. The downloaded fiile should be called 'GameData.zip.' Inside of that there is a folder called 'KeyShine'. To install the mod you have to move the 'KeyShine' folder into your Gamedata folder for KSP. The mod should control the keyboard RGB during all scenes of the game. During VAB, SPH, In-Flight scenes the lights change according to what's happening in game and when you're in a scene that has nothing happening. i.e Space Center overview or the main menu the keyboard should display the KSP logo.- 14 replies
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[1.9.x] KeyShine v1.5.1 (Looking for testers and suggestions)
Niami replied to Niami's topic in KSP1 Mod Development
It's installed the same way as any other mod. Just download the file and move the contents into your GameData folder. There's a curseforge download link on the thread quoted in the main post. If you could install that and just check if your keyboard changes colours . Also make sure you have cue SDK integration enabled in iCue. Thanks.- 14 replies
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[1.9.x] KeyShine v1.5.1 (Looking for testers and suggestions)
Niami replied to Niami's topic in KSP1 Mod Development
Still looking for any testers with a Corsair keyboard. Corsair compatibility is still under development and I don't have a Corsair keyboard to test if it works.- 14 replies
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V1.5.1 Bugfix Released! removed a line of code that spammed the console fixed incorrect file structure
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Version 1.5 Released! Now the altimeter (F1-F8) changes depending on if your altimeter is set to ground altitude or sea altitude. A small patch for Corsair compatibility (still not fully functional). Note: Since this update, Logitech users will no longer need to create a KSP profile in LGHub, it will take over all profiles that have SDK integration enabled.
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[1.9.x] KeyShine v1.5.1 (Looking for testers and suggestions)
Niami replied to Niami's topic in KSP1 Mod Development
That's another feature to work on then. Anyway thanks for helping!- 14 replies
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[1.9.x] KeyShine v1.5.1 (Looking for testers and suggestions)
Niami replied to Niami's topic in KSP1 Mod Development
Thanks for testing it! LGHub is only needed when using a logitech keyboard. Could you try with ckb-next on? Also does ckb-next have an sdk option anywhere?- 14 replies
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[1.9.x] KeyShine v1.5.1 (Looking for testers and suggestions)
Niami replied to Niami's topic in KSP1 Mod Development
Possibly yes, although I'm not sure if this mod will work on linux. Could you install https://github.com/NiamiTV/KeyShine/releases/tag/V1.4.2.1A and see if the lighting on your keyboard changes?- 14 replies
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This is the official development thread for KeyShine. This thread will only serve the purpose of discussing current progress and suggestions, all official releases will only be on release thread linked above. Currently looking for testers with a Corsair keyboard Suggestions are also welcome, this mod is driven by what you want! This work is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation - https://www.gnu.org/licenses/gpl-3.0.html
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I have continued work on KeyShine to add corsair compatibility. Would someone following this thread with a corsair keyboard like to test it? I don't have a corsair keyboard
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Version 1.4.1 Released! Small structure change in archive NOTE: No new features, if you have V1.4 you do not need to update
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