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Krazy1

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Posts posted by Krazy1

  1. LJP410 crew is about half done hopping around Duna for science and anomalies. I can't be lackadaisical with nuclear engines, an annoying atmosphere and JNSQ size. I have "not landed" several times.  To stay stable, I need to transfer fuel forward for ascent and pump it aft when flipping at AP. Long distance flights take up to 4 km/s dV. Got many nice screenshots though.

    aFaV3tC.png

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    Spoiler

    HES5ebl.jpeg

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    Going to Ike for an ore hauling contract

    CyNK572.jpeg

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    The pale blue dot of Kerbin overhead at dawn

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    z8QLPDs.jpeg

  2. 2 hours ago, RayneCloud said:

    Does this replace the stock kerbal alarm clock function?

    Well... depends what you mean. Possible answers are:

    The other way around. KAC came long before the stock clock in KSP 1.12... so the stock clock was supposed to replace KAC.  But devs didn't directly adopt KAC, instead went off and tried to develop something functionally similar. Many people (like me) prefer KAC to the stock clock.

    Yes. KAC and the stock clock are intended to have (basically) the same functionality

    No. KAC code does not disable or replace the stock clock. Both run independently in-game.

    You decide. You can install Stock Alarm Clock Disabler and KAC. Then effectively KAC can replace the stock clock.

  3. Maybe someone can come up with at least a partial fix here... super annoyed trying to scan a surface feature with a scanning arm: "vessel moved, scan aborted" or "arm hit object, scan aborted" The KSP sliding bug combined with extreme sensitivity to movement makes it almost impossible to finish the scan. My ship was moving 6 mm/s and it still failed. Is a workaround like giving science credit at the beginning of the scan possible? Or somehow disabling the check for movement?

  4. 20 hours ago, Lyra said:

    Designing a big, complex SSTO with a stable CoM is tricky

    Also recommend Simple Fuel Switch. Optimizing the LF/ OX ratio for SSTOs is usually iterative and the limited selection of stock LF tanks is annoying. So is rebuilding the whole ship to swap a center tank. 

    Spoiler

    caution though if you use Tweakscale, you have to switch fuel type before scaling or it will revert to stock capacity.

    Try Improved and Updated Chase Camera for flying planes in general. And Trajectories for reentry is gold, along with the landing target in KER.

  5. I thought I already posted this....
    There are no Ridgelines on Gilly. I landed at least 5 places and used the surface feature finder and there are none there. They work on the Mun, Minmus and Moho but not Gilly. 

    https://github.com/Galileo88/JNSQ/issues/57

    I also had to remove Parallax and the config linked above because it eliminates all BG surface features, not just on Gilly. 

    https://github.com/coldrifting/JNSQ_ParallaxScatters/issues/2

  6. 3 hours ago, Neon_Twigman said:

    https://www.dropbox.com/scl/fi/rmcwx3ti0gywe7tny6zht/KSP.log?rlkey=stk9ar0pcie2z7h003ta3rjp5&dl=0 well, here. here's hoping this helps. i've tried some basic troubleshooting i hoped might work to no success.

    I'm not the expert here but I think you have the right dependencies installed. You exited the game after your ship crashed. It's a good practice to exit KSP entirely before uploading a log. There are a couple exceptions right at the end but that doesn't tell me much. Only guess is it might have some conflict with Deployable Engines or Eve Engines. I haven't used those before. 

  7. 17 hours ago, JonnyOThan said:

    comma as the decimal separator?

    USA

    16 hours ago, JadeOfMaar said:

    where you see MinAbundance with no value, give it a value.

    Reinstalled v2.0.6 (obviously). Found missing value, set =8.

    That seems to work. No issues.

    Just browsing the JNSQ files I noticed in JNSQ_Default.cfg line 225 doesn't follow the pattern of starting with @. Maybe typo? No idea what I'm looking at however.

    		@LindorInSpaceHigh = #$@RR_SCIDICT/RR_Class_AtmGasIIHigh$
    		@LindorInSpaceLow = #$@RR_SCIDICT/RR_Class_AtmGasIILow$
    		@KrelInSpaceHigh = #$@RR_SCIDICT/RR_Class_SrfIceMethaneHigh$
    		@KrelInSpaceLow = #$@RR_SCIDICT/RR_Class_SrfIceMethaneLow$ $@RR_SCIDICT/RR_Class_ExoNone$
    		@AdenInSpaceHigh = #$@RR_SCIDICT/RR_Class_SrfIceMethaneHigh$
    		@AdenInSpaceLow = #$@RR_SCIDICT/RR_Class_SrfIceMethaneLow$ $@RR_SCIDICT/RR_Class_ExoNone$
    		@HuygenInSpaceHigh = #$@RR_SCIDICT/RR_Class_SrfIceMethaneHigh$
    		@HuygenInSpaceLow = #$@RR_SCIDICT/RR_Class_SrfIceMethaneLow$ $@RR_SCIDICT/RR_Class_ExoNone$
    		HuygenSrfSplashed = #$@RR_SCIDICT/RR_Class_OcnMethane$
    		@RigaInSpaceHigh = #$@RR_SCIDICT/RR_Class_SrfIceMethaneHigh$
    		@RigaInSpaceLow = #$@RR_SCIDICT/RR_Class_SrfIceMethaneLow$ $@RR_SCIDICT/RR_Class_AtmIceNitrogen$ 
    		@TalosInSpaceHigh = #$@RR_SCIDICT/RR_Class_SrfIceMethaneHigh$
    		@TalosInSpaceLow = #$@RR_SCIDICT/RR_Class_SrfIceMethaneLow$ $@RR_SCIDICT/RR_Class_ExoNone$

     

  8. 57 minutes ago, JadeOfMaar said:

    Release 2.0.6

    Sorry to say I'm getting log spam and major lag. I have JNSQ and was orbiting Minmus. Didn't try elsewhere.

    Reverted to 2.0.4 and it did stop BUT I think it still did it the first KSP session after reverting RR and the second attempt was good. That seems krazy; just full disclosure in case it matters. 

    Spoiler

    [ERR 21:59:05.291] [RESOURCES] - Error in - ResourceMap_GetAbundance - System.FormatException: Input string was not in a correct format.
      at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00083] in <9577ac7a62ef43179789031239ba8798>:0 
      at System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
      at System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.IFormatProvider provider) [0x0000e] in <9577ac7a62ef43179789031239ba8798>:0 
      at System.Convert.ToSingle (System.String value, System.IFormatProvider provider) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 
      at System.String.System.IConvertible.ToSingle (System.IFormatProvider provider) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
      at System.Convert.ChangeType (System.Object value, System.Type conversionType, System.IFormatProvider provider) [0x0018e] in <9577ac7a62ef43179789031239ba8798>:0 
      at System.Convert.ChangeType (System.Object value, System.Type conversionType) [0x0000c] in <9577ac7a62ef43179789031239ba8798>:0 
      at ResourceUtilities.LoadNodeProperties[T] (ConfigNode node) [0x00081] in <4b449f2841f84227adfaad3149c8fdba>:0 
      at ResourceUtilities.ImportConfigNodeList (ConfigNode[] nodes) [0x00041] in <4b449f2841f84227adfaad3149c8fdba>:0 
      at ResourceCache.LoadResourceInfo (System.String node) [0x0000d] in <4b449f2841f84227adfaad3149c8fdba>:0 
      at ResourceCache.get_BiomeResources () [0x0001c] in <4b449f2841f84227adfaad3149c8fdba>:0 
      at ResourceMap.GetAbundance (AbundanceRequest request) [0x00135] in <4b449f2841f84227adfaad3149c8fdba>:0 

    [ERR 21:59:05.294] [RESOURCES] - Error in - ResourceMap_GetAbundance - System.FormatException: Input string was not in a correct format.
      at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00083] in <9577ac7a62ef43179789031239ba8798>:0 
      at System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
      at System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.IFormatProvider provider) [0x0000e] in <9577ac7a62ef43179789031239ba8798>:0 
      at System.Convert.ToSingle (System.String value, System.IFormatProvider provider) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 
      at System.String.System.IConvertible.ToSingle (System.IFormatProvider provider) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
      at System.Convert.ChangeType (System.Object value, System.Type conversionType, System.IFormatProvider provider) [0x0018e] in <9577ac7a62ef43179789031239ba8798>:0 
      at System.Convert.ChangeType (System.Object value, System.Type conversionType) [0x0000c] in <9577ac7a62ef43179789031239ba8798>:0 
      at ResourceUtilities.LoadNodeProperties[T] (ConfigNode node) [0x00081] in <4b449f2841f84227adfaad3149c8fdba>:0 
      at ResourceUtilities.ImportConfigNodeList (ConfigNode[] nodes) [0x00041] in <4b449f2841f84227adfaad3149c8fdba>:0 
      at ResourceCache.LoadResourceInfo (System.String node) [0x0000d] in <4b449f2841f84227adfaad3149c8fdba>:0 
      at ResourceCache.get_BiomeResources () [0x0001c] in <4b449f2841f84227adfaad3149c8fdba>:0 
      at ResourceMap.GetAbundance (AbundanceRequest request) [0x00135] in <4b449f2841f84227adfaad3149c8fdba>:0 
     

    The logs are 80 MB for a short session.

    KSP log

    Player log

     

  9. Finished getting science around Eve and went to Gilly. Had under 2% fuel left. Just got a contract to rescue a kerbonaut and their ship from Gilly orbit... but I had several other contracts for Moho. So I'll pick up the kerbonaut now and get the ship on the way back from Moho.

    More pics:

    Spoiler

    YDMOhin.png

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    KKo2Qb2.png

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    aiOTuUV.png

  10. 7 hours ago, Lisias said:

    deactivate them punctually to debug problems at runtime (as it was happening with the fellow Kerbonaut I linked above).

    Fellow Kerbonaut's statement is vague: There was a bug where the parts would stay in their old location if you attempted to move them.

    Is this detaching/ attaching parts when building in the editor? or moving inventory parts in flight? or EVA construction?
    They mentioned a button... I don't see any button, just text (in flight, didn't check editor). 

  11. Dark Scanner was launched to scan the Jool moons. It features 2 fuel cell arrays and about 1200 LFO to provide EC for 4 xenon engines. 2 oversized RTGs provide power for the Large SAR-L scanner or the other scanners but not simultaneously, to save funds. An existing booster was fitted with smaller SRBs and drop tanks to optimize a bit (and to press the spacebar more). An existing nuclear tug design was added in the middle with little fuel for the final push to Kerbin orbit. 

    LJP 410 had already left Mun with a full load of fuel and ore and was waiting in LKO to dock with Dark Scanner, push it to Minmus orbit and fill it's tanks, then land on Minmus to refuel. Tug and scanner are awaiting Jool launch window. 

    Uzomc9j.jpeg

    Launch and LKO docking:

    Spoiler

    iXH3p5k.png

    9gWT9qy.jpeg

    LY3S9dr.jpeg

    9qefJQr.png

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    Why is there a >50% chance of docking in the dark?

    ILymxA4.png

    Ditched the fairing node and reconfigured the struts for transit.

    6GagNbG.jpeg

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    4W9lytT.png

    Meanwhile another LJP 410 arrived at Eve and crew is gathering science before continuing to Gilly and Moho. They made an unsanctioned dip into the atmosphere and got an EVA report hanging on the ladder... at Mach 24. For science of course. 

    Spoiler

    Uo5ERBI.png

    oCJ6clr.png

    OFbBjDk.png

  12. On 2/17/2024 at 5:44 AM, Kerb24 said:

    For Parallax 2.0 there's this.

    This works - thanks for posting. (I only checked Moho)

    On 2/17/2024 at 7:52 AM, TaintedLion said:

    I found this patch for Scatterer

    This sort of works... clouds work once the install folder name is corrected and they look good, more detailed and realistic, but arouras and lightning are missing. Maybe @Coldrifting can add those

  13. Probe Control: Uh Kuston, we have a problem. The biome scanner has a minimum altitude of 375 km.

    Kuston: affirmative 

    Probe Control: Gilly SOI is 366 km.

    Kuston: affirmative

    Probe Control: So the scanner will say it's too high to scan Eve at 375 km from Gilly. So now what?

    Kuston: make it happen

    bVs4lWT.png

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    ZmT0WXr.png

  14. On 9/28/2023 at 1:26 PM, Lisias said:

    Eventually. I took too much time to deliver something, and @blackheart612 is not frequenting Forums since some time.

    Ideally, I want to ask him to include me as an Author on SpaceDock and CurseForge, making everything transparent to users - but even if we decide to publish on new entries on SD, I still need his authorisation so CKAN guys accept redirecting the current AirplanePlus CKAN tag to the new location.

    Thanks for the update. I just realized I'm still on v26.5. It's still a no-go for CKAN updates? I guess I should add KSP-AVC.
    I'm also using Airplane Plus Things link Keep it or no?

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