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KSP2 Release Notes
Everything posted by cukkoo
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So this is a nonsense forum that just explain why revert to SPH/VAB will cause a time loop So first when your launch your rocket sometime you forgot solar panel ETC and when you revert and put that solar panel on your craft you then had no need to revert back and thus your craft had no solar panel and you need to revert back again.So if you want to play ksp most realistically when you about to revert back then you need to wait for sometime depend on how many thing you forget and you need to remember the time that you revert that.Then when you revert back set a Kerbal alarm that revert you back to the VAB/SPH and viola you prevent a time loop from occurring.Now this is for only the player who want the most realistic out of the game with no mod,and also you may not notice how many time you revert back and thus,in theory you would get a time loop.also this apply with revert to launch.Thank You for sticking to the end,i also don't care about reverting until i hear about Grandfather paradox and this does not solve the grandfather paradox.Thank again and have a good day
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It isn't lame,Beside i never can get an ssto to orbit
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Visual studio make i cant send gmail also im on mac and using 2017 version.Also another thing WHERE IS COMPILE BUTTON IN VISUAL STUDIO.Thank
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Just 1 advice install scatter
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A whole lot of nuke from LKO and from 300 m
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Tsar bomba from LKO
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Scud work with every version but if you want to use bomb then download my attempt https://forum.kerbalspaceprogram.com/index.php?/topic/194919-north-kerbin-dynamics-renewed/
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Ion bomb soon here the particle preview https://vimeo.com/435639530
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Can't export custom particle effect
cukkoo posted a topic in KSP1 Modelling and Texturing Discussion
I cant export custom particle effect -
And ok i realise it was the particle model
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It actually come 1 day late so squad has pay attention to shadow zone video
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So what is ksp node unit to meter
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Mesh collider Auto shape mesh generator in unity
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[1.8.x] B9 Aerospace | Release 6.6.0 (Feb 5 2020)
cukkoo replied to blowfish's topic in KSP1 Mod Releases
Great work It is super beautiful,Not sure jeb would want to test nuke on kerbin- 641 replies
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- spaceplane
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Normal part had highlight my part with custom model doesn't
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OK i realise mirv and b-61 NEVER EVER WORK(Really i even import the model to blender and export it to unity and bring to to ksp) so i am going to delete it and hopefully bring it back soon.Now some happy news i recently tell coop2168 to decompile the old .dll file and so maybe some day the explosion will be fix so that when you launch tsar bomba in space it going to not have the shockwave.Looking forward to testing the new system from the old code
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WOW you are so lucky 1 part in mne is 9 fps
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Do you know when i first think to buy ksp it was because your nuclear weapon video.
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Space Scumbag is you SWDennis?
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[Old] KSC Extended - v2.2 - Expanding your KSC in style!
cukkoo replied to Damon's topic in KSP1 Mod Releases
Well in my original game i got 7 fps so -2 fps is expect.- 403 replies
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- ksc
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Well my friend drop nuke at mach 7 and it explode 200 km away from the plane so i think physics range extender would support the range that you want but all the bomb are small because if the tsar bomba use the real-scale kerbin would have been destroyed and harpwner balance it nicely.
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Thankyou
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Ok the new mod file now doesn't has the DLL file and there are a license file inside and here the new download link https://drive.google.com/file/d/15Iky82D3dkapW-AqtlpeI57d5DtbaR3g/view?usp=sharing.and the github now has no dll
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But the file are not used due to outdated and i remove it.Do i still require source code?
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ok i put the license in the download-able file But if my mod doesn't has the dll file?
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