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KSP2 Release Notes
Posts posted by TruthfulGnome
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Abandoned for the new release
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23 minutes ago, Starhelperdude said:
for all mankind is stupid
I mean they use a freaking lunar space shuttle
and there are wayyy more cooler and realistic concepts, for example from ETS, which I love
imo you cant really have an alternative reality show and make it 100% realistic and have it be enjoyable to watch, especially keep it running with good income...
but yes ETS is amazing, i cant wait to see those parts revamped! -
4 minutes ago, TaintedLion said:
So you're saying there's a chance?
haha no
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54 minutes ago, TaintedLion said:
I doubt this is high on your list of priorities right now, but what would you say to the possibility of parts from the TV series For All Mankind, like the Jamestown base, or the three-person LM (LSAM)?
Cobalt has already stated many times that he's not going to do FAM stuff anytime soon
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14 hours ago, NotMyProblem said:
Thanks, I hope Parallax resolve this issue.
it’s the KSRSS devs that are working on a fix, they made an error either the configs
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could you add the MethaneOxi to the stock parts please? or is there anyway i could change the MethaneLqdOxygen to MethaneOxidizer
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On 4/25/2021 at 10:23 PM, DirtyFace83 said:
Given that there's already a small KASA worm decal (the flag sized agencies) in there, it kinda makes sense to change the shuttle one to grey.
I'll put it that change in with the next lot. The plan was to add more shuttle stuff as part of it anyway. (Kanada, being historically quite heavily involved in space things, needs some love there I feel)
As for the shark eyes and teeth, I'll look into it. At a certain point the images start to get warped as the decal goes further around the circumference of the part they're placed on, so depending on how wide it needs to be, this may need some trial and error work.
Another thing to note about Conformal Decals is that they can't (afaik) beplaced on the stock fairings. Not discounting the idea, because I did want to do some fairing specific stuff. I'll investigate non stock fairings and maybe work on something specifically for fairings that act like other parts (if that makes sense). If for no other reason than for the kids to see the Shark Rocket launch at home
Glad you've enjoyed the stuff!
i use a black KASA flag and when lowering the opacity it turns to grey so i think just adding a black one makes more sense
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24 minutes ago, Beccab said:
On one hand that seems like a lot of parts, but on the other hand woah, that looks awsome
Do we know what it was to be launched on? Some Saturn launcher?
the TRS would've been launched in a Shuttle and docked to Skylab with the Canadarm, you wouldn't need much parts for it
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i cant put embed images for some reason but will this be added? A Drawing of a Teleoperator Retrieval System | S78-23631 (19… | Flickr
would be great to have, also that Flickr album has a lot of other images of Skylab if needed -
50 minutes ago, Pappystein said:
I say Saturn II only because we all know the Saturn IB is thrust and Delta V limited...
well there is the Saturn IC from ETS which has a large amount of DV
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31 minutes ago, davide96 said:
It is possible to add it manually?? and how??
Ctrl + K select the pad you want, hit 'make launch site' name it whatever you want select RP to make it a rocketpad and VAB. any further help go to the Kerbal Konstructs people
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1 minute ago, davide96 said:
hello guys, I have downloaded tundra space center to launch from LC-40 and from the pad 39A but it's not working why?? the game show me the original KSC...
I'm using KSRSS(VE) in KSP 1.11.2 no bug except that with tundra space center, is there a way to make it work??
Tundra Space Center doesn't add any KK configs for a space center.
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23 minutes ago, aprop60 said:
Will there be an update for 1.11 soon?
certified bruh moment
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will the Skylab Adapter Module have a SAF fairing in the revamp?
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any possible way to properly rescale fairings?
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10 hours ago, alberro+ said:
About these, if one was to install them on a save you've already played on extensively, would it break anything? Sorry if it's a dumb question, I just haven't been able to use parallax before.
it would only mess up rovers/landers on the surface, anything in orbit will be completely fine
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1 hour ago, Starslinger999 said:
Does this mod work with parallax?
there is Parallax configs for JNSQ JNSQ Parallax settings - Bumpy roads up ahead [Version 1.0 ] - Add-on Development - Kerbal Space Program Forums
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42 minutes ago, pTrevTrevs said:
Wow this is seriously cool. I wonder if the same techniques shown here can be applied to EVA tethers for kerbals?
i dont think actual tethers are possible is KSP1
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this will make a fine addition to my collection
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benjee with another godly mod keep up the great work!
Old KCCKSRSS
in KSP1 Mod Releases
Posted
i dont think i need one