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kpdavatar

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Posts posted by kpdavatar

  1. I found out what is causing the the problem!

    ?imw=5000&imh=5000&ima=fit&impolicy=Lett

     

    I deleted the old savegame and started over.

    I started a new game.

    I loaded the craft above and added landing gear.

    Every time I raise and lower the gear the save gets BIGGER because of  vesselLanded is added to save.

    Just an update.

     

  2. While playing I noticed when autosave happens, the game stops for saving the game.
    The pause while saving was getting longer and longer.
    So, I looked at where the game was saved.

    %username% is my username, I not telling you that. :P
    Beta is the the game name I saved.
    C:\Users\%username%\AppData\LocalLow\Intercept Games\Kerbal Space Program 2\Saves\SinglePlayer\Beta

    I have 3 autosaves that are 14,588,699 KB.
    autosave_1.json 14,588,699 KB
    autosave_2.json 14,588,699 KB
    autosave_3.json 1,409,380 KB

    My save in Beta
    docked.json 919,319 KB
    takes about 5 minutes to load.

    If I do anything that causes an autosave,
    the auto saves are about 10-15 minutes to SAVE.

    Just for fun I dragged an dropped autosave_1.json in WordPad.
    I waited, and waited, and waited and walked away to see if it loads.
    45min later still not loaded. May be a Windows does not like loading and saving something that big?

    So, I went to a hexeditor and found
    From hex 00000000 to 0003DE95A
    Everything looks ok.
    Setting and Crafts I have around Kerbin.
    1 craft in orbit.
    5 craft on Kerbin.

    from hex 0003DE85B to 3776ECE7B are EventKeys.
    Examples:

    "EventKey": "vesselLaunched",
            "UT": 35906.955955229474,
            "FlightReportArgs": [
              "Kerbin"
            ]
          },
          {
            "TravelObjectIds": [
              "4d2575e1-462e-4a40-a7c2-974fbfa7e290"
            ],
            "EventKey": "vesselLanded",
            "UT": 35906.955955229474,
            "FlightReportArgs": [
              "Kerbin"
            ]
          },
          {
            "TravelObjectIds": [
              "4d2575e1-462e-4a40-a7c2-974fbfa7e290"
            ],
            "EventKey": "vesselLanded",
            "UT": 35907.015955228133,
            "FlightReportArgs": [
              "Kerbin"
            ]
          },

    MOST of the EventKey are vesselLanded over and over again.

            "EventKey": "vesselLanded",
            "UT": 46285.2957232555,
            "FlightReportArgs": [
              "Kerbin"
            ]
          },
          {
            "TravelObjectIds": [
              "18d3ca00-2f02-4dfa-b798-db615c2179a6",
              "be9934a1-c911-4021-9c6a-ee17943fce05",
              "be9934a1-c911-4021-9c6a-ee17943fce05",
              "be9934a1-c911-4021-9c6a-ee17943fce05",
              "be9934a1-c911-4021-9c6a-ee17943fce05",
              "be9934a1-c911-4021-9c6a-ee17943fce05",
              "be9934a1-c911-4021-9c6a-ee17943fce05",
              "be9934a1-c911-4021-9c6a-ee17943fce05",
              "be9934a1-c911-4021-9c6a-ee17943fce05",
              "be9934a1-c911-4021-9c6a-ee17943fce05",
              "be9934a1-c911-4021-9c6a-ee17943fce05",
              "be9934a1-c911-4021-9c6a-ee17943fce05",
              "be9934a1-c911-4021-9c6a-ee17943fce05",
              "be9934a1-c911-4021-9c6a-ee17943fce05",
              "be9934a1-c911-4021-9c6a-ee17943fce05",
              "be9934a1-c911-4021-9c6a-ee17943fce05",
              "be9934a1-c911-4021-9c6a-ee17943fce05",
              "be9934a1-c911-4021-9c6a-ee17943fce05",
              "be9934a1-c911-4021-9c6a-ee17943fce05",
              "be9934a1-c911-4021-9c6a-ee17943fce05",
              "be9934a1-c911-4021-9c6a-ee17943fce05",
              "be9934a1-c911-4021-9c6a-ee17943fce05",
              "be9934a1-c911-4021-9c6a-ee17943fce05",
              "be9934a1-c911-4021-9c6a-ee17943fce05",
              "be9934a1-c911-4021-9c6a-ee17943fce05",
              "be9934a1-c911-4021-9c6a-ee17943fce05",
              "be9934a1-c911-4021-9c6a-ee17943fce05",
              "be9934a1-c911-4021-9c6a-ee17943fce05",
              "be9934a1-c911-4021-9c6a-ee17943fce05",
              "be9934a1-c911-4021-9c6a-ee17943fce05",
              "be9934a1-c911-4021-9c6a-ee17943fce05",
              "be9934a1-c911-4021-9c6a-ee17943fce05",
              "be9934a1-c911-4021-9c6a-ee17943fce05",
              "be9934a1-c911-4021-9c6a-ee17943fce05",
              "be9934a1-c911-4021-9c6a-ee17943fce05",
              "be9934a1-c911-4021-9c6a-ee17943fce05",
              "be9934a1-c911-4021-9c6a-ee17943fce05",
              "be9934a1-c911-4021-9c6a-ee17943fce05",
              "be9934a1-c911-4021-9c6a-ee17943fce05",
              "be9934a1-c911-4021-9c6a-ee17943fce05",
              "be9934a1-c911-4021-9c6a-ee17943fce05",
              "be9934a1-c911-4021-9c6a-ee17943fce05",
              "be9934a1-c911-4021-9c6a-ee17943fce05",
              "be9934a1-c911-4021-9c6a-ee17943fce05",
              "be9934a1-c911-4021-9c6a-ee17943fce05",
              "be9934a1-c911-4021-9c6a-ee17943fce05",
              "be9934a1-c911-4021-9c6a-ee17943fce05",
              "be9934a1-c911-4021-9c6a-ee17943fce05",
              "be9934a1-c911-4021-9c6a-ee17943fce05",
              "be9934a1-c911-4021-9c6a-ee17943fce05",
              "be9934a1-c911-4021-9c6a-ee17943fce05",
              "be9934a1-c911-4021-9c6a-ee17943fce05",
              "be9934a1-c911-4021-9c6a-ee17943fce05",
              "be9934a1-c911-4021-9c6a-ee17943fce05",
              "be9934a1-c911-4021-9c6a-ee17943fce05",
              "be9934a1-c911-4021-9c6a-ee17943fce05"
            ],

    is repeated over and over.
    As if an object is bouncing on Kerbin.

    event vesselLanded  Is making the AutoSave TOOO BIG.

    Just letting you know what I found.

     

  3. How about a test dummy

    A tech tree with crash test dummies to test forces on before putting a Kerbal in danger.

    It can start as a simple dead weight rag doll and go to a dummy with force sensors.

    Add artificial intelligence and you have a robot/android

    A Kerbal android?

    Note: people can still have fun sending Kerbals into danger if they still want.

    But some places may be to hot,cold, and have too much gravity too explore in the future.

     

  4. When I first started playing KSP, I went into sand box mode.

    Try for orbit by adding MORE boosters.

    Reached Kerbin escape velocity and no fuel left.

    The flight path was out past the planets and back into the Sun.

    Jeb took a long(years) ride out and then long(years) ride back to burn up in the Sun.

    Jeb had plenty of time to think while waiting to hit the Sun.

     

     

     

  5. Hopes and Wishes? How about Option.

    Optional: Atmosphere planets have wind.

     

    Planets that have a tilt and spin cause  air to flow.

    You could make it as simple as a directional gust.

    IF you want more complex, Air thermals, jet streams, tornadoes, hurricanes.

    What could be more Kerbal than a wind blowing apart a solar array?

     

  6. I have Active 45 Kerbals and 18 tourists
    14 Pilots
    12 Engineers
    19 Scientists
    trying to keep track of them is a mess

    Suggest to add custom tabs in Astronaut Complex and VAB to
    group crews and sort Kerbals

    In Astronaut Complex
    ====
    Example: Create Tab names Red Dwarf
    check Crew Tab (Note not a sort tab)

    Check boxes by each Kerbal
    Select
    Dave Kerman
    Rimmer Kerman
    Cat Kerman
    Kryton Kerman

    In VAB I can now see a tab with Red Dwarf and click it for the Crew.
    Shows
    Dave Kerman
    Rimmer Kerman
    Cat Kerman
    Kryton Keman
    ====
    Example 2:
    Create tab named Pilots
    Check Sort tab (Not a crew)

    Option to check which Kerbals are in the list

    Check Boxes to show:
    Available
    Assigned
    Missing

    Check Boxes to show:
    Pilot
    Engineer
    Scientist
    Tourist

    Check Boxes to show:
    Male
    Female

    Check Boxes to show:
    0 stars
    1 star
    2 stars
    3 stars
    4 stars
    5 stars

    Veteran

    Courage

    Stupidity

    ----

    Select Pilot
    Select
    0 stars
    1 star

    In VAB if I click tab Pilot it will show all Pilots
    with 0 or 1 stars

    ===

    Tabs can be created for Scientists

    Tabs for Engineers

    Tabs for Tourists

    This would make it easy to find match Kerbals to missions

    Just a suggestion.

  7. When I first started, I used time warp all the time.

    Now, I am launching multiple rockets at a time, I use it less.

    I had 3 tourist missions, a save Kerbal  in orbit, and launch a sentinel going at one time.

    If I time warped more than 2 days, some kerbals would not be making it back.

    I am in career mode, Less time warp means more missions complete faster and more science/money.

     

  8. Career mode what I have learned with rovers
    Rover v1 old low tech unlocked
    vs
    Rover v2 new all tech unlocked

    My frist Rovers was simple
    I have them on the Mun and Minmus.
    Still a noob just starting to leave Kerbins gravity to orbit Sun.

    Rover v1 Front
    Rover v2 Back
    9B9AFE0D75A2074B48AF3C1FAFF33EF86F053163


    Rover v2 More Batteries, Lights
    Always use landing gear to keep in place
    and they help JUMP to complete science while flying below altitude.


    Communications Retractable
    0F0694621B318D67727720B1429627013789AB35
    Rover v2 Retractable because I rolled over so many times with Rover v1

    Solar Retractable
    C879821602657386F58BFBC47B2A6BCB8A61B9C2
    Rover v2 There are some surface solar as well as retratable, again ROLL overs.

    Hydraulics
    C172A11E604EE721FDFB923AD8ED558AF761E263
    Rover v2 hydraulics. Did I mention rovers flip over! Hydraulics flip them back.

    Scanning arm
    ACC24FEC736CABFF8ADD64442E4EC09031831088
    Rover v2 Large Scanning Arm tucked in tight because of ROLL overs.

    Ramming speed
    9AA7084F164685D7ED667388B05F16F99037A54F
    Rover v1 go BOOM.
    Rover v2 on side no damage.

    Advanced Inline Stabilizer
    CD6F9869CD12C8CF1667349FD50017BD653CFB4B
    Rover v2 has Advanced Inline Stabilizer so I can spin it back up.

    88182AF67856881B8C3EF63FFAC390B6878361CF
    Rover v2 winner!

  9. When I just STARTED playing career mode. I got a contract to fly by Eve before I got to the Mun.

    I also had to test a BACC "Thumper" Solid Fuel Booster at 300k orbit while staging. Try getting a  LARGE booster to a high orbit with low tech.

    Then there is the tourists.

    7A2419B4653192B0792E6C7D8704A2E06BA3D8DC

    I had three ships with 6 tourist each flying to Mun and Minmus at the same time once.

     

    I also saved a lot of Kerbals from orbit.

  10. They are not in one place

    A short look around and some are here

    D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\Squad\Missions\Banners\Fail
    D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\Squad\Missions\Banners\Menu
    D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\Squad\Missions\Banners\Success
    D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\SquadExpansion\MakingHistory\Banners\Fail
    D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\SquadExpansion\MakingHistory\Banners\Menu
    D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\SquadExpansion\MakingHistory\Banners\Success

     

  11. Sort and group in Astronaut  Complex.

    Sort by Pilot/Scientist/Engineer/Experience

    Ability to make a Group/Crew choosing Pilots/Scientist/Engineer for missions/ships/planes

    I have saved 23+ Kerbals from space.

    I would like to group them, so I can train them equally.

    Teams taking turns on mission.

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