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Everything posted by ballisticfox0
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That’s fine, disabling systems via the config file breaks the visuals atm so not much point to using it.
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Hey, just a general question. Are you using Gas Giants Enhanced’s textures in this or are you using your own?
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Gas Giants Enhanced | A visual mod for Real Solar System
ballisticfox0 replied to ballisticfox0's topic in KSP1 Mod Releases
Normal GGE should work with no issues since it’s just some eve configs GGE-Moons may break the late game contract system since it deletes the bodies and adds them back in. They are under the same body name so that should be good though. That’s the only way I think it can break things. ——— speaking of GGE-Moons… prerelease 1 is out. Currently only for rss but ksrss is planned soon. https://github.com/ballisticfox/GasGiantsEnhanced/releases/tag/v0.1-Moons- 45 replies
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Gas Giants Enhanced | A visual mod for Real Solar System
ballisticfox0 replied to ballisticfox0's topic in KSP1 Mod Releases
Here’s a sneak peak of Io’s new terrain! I think I’m going to put GGE-Moons in a second download separate from the normal GGE.- 45 replies
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Gas Giants Enhanced | A visual mod for Real Solar System
ballisticfox0 replied to ballisticfox0's topic in KSP1 Mod Releases
Just a heads up I'm moving this mod from CC-BY to CC-BY-NC-SA.- 45 replies
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Gas Giants Enhanced | A visual mod for Real Solar System
ballisticfox0 replied to ballisticfox0's topic in KSP1 Mod Releases
Thanks! Sadly I don't think there is a good way to have them rotate. That being said I do have a few ways that I might be able to do it, but they are sort of hacky so they'll take time off of what I really want to do which is remaking the Galilean Moon's configs. I may at some point but due to JNSQ's license I don't think it would be possible to release them.- 45 replies
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Gas Giants Enhanced | A visual mod for Real Solar System
ballisticfox0 replied to ballisticfox0's topic in KSP1 Mod Releases
Still lots of work to be done but at least all the textures are ingame now. (I changed ganymede's colors up a little bit after I made this)- 45 replies
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Gas Giants Enhanced | A visual mod for Real Solar System
ballisticfox0 replied to ballisticfox0's topic in KSP1 Mod Releases
v0.5.1 Hotfix out -Minor bugfixes -Lower distortion on Jupiters poles -Dimmed Neptune and Uranus -Fixed Neptune Cloud Desync Also here is a sneak peak of the new Io in the next update- 45 replies
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Gas Giants Enhanced | A visual mod for Real Solar System
ballisticfox0 replied to ballisticfox0's topic in KSP1 Mod Releases
Will do! I'm sort of in a bind with KSRSS atm, it's just getting generally annoying to support it. That being said I don't plan on dropping it yet.- 45 replies
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Alright for bugs 1, 3, 4 this is normal expected behavior, ksp doesn't like it when kerbin (which always has to exist and in this case is just reskinned as rhan) doesn't directly orbit the sun. These are just minor side effects of the way we get around it and imho is better than not having the homeswitch at all. For the tree textures are squares, that's a new one, I would suggest a full reinstall of GU. Water invisible, we've battled this bug for a long time the only way we know to fix it is just to do a quicklsave and quickload. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Got some pretty pictures of aquel
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Note: GGE and GGE-Moons are now integrated with KSRSS! Unlike most mods I can send a thousand screenshots and you still won't understand the beauty of this mod. So here's two videos! Still confused? This mod includes a variety of other features such as: -16k Textures with 6 bands for Jupiter. -16k Textures with 8 bands for Saturn. -10k Rings for Saturn. -4k Textures for Uranus with 4 bands. -8k Textures for Neptune with 5 bands. -All bands utilize UV Noise causing them to wiggle and move over time. -Tilt for Jupiter, Uranus and Neptune. -New optional rings for Saturn, Jupiter and Uranus. -Scatterer fixes for KSRSS's gas giants. -Fixes Titan in KSRSS. -Full revamps of Io, Europa, Ganymede and Callisto. Gallery bellow Compatibility This mod is not standalone is designed to work with other visual packs. In other words this mod works with other visual packs. This mod is also designed to be compatible with both RSS and KSRSS with no additional patches needed. Download | LATEST RELEASE 0.6 Primary -https://github.com/ballisticfox/GasGiantsEnhanced/releases/tag/v0.6 Backup/CKAN - https://spacedock.info/mod/2969/Gas Giants Enhanced Notice & Licensing This mod is still very "tech-demoish". Gameplay friendliness is not completely guaranteed and you may have serious performance hits using this mod. This mod is license under CC-BY-NC-SA. You may use textures in this mod. Credit must be given. May not redistribute textures for commercial purposes. Must be under CC-BY-NC-SA. Credits files are provided in each texture set, if you want to use the textures, just throw the credits from the folder into your texture folder. Want more? The final plan of this mod is to completely remake all current gas giant moons and add more minor moons.
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I believe you can delete the textures and configs, keep in mind this voids your help warranty through.
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Laythe closer to Jool in ksp 2?
ballisticfox0 replied to Newgame space program's topic in Prelaunch KSP2 Discussion
Moving it closer wouldn't really help that much, what you are really looking for is inclination. That's more of a lore thing than an actual gameplay element -
Be gone loading part upgrades!
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Ballisticfox's Neutral TUFX Config
ballisticfox0 replied to ballisticfox0's topic in KSP1 Mod Releases
In ckan, settings > compatible game versions > select 1.10 > apply -
Ballisticfox's Neutral TUFX Config
ballisticfox0 replied to ballisticfox0's topic in KSP1 Mod Releases
https://spacedock.info/mod/2913/ballisticfox's lukewarm TUFX Lukewarm is now in public testing thanks to @Jacktical!