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KSP2 Release Notes
Everything posted by Geryz
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Hey I have a question, I guess this is more related to base Kerbalism, but just in case SIMPLEX makes a difference, I'll ask here Does the Storm Shelter module from SSPX only offer protection from solar flares or will it also protect against a radiation belt?
- 326 replies
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- kerbalism
- life support
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The Ultimate Jool 5 Challenge Continued
Geryz replied to JacobJHC's topic in KSP1 Challenges & Mission ideas
Ah I see, thanks -
The Ultimate Jool 5 Challenge Continued
Geryz replied to JacobJHC's topic in KSP1 Challenges & Mission ideas
I have a few questions; firstly, for the modded category, all mods except what is specifically prohibited are allowed, right? Just want to make sure. Secondly (I will probably sound very dumb for asking this), are you supposed to post your submission as a reply to this topic or as your own thread? -
Weirdly enough the creator doesnt state which versions it's compatible with but I got the newest release which was 14 days ago and the newest version of KSP so that should be fine? Not sure though I'm gonna try without KSH and see if that's the cause of the problem Edit: It is. Guess I'll try to get support from the maker of KSH then or try to play without it for now
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I'm having some problems with the mod, Radiators just don't work. They simply don't do anything. I have a reactor from NFE (yes, I got the NFE config), attach radiators, 0kw system flux, 0kw heat rejection. Heat exchangers, coolants, nothing works. Try starting the thing, everything overheats. Am I doing something wrong or is this a bug? Also B9 Part Switch is telling me on KSP startup that it's having problems with some radiator parts, see image
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Geryz replied to Theysen's topic in KSP1 Mod Releases
I don't know if this is the right place to look for help regarding the mod, but I'm having trouble with engines on second stages of my early sounding rockets not firing because of 'vapor in feedlines' Why does this happen? How can I prevent it?- 2,213 replies
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- realism overhaul
- ro
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Remember the problems I was having? Everything's fixed now and I've made everything into a youtube series! It's called KSP Exodus, currently at episode 12! Thanks everyone for your support, without you, I would've given up on doing this ages ago...
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Ok I'll try that Edit: Huh. On a clean save with just Kopernicus (and its dependencies) installed, everything is working. It seems to have been some sort of incompatibility with one of the lots of mods in my (at the time) cluttered GameData Folder. I'll try installing my other mods again and see when/if it fails
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Ok thanks, so now at least I know that isn't causing the problem But now what
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Now I properly installed CTB, it didn't work, have tried deleting reinstalling it and its dependencies via CKAN multiple times, but I have noticed every time I start KSP with this setup, this shows up (ZeroAVC is one of CTB's Dependencies, so maybe this is causing a problem?) I mean by this point you're probably thinking I'm trolling and I don't blame you, but I'd really appreciate if I somehow got this modpack working eventually
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So I Installed ClickThroughBlocker via CKAN but nothing changed. Maybe I didn't install it corrrectly since CKAN didn't even display it as installed? Whatever I'm coming back to this tomorrow, I need some sleep
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Sorry but as I said, I didn't even have CTB installed, only a mod that uses it as a dependency and I forgot installing CTB itself. I have tried deleting said mod and nothing changed
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Ok so I tried this, but it didn't really work. The debug menus says the input locks are DebugToolbar and MenuNavigation, but after I clear it it only says the only Input lock is DebugToolbar when I hover over it and when I don't, it says there are none, but it still doesn't fix the problem for some reason.
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Also I realized that I do have BetterTimeWarp installed, which has ClickThroughBlocker as one of its dependencies, but i actually forgot installing said dependency. So maybe this is somewhat related to the problem? I'll try deleting BetterTimeWarp and give an update Update: Didn't work
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Ok for some reason Windows notifications tell me you replied but the site doesnt
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The newest one, so 1.9.1-2. I have also set KSP back to 1.9.1 and downloaded KSP Recall which some of my installed mods need to function at that version - i think
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For some reason when I install Kopernicus, after starting the game, I can't click anything. The game does detect my mouse, the buttons light up when I hover over them, but clicking them, any of them, elicits no response. This seems to be caused directly by Kopernicus, because although I havve a lot of other mods installed, deleting Kopernicus fixed the problem, and reinstalling it caused it again. Can someone please help?
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Ok Also I just realized, the planets look like they're from Spore - I don't mean that as an attack
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Geryz replied to RoverDude's topic in KSP1 Mod Releases
I know, and I have reinstalled the entire GameData Folder, and even the game, then it does work, but trying to install the same mods as before, again, breaks the moment I install MKS. I have tried about 5 times and the only solution I have found so far is to just use TAC for LS and Planetatry Base Systems for Kolonization. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Geryz replied to RoverDude's topic in KSP1 Mod Releases
I know, but as I said, this problem occured after installing MKS. And after de-, and reinstalling multiple mods multiple times, it always displayed that problem only after I had downloaded MKS. Strangely enough, it seems it also wasn't just a problem with IFS, because when I tried simply deinstalling IFS, the entire game pretty much broke. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Geryz replied to RoverDude's topic in KSP1 Mod Releases
Ok now Module Manager is giving me errors for Interstellar Fuel Switch, which I also have installed and had no problems with before I installed USI