modus
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[1.12.x] Kopernicus Stable branch (Last Updated May 25th, 2024)
modus replied to R-T-B's topic in KSP1 Mod Releases
Well, release 100 (almost 2 years ago!) was a bit of an anticlimax (like I said back then) but congrats on number 200, señor @R-T-B! -
Kind of like Space Engineers with KSP on top. I'd totally dig that.
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Have you listened to the interview with Matt Lowne? His vision and would-be approach for ksp2 are very different than what IG ended up doing.
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Ok I will not click
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He is me. No ragrets
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Bug Status [3/11]
modus replied to Intercept Games's topic in KSP2 Suggestions and Development Discussion
Oh yes, so much yes. I've heard many times (I work for a local government in europe), especially by external consultants, 'we're going to do this agile'. Uh no, you want to use scrum or some kind of variant. We are not agile, so don't pretend. Same goes for some of the managers in the organization. 'Try to be agile' when they want to keep the budget in check. Uh no because we are not agile. I can try to be, but as long as we as a whole are not, don't pretend. -
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Those reasons look totally valid I know next to nothing about coding, but since (to me) both this mod and community fixes really improve the game (haven't used your mod but if it's as good as the ksp1 version -or the adopted version- I'm gonna love it) it seems a good idea to have it as one awesome package
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Great! Could (should?) this be a part of the community fixes mod? Or is it totally seperate in what it wants to do?
