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KSP2 Release Notes
Posts posted by EDS_Pilot
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Anybody know a good rescale mod other than JNSQ? I want to use OPM instead of the JNSQ outer planets.
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Photos from KSR-1, the first operational mission of the Kyna-Soar 'Recon Variant', pictured here is KS-1 'Freefall', which suffered an unfortunate crash landing in the Kerbin North Pole. The crew made it out safely and a civilian mission, KS-2 is expected to occur at a close date.
Spoilerv
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So, here's the issue, the link to the post won't appear, it says it's 'rich text' and won't appear, even if I click the reason to convert to plain text.
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1 minute ago, GoldForest said:
Screenshots are always okay. If it's going to be more than a few, put most of them into a spoiler. If it is going to be like 15+, I would recommend putting them in Imgur, posting a few here on the forum then linking the the full album.
Okay, thanks.
Maybe a 'highlight reel', or something in that vein.
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So, I, being really weird and all, posted a lot more screenshots of the X20R-1 mission, that I would like to post here, but I don't want to clutter the forum. Would it be okay to post them?
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.However, after an incident in EVA-1 on the X20R-1 mission, the vehicle in question (The X20 'Freefall, which had crash landed on the North Pole of Kerbin due to it's polar orbit, and the Trans-stage/Mission Module 1), lost a solar panel.
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.X20R Test Vehicle seen by the departing SigInt-1.
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Trying to download the Apollo Saturn revamp, can anybody help out with that?
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Recently built a Delta IV with 2 more boosters on it, with 4 of the Titan UA1208 boosters, with an adapter to put a Saturn S-II on there. I don't have a screenshot for it because I don't really know how to put it on Imgur.
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On 4/9/2021 at 4:57 PM, Kakub said:
Hi, I have a problem with the Viking engine, when I attach it, the editor breaks:
- Attach nodes disappearing
- The engine disappears from the ship
-I can't save the ship
-I can't get out of VAB
Someone had a similar problem?
I am playing on version 1.11.2
Same here, I tried using the Viking as a root part, attaching it to the aft fuselage, and re-rooting it so the aft fuselage was straight, only works for 1 engine though.
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I'm hyped. I like the integration with stock so I won't have to deal with the almighty modlist for KIS.
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I'm having an issue where I don't get buckboard or Buffalo, and I'm downloading from CKAN, any ideas on how to fix it?
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EDS, rocket parts dealer, occasional focus on the news (Particularly the failures and bankruptcies], and rocket seller. It all began as a small operation, outside of a garage based in- oh, right, ever since the Great Kanawha Collision of last week, our records have been lost. Well, either way, we started selling parts to rocketry clubs and, every few weeks, a small nation launching a 'weather' satellite. And then we sorta dabbled in building Eastons... Yeah, those rockets with a large string of failures during the early days of the KSP? We did that, not good for PR though, so keep it quiet.
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Hey guys, just wondering if I should write a 'History of EDS', a rocket launch service that builds rockets from part manufacturers.
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Thanks, I'll try them, I'll test skycrane and then other options. I do have that Lithobrake mod, so I can do a rover in the service bay, and land it and just drive it out.
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Okay, so I want a Mun rover for science collection, but I don’t know how to land a rover, so, any tips?
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Hey guys, I'm new to the forum, and I'm excited to be here. I just post stuff about EDS rockets on the Spacecraft Exchange, and maybe contribute to discussions, or show the achievements of EDS.
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I'm planning another launcher, 1.25 and maybe a Mun probe and lander combo for payload, I'll do the infomercial type for both, with downloads, data for usage, and upgrades, so expect that in the future.
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Hey you, yeah you, are you tired of 'reuse' and 'environmental concerns'? Do you want a launcher that can MAYBE get a payload into orbit? The EDS Hawk 1's here for YOU! This is a 2.5 meter launcher, with various upper stages powered by various engines, your choice. Part count depends on if it's in just a core stage or SRBs, but expect something around 80(?). It's not much, but with later development of the Hawk 1 and its variants (mostly Heavy and Light configs, Heavy is just some spare stages we had lying around, Light is a couple Swivels we duct taped onto the tank), you can get some serious use out of it. (Sorry, no craft file or photo, I'll probably get something for that, I know.) For serious, Heavy is a couple side stages like Delta IV Heavy. Light is an array of Swivels with a lighter second stage, good for light sats and probes. I'd like to hear back from you guys, see ya around.
[1.12.5] Bluedog Design Bureau - Stockalike Saturn, Apollo, and more! (v1.14.0 "металл" 30/Sep/2024)
in KSP1 Mod Releases
Posted
Alright, I'll check that out.
Thanks.