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Brofessional

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Everything posted by Brofessional

  1. The first time I achieved a nice circular orbit. Was not as easy back then with no map view or time warp.
  2. It's not a technical limitation, it's a gameplay design choice. Having a bunch of pieces to make wings out of adds to the "Lego" factor of the game. There is a strong argument that to many it's more compelling to combine a plethora of pieces to build a cool design than to just plop down the one [Procedural Wing] part and drag the sliders around to make the perfect shape. You can also get more interesting failures when the entire wing is not one single physics object. On the other hand procedural wings allow full freedom for creativity and reduce part count dramatically. It's just a decision the developers have to make. There's no way to satisfy both types of players as including both procedural and non-procedural in the stock game doesn't make a lot of sense. If they do decide that procedural wing players are in the minority there is always the mod community to fill that that demand though. The possibility of adding procedural wings in a future update always remains as well, it's not like KSP1 had all of it's current features right out of the gate.
  3. There are valid arguments both for and against procedural wings and other parts. If the devs decide not to have them there will no doubt be a mod to accommodate those who want them.
  4. That's one more reason it should be browser-based/app-based. Not everyone has a second monitor, but virtually everyone has a phone or tablet these days. Such functionality has already been done before on consoles with Fallout 4 and it's Pip-boy app.
  5. You should probably make a strawpoll or something. Anyway, yes I would use it but no it's not worth a delay. It could simply be added post-release. That said having multiple Unity windows up isn't necessary. Simple browser integration would be adequate. It has a very low impact on performance and extends the feature to not just those with multiple monitors, but anyone with a tablet or smartphone.
  6. Not true, it can work just fine on your local machine or network. You just connect to localhost or your own local IP in the browser. In fact that's probably the only way it would work because doing it through the internet is largely pointless and would only introduce latency.
  7. For most games multi-monitor support amounts to just having super a super wide FOV with the extra monitors being peripheral vision. Nice but not really all that useful. Games that deal with a lot of info and interface elements like KSP can make great use of it though. In War Thunder for example the browser map is just the same 2D map you see when you press Esc, but having it up at all times is incredibly useful for situational awareness. Like I said earlier in the thread I would be very happy just to get the info in a browser page that can be slid over to another monitor. I imagine that is a lot less work since it's all on the networking side, the game engine itself is only rendering a single window like usual. It also means that you can open the browser page on your laptop, phone, or tablet if you don't have a second monitor. If they wanted to go all out they could even make an official companion app like Fallout 4 did with it's Pip-boy app.
  8. Back when I played War Thunder it had a feature that let you open up the main map in a browser window. It was slightly buggy at times but it was incredibly useful. I've always wanted that sort of functionality for KSP. Not just for the map view but also for telemetry readouts.
  9. I would prefer a 1:1 scale system, but I don't expect it to happen. Rebalancing the parts and so forth to work with the new scale isn't all that difficult, but there are other issues. My info may be out of date so correct me if I'm wrong, but to my knowledge new versions of Unity still have the same 32-bit floating point limit that KSP1 has which is only made worse by RSS scaling everything up. The glitches induced by RSS are forgivable for a mod but most would find them unacceptable for a retail game. As explained here:
  10. Options are necessary to adjust the difficulty for less experienced players. They could stand to reduce the number of options to a more concise "easy/normal/hard/extreme" choice though. Beyond that people can use mods and tweaks if they want to really fine tune things. Simplified difficulty choice would make the game more approachable for new players, and allow players to better compare their accomplishments and creations.
  11. I'm gonna say it's pronounced the same as "inertia." If not I'm disappointed.
  12. GDC is next month. We might get more news then.
  13. Starship seems like kind of a dull name at first, but if you give each vehicle a unique name like the shuttles had it's pretty cool.
  14. Competition is always good. SR2 is still missing a lot of things, but it's surprisingly feature rich compared to KSP in the early days. It will probably take a year or two before it really catches up to KSP, but it's off to a good start.
  15. It's a big job but multiplayer would be the best thing they could do if they like money.
  16. I really wanted to like it but it just didn't hook me. Too shallow and repetitive. Might be enjoyable when it gets more content, but knowing Paradox they're going to release every little bit of content as paid DLC. It does have mod support going for it, though I don't know the extent of what modders will be able to do with it.
  17. Publishers have become stingy about reducing base prices because Steam has a major sale at least every 3 months these days. Excluding new releases, most people aren't willing to pay full price for a game anymore when they can just wait a few weeks and pay significantly less. If the base price for KSP was $25 then the -40% price would be only $15, which is what most people would end up buying it for. That or they have to do a smaller discount, and that doesn't draw as much attention. Kind of like when stores jack up the prices on items just before Black Friday, then put -50% signs up. The customer thinks they're getting a great deal because of the big -50% sign, but they're actually only getting say 10% off of the normal price. You can't really blame Squad for not cutting the base price, because it only makes sense from a business standpoint. Personally I bought the game for just $13 back in 2011.
  18. Given that 1.4 is going to include an engine update, there will probably be some kinks.
  19. All of them except for Dres. Because it's Dres.
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