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KSP2 Release Notes
Everything posted by Brofessional
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It's a chimpanzee.
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Technically the level 3 R&D center already has an observatory in it's model.
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- science
- kerbal space center
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Conquest of Spaces - Woodkid The Voyage - Lazerhawk Home - LCD Soundsystem Cosmonaut - Wolfmother Shiller - Ratatat Where's the Moon - Leningrad Cowboys The Darkest Star - Depeche Mode Space Doggity - Jonathan Coulton
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It's pretty old, but I used KAS for this.
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The only thing a better GPU will help you with is if you're piling on a bunch of graphics mods. Even then using mods for graphics enhancements isn't well optimized. My 390 can run The Witcher 3 on max(sans hairworks) at 70-90fps, but KSP with SVE+Scatterer struggles to stay above 40fps. Even when just sitting at the space center menu with no craft active.
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- graphics
- performance
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Yea I first recall it cropping up in discussions about possible life support mechanics and the biology of the kerbals. Jokingly questioning how they are able to survive indefinitely in space. I would still be okay with a simplistic stock life support mechanic just using 'snacks' instead of food/water/oxygen.
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KSP & Skype
Brofessional replied to LordFerret's topic in KSP1 Technical Support (PC, modded installs)
Yea, I would go into the BIOS and disable the integrated graphics. You can also just run KSP in borderless-windowed mode by adding -popupwindow to the launch options. -
Landing gear can't wait for 1.2, needs bandaid.
Brofessional replied to cephalo's topic in KSP1 Discussion
I haven't really had any problem with the strength of the wheels, only the friction control stuff causing the wheels to bounce and swerve erratically. The starter set of fixed gear isn't meant for heavy planes, if you build small and light they can easily survive up to like 40m/s landings. As for the friction, I found if I set the friction control to override on all wheels, then set the rear wheels to .3 or .4 and the front wheel to 0 then they are pretty stable. That is assuming a tricycle gear configuration. -
In earlier versions of the game Moho had a thin and extremely hot atmosphere. There was no re-entry heat back then, but engines would still overheat. Landing on Moho was really challenging because parachutes weren't enough to land, and engines would overheat in seconds. The planet was also darker colored and had a huge dormant volcano.
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Stock Communications System: What's the Word Now?
Brofessional replied to Geschosskopf's topic in KSP1 Discussion
The only way to make RT work in the stock game would be to have some sort of mechanic to automatically "fix" or maintain satellite orbits. You could have a new menu in mission control or the tracking station that you assign satellites to, then enter the numbers their desired orbit and if the satellite has enough fuel it will be automatically corrected to a "perfect" orbit. I like RT, but right now Hyperedit is basically required to play with RT, as your satellite positions will always drift during long time-warps due to floating point errors. Otherwise you're going to be constantly tweaking and replacing satellite constellations manually, which isn't fun. -
The RX 480 comes out at the end of this month for $200. That said, I'd go with a Haswell or Skylake processor and 2x8GB RAM instead of 32GB.
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They can be useful for SSTO spaceplanes. Their low thrust and high mass means they're not ideal for all designs, but in some cases the extra mass of the engine is offset by the fact that they don't need oxidizer. I also like to use them to ferry fuel from mining operations on low-gravity moons to orbiting fuel stations. Due to their heavy weight you'll quickly lose efficiency when using more than one of them. It takes careful planning to make sure you have enough TWR to carry out your mission with as few of them as possible.
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What are some good semi-realistic scifi films/movies?
Brofessional replied to RenegadeRad's topic in Science & Spaceflight
It's a series not a movie, but Planetes is good, if you don't mind anime. Mission to Mars also has some good scenes, though it's more on the fiction side. -
And the funky science update to the above
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Looks like it's over for the day.
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They had a problem, they're supposed to resume inflation again soon.
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New CoM features for VAB/SPH
Brofessional replied to Adelaar's topic in KSP1 Suggestions & Development Discussion
The RCS Build Aid mod adds an extra marker for dry CoM. I do think it's a feature that should be added to the stock game though.- 2 replies
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- center of mass
- vab
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What screen capture/gameplay recorder do you use?
Brofessional replied to Kuansenhama's topic in KSP1 Discussion
OBS is where it's at. Fraps is outdated. -
Station Question
Brofessional replied to Provisional Name 12's topic in KSP1 Gameplay Questions and Tutorials
You can use the KIS/KAS mod to attach struts in orbit. -
I not against VR, but I don't really see KSP benefiting from it as anything more than a gimmick. I'd much rather they spend their effort on more important features.
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Here's an old shot of my gantry crane from 2013. It worked fine, but the site was so laggy with multiple landers around that I never did much with it.
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You guys know Kerbin is just a mirrored version of the example map for libnoise, right? It's been tweaked a little over time, but most of it isn't hand-crafted. http://libnoise.sourceforge.net/examples/complexplanet/index.html
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I've done cranes before, but they've always ended up being more trouble than they're worth. If you're going to use Infernal Robotics the way to go is probably to just build all your base segments with wheels on adjustable rails. That way each segment can drive itself up for docking and adjust the wheel height for uneven terrain.