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Brofessional

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Posts posted by Brofessional

  1. If you have parts inside the bays that are clipping through, it can cause the whole thing to shake itself apart as the clipped parts start colliding with the parts on top/bottom of the service bay.

    In some cases opening and closing the bay will stop the colliding, but it will start colliding again whenever you switch back to the vehicle from the space center/etc.

  2. Processing the experiment adds the data to the lab queue, which then (if crewed with a scientist) will start converting the data into science points when you start the research. You can choose to keep/transmit the experiment after processing it, which stacks with the science from the lab.

    The more data the lab contains (up to 500) the more science it will produce per day.

  3. It's a pretty tedious mechanic, but also overpowered. Once you put a lab and a hopper on Minmus you can complete the tech tree wihout going anywhere else.

    However, if you use a life support mod the lab becomes fairly balanced. Fast-forwarding becomes expensive when you have to resupply the base constantly.

  4. Maybe, but I doubt it. There's nothing really going on there that's different from the exhaust your rockets create, just some tweaked settings and a different texture.

    Filling the entire sky with clouds that detailed would likely kill the framerate. They would have to be lower resolution and fewer particles.

  5. My advice for spaceplanes would be to start small

    This x1000. Don't try to make some 12 engine monstrosity as your first SSTO spaceplane. One SABRE is all you need.

    It's true you'll need a larger craft to carry useful payloads, but you should start with just getting a single astronaut up there and back.

    The most useful thing SSTO's can do is not launching tiny satellites, it's shuttling kerbals back and forth. You can build a big interplanetary ship that you just park in LKO between trips and use SSTOs to recover the crew for just the cost of fuel; and soon you'll even be able to refuel the interplanetary ship for virtually nothing via asteroid mining.

  6. a). People who gravity turn with A/D

    B). People who roll over and use W/S

    a). People who kill horizontal speed, then vertical

    B). People who come in steep and suicide burn

    a). People who use docking mode

    B). People who use I, J, K, L, H, N

    A, B, B

    On the second one though, I prefer to come in shallow and suicide burn instead of steep.

    It all depends on the vehicle though, if it has low TWR suicide burns are riskier.

  7. Ok I'm gonna to vent a little on this subject.

    1st off: KSP has ALWAYS been a notorious underperformer in terms of physics. I don't think ANYONE on this forum has the capability of running this game with phycis calc above 0.04 on the scale bar in the menu. If you CAN'T run a game on max on ANY PC, you have a baaaaad game engine. Unity 4 is NOT GOOD ENOUGH for what Squad wants to do with this game. I'm sorry, its just not.

    2nd: Harvester stated that he will not port KSP over to Unity 5 until after 1.0 comes out. This is one of if not THE dumbest things I have ever heard from him. All this time he has passed off all the problems with KSP to the fault or limitations of the Unity engine. Well lo and behold Harvester, we now have a solution to that limitation and you aren't even going to use it until AFTER game launch? If I was a critic of the game that reviewed KSP on a technical stand point after 1.0 launch, I'd rip it apart. You can't release a game in 1.0 that is NOT as good as it could be for the time of release. Unity 4 should be ripped away from this game and never used again. There is no excuse to NOT delay the release of 1.0 until after the game is ported to Unity 5 with all the new features.

    3rd: Why is 1.0 being pushed so hard? WHY?? This game has been in alpha state for over 3 years and they are talking about shoving it through beta to 1.0 in 1 update? ...?? The community has stuck with this game and it has only gotten more popular as the years have gone on.

    What I would do: Delay 1.0 first. Call the next update 0.95 with all the features they planned on releasing with 1.0. After 0.95 is out, port the game over to Unity 5 and optimize the hell out of it. Then start adding all the extra knick nacks that will make the game truly polished and great. Jeez man my blood is boiling with all this 1.0 crap... it doesn't make any sense to me at all why they are doing this! They have SOOOO much left to do still!

    Alpha/Beta/Gold/1.0 doesn't mean anything in today's world. Those old cycles were important back in the day when you couldn't sell an unfinished game and release online updates. As long as the game is making a profit they'll continue to develop updates, so "1.0" is just an arbitrary number. Hence we're still getting major new features like fairings and a major aerodynamics overhaul, even though we're now in "beta".

    That said, given the timing of the Unity5 release and the amount of work already done on the upcoming patch, it makes sense to just finish the current update and to the upgrade in a later update. Upgrading to Unity5 will probably introduce a slew of new bugs which would just delay the release of the update. Not to mention it will take time for the developers to learn the new features of Unity 5.

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