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Brofessional

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Posts posted by Brofessional

  1. 64-bit Windows support might improve when Unity 5 comes out. In the mean time you can use mods like Active Texture Management and/or Load on Demand to lower your memory usage.

    You can also force OpenGL instead of DirectX, it uses less memory in OpenGL mode but the framerate can suffer.

    There's also the 64-bit Linux version of KSP, which doesn't have the issues that the Windows 64-bit version has. However, being Linux it uses OpenGL, so you'll still get lower framerates.

    Hopefully Squad will spend some time on improving the way assets are loaded now that we're officially in beta.

  2. If you're feeling up to dual-booting with Linux, the 64 bit Linux client is much more stable than the 64 bit Windows client. More info about playing in Linux can be found in these two threads - The Linux Thread and The Other Linux Thread. It made a huge difference on my system with how many mods I can use, and I'm only running with 6GB total of RAM.

    The Linux 64-bit version works, but the game runs significantly worse in OpenGL than it does in DirectX.

  3. OpenGL definitely shows less RAM usage, but my framerate is halved and the game doesn't render any dynamic shadows with it enabled.

    The lower framerate might be related to the fact that I have a dual-GPU setup, but still, it's a pretty big sacrifice for less RAM usage.

  4. Not really that complicated, but it's an awesome idea!

    Is the rover connected with the frame over the docking port at the bottom? Have you got more screenshots?

    There's a decoupler on the frame that's attached to one of the structural panels on the bottom of the rover. It's made so the entire frame drops down a few iches when it decouples, allowing the rover to clear the frame and drive out.

    Often I'll put legs on the frame to take the initial impact of landing then fold up, since landing on wheels tends to damage them.

  5. Was there a reason given why this was changed instead of build upon?

    No specific reason was given afaik. I assume it's because they thought it was too hard to land on. The atmosphere was so thin parachutes were of little use, and so hot that your engines would overheat in seconds, so you had to burn in bursts with a high-TWR engine.

    They removed the atmosphere and overheating when it got an art-pass in 0.18. It used to look like this.

  6. According to britannica.com, "Moho, or MohoroviÄÂić discontinuity, [is the] boundary between the Earth’s crust and its mantle. The Moho lies at a depth of about 22 mi (35 km) below continents and about 4.5 mi (7 km) beneath the oceanic crust."

    What I'm getting is that Moho is the bottom layer of the Earth's crust, and maybe the devs gave Moho the name that is has because it is the "bottom" of the solar system, being the first planet.

    In 0.17 Moho was supposed to be volcanic and had a very thin but hot atmosphere that made your engines overheat.

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