-
Posts
2,544 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Posts posted by Beccab
-
-
13 hours ago, JoeSheridan said:
I like the designs both of you own Fatlas and of that brilliant looking probe I love it
Thanks! I can't believe it took me so long to realise that the Ranger landing legs fit so well under the lunar orbiter
-
Unmanned mission to Minmus' surface, with a heavily modified Lunar Orbiter and a (very) fat Atlas:
Quote -
1 hour ago, wumpus said:
Presumably the only way to convince NASA would be to cut the price down to what Congress authorized
Actually no, that wouldn't work. Lunar Starship was the highest rated of the three without including the cost, and was even awarded the contract before starting to rediscuss the dates of the milestones to fit the payment. So even if BO actually halved their cost again they would still have a lower rating than Spacex, and thus to be selected together with them would still need Congress to double the HLS founds (and which would still be half the money NASA had originally requested)
-
4 minutes ago, kerbiloid said:
All known spaceplane project have their shape for reasons.
This is true. It is also true Starship is not a spaceplane, nor lands like one
-
2 hours ago, kerbiloid said:
For sure. Until it burns
Given that you said "without landing", what are you suggesting, making a full 15 meters high falcon 9 second stage just crash somewhere without burning, all this from orbital velocity? Doesn't seem safe at all
-
1 hour ago, ndiver said:
While i'm not using (yet) this mod, if some of you have pictures of how you landed and assembled your base elements, I am really interested to see to learn
Personally, to transport them I used three ways:
- For the small modules, engines on the sides perpendicular to the module, ensuring the mass is always in the middle;
- alternatively, placing the thruster in the back and adding some fuel pods sideways to balance the mass, jettisoned just before landing;
- For the 3.75m modules, directly with engines placed on the sides, Jamestown style (the "fuel cupola" in this screenshot is jettisoned before landing as well).
To assemble them, I ended up with three ways as well:
- The intended way, as in using the robotic rover and wheels included in this mod and placing the modules above them for transport (didn't work too well in parallax with collisions enabled);
- A rover with moving arm, which proved useful but at the end of the day was just too light to carry full modules without tipping over;
- A skycrane with grabbing arm, with lots of fuel that on minmus was more than enough for all the modules I took there after its arrival.
the last two are shown in this screenshot: -
Quote
Superheavy might not even be in that figure, given that they seem to include a case for a rapid launch of Starships to refuel one of them that'd go and be used as a lander
The orbital refuelling part is true, that is the current plan, but it still includes Superheavy for the launch. If I remember correctly even a Starship with no payload isn't an SSTO, let alone refuelling another one and making the suicide burn
-
9 minutes ago, benjee10 said:
Unfortunately I don't think there is a way to do this for the moment - stock behaviour has improved in the last couple of updates in that vessels without wheels touching the ground get locked in place after a moment or two though.
That's fair and also true, it does happen usually because of me doing stuff I shouldn't.
Is there a dev thread of this or something similar to follow?
-
Question, would it be possible to make a part that permanently locks a vessel in one place in a planet? Sort of like a grabbing unit, but placed sideways to the terrain and shaped like a mining drill.
It would reduce kraken attacks that make minmus level gravity base building a bit tedious, and also make asteroid base building possible
-
NFLV is fantastic for launching the large parts
Spoiler -
Fantastic mod, I love messing with the rover! Are more 0.9375m parts planned?
-
Hello, first of all great mod! It seems that in career mode the Libra grid fins and hydra recovery bays are available from the start. Is this intended?
-
Great mod! I love the new Saturn parts revamp. I have a question regarding waterfall in relation to solid fuel rockets: I know that currently there is no way to make it replicate correctly sea level solid boosters, but could it be used on at least the vacuum solid fuel rockets, like the ones on the scout? Thanks!
-
Hi, I am using the latest BDB release in KSP 1.8 and while sending the Duna lander to the Mun I noticed that if I try to activate the interior overlay in it, it appears rotated of 180 degrees compared to what it should be. I can provide a screenshot if needed
[1.12.5] Bluedog Design Bureau - Stockalike Saturn, Apollo, and more! (v1.14.0 "металл" 30/Sep/2024)
in KSP1 Mod Releases
Posted · Edited by Beccab
Typo
That gave me an idea...
Screenshots of the whole missions, I took a lot of them this time because I really really liked this rover:
Rocket is the same fat Atlas as before but with more boosters, upper stage a weird mix between Centaur and Titan, the lander is similar to the previous one but with monoprop engines and lots of fuel and the rover is a kitbash between lots of probes and the Tantares mini wheels. Except from these everythin else is from BDB!
BDB fictional parts to convert the Ranger probe into a wheeled rover when?