MonkCrimson
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OK problem solved , So that launch pad has a metalic rack in the middle right ? That rack is not at the same height with the top of the concrete , i realized that when i was meshing with some handmade landing pistons , the foot i had on them was getting exlode in that differensial in height , maybe this can be avoided with having a absolutely flat top at the launch pad . Also most of the problem was solved by using those ''launch stability enhancements'' that look like a crane , having the ship in mid-air helps alot with those problems. And maybe yes the TWR is a overkill but i manage with those solid-state rockets to do some things that are complicated to type , but THX! for the advice i will try to make ships go in more stages than 2 in order to have cost-efficiency .
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Alright , everything seems to be working . 11/11/.2020. Photos from the nearly accomplished mission https://ibb.co/ZTFGB3w https://ibb.co/ThwBM2f Hello everyone . I have this problem where in career i have to make a relatively big ship in order to put it as an outpost at Minmun . The ship by all means is not as big as some others i see on youtube , yet i can't make it launch without separating at the very first second and it ends up in flames and explosions. I am not new to the game and i bought it for the first time back when only the Mun was the only place to go . So the game seems to lag for a very short period of time and then most of its parts get separated from each other , i tried autostrut , i tried manually putting some struts , i tried putting the max physics delta time at higher values ( strangely enough lower value have better results ) .The outpost has 8 kerbals inside. What is going on ? big ships just go boom ! The most strange thing of all is that my new computer has this problems , with my old one where i was playing with only 6 frames when i was launching big ships i did not have so much restriction , can you help ? Thanks in advance , Crimson.
