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OrdinaryKerman

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Posts posted by OrdinaryKerman

  1. A more general-purpose exploration vessel based on the Akira-class frame (scale inconsistencies notwithstanding)

    2TIXNTK.jpeg

    Named it after a Tellarite ambassador from ENT, no particular reason just needed a name

  2. floor
    5590

    A mostly unpressurized maintenance floor with some huge tie rods connecting the central structure to surrounding bundles of jet-black tension cables that go from ground level to seemingly infinite height. The black sky spans your vision all around, dotted by the remains of Luna twinkling in the sunlight as they tumble around. You walk around the perimeter while starting to question the materials that the building is made of, but then stop because you don’t have much time before having to go back to a pressurized floor. 

  3. On 6/14/2023 at 8:15 AM, MashAndBangers said:

    I'm also receiving this error with RMM and no FAR installed.  Latest version from Github.

    might be because of this typo on  rmm_arenysaurus.cfg, line 310

            affectFARVoxels = false		SUBTYPE

    changed it to 

    	affectFARVoxels = false
    	SUBTYPE

    EDIT: no related errors on loading (still got some from Moderately Plane-Related but those are irrelevant)
    EDIT2: engine still works
    ByJ2pMe.png
    test flight ended in partial RUD through no fault of the engine itself

  4. very WIP

    dxniiVy.png
    IXV Hail Mary extending its tether centrifuge

    for some reason the most detailed part of the model (currently) is the tether ropes, it's got modeled strands and stuff

  5. On 4/10/2024 at 12:23 PM, CollectingSP said:

    Hey @OrdinaryKerman, is there any way you can point me in the right direction with this?

    I'm trying to find a way to get the KSP builtin textures into sketchUp so that I can model a building... how would I go about doing that? I'm somewhat new to this so any help would be appreciated with regards to making KK statics.

    Thanks!

    I think I downloaded a unity asset decompiler* from somewhere and looked around the .asset files in <ksp root dir>/KSP_x64_Data, looking for texture files mentioned here:
    https://github.com/GER-Space/Kerbal-Konstructs/wiki/Builtin-Textures-for-KSP-1.8. in the sharedassetsn.assets files (being any number)  Was very tedious as I recall, but that was over a year ago. do note that most textures in the bundle cannot be used by Kerbal Konstructs, only the ones in the list.
    be sure to export the model as .mu with placeholder textures, then redirect to the internal textures using
    https://github.com/GER-Space/Kerbal-Konstructs/wiki/StaticModule:-AdvancedTextures.

    *https://github.com/SeriousCache/UABE for example

  6. 21 minutes ago, JadeOfMaar said:

    I strongly believe not. I've been to System Heat's repo a few times, and NFE's repo just now, and have seen nothing that suggests "yes."

    it's in Extras/SystemHeatFissionReactors/NearFutureElectrical on the SystemHeat repo, was last touched 3 years ago according to github but seems to work

  7. Munyad, 32 Erbol 1971 - Completed full duration static fire of Belle-A to confirm readiness for future missions. Estimated reliability now 84%.

    uQEODfu.png

    Minmyad, 33 Erbol 1971 - Approved driving trip for Astronaut Group 1 graduates, also vibration testing some space equipment at the same time (Jeb Kerman is a god-awful driver). Felix the cat allowed onboard for his first time outdoors in weeks since he went to near-space. Came out surprisingly calm.
    CHd3L0z.png
    (non-diegetic image)

  8. Evyad, 29 Erbol 1971, all times UTC

    attempted launch of Space Geographer 1 (CAI name: SPY GLASS Mark 1 Flight Alpha, just a straight-up irl KH-1 Corona because I lack imagination). Launch "scrubbed due to loss of pressure in combustion chamber resulting in flameout", according to the Central Agency for Intelligence.  Rolled back to VAB, investigation pending.

    09:56 -  SPY GLASS 1 rolled out to pad. Resuming countdown.

    11:27:35 - RL79 ignition
    11:27:44 - Contained failure of turbopump, small explosion on flameout. Rolling back for replacement and inspection of engine section.

    7upazoS.png

    Publicly released imagery of the vehicle on the pad, from a WDR some days ago

  9. Right now this one has "acceptable" performance and no game-breaking incompatibilities, so this will probably be the only one I play for the foreseeable future. Timeline so far

    <placeholder for earlier launches I didn't document>

    Quote

    some basic world info:
    Dates are marked dd Month YYYY or dd-mm-yy and times are hh:mm:ss, basic stuff. 'formal' dates use the After Kod calendar with 6 months of 61 days (except the second month Kraken with only 60 days). Quick calendar for 1971 (aka Year 1 on the ingame calendar, i picked it bc computer tech on starting KSP does seem to be a bit more advanced than 1950s Earth)

    1yiBtt5.png

     

  10. probably going to shelve this for the foreseeable future, my jnsq install is currently the better running one and there are myriad unknown incompatibilities in this install resulting is some stuff just not loading

  11. I was working on a 1:100 Artemis 1 Orion, and just finished the Command Module when I had an idea

    Quote

    0jGAL4R.png

    I put the thing in a painted plastic tube and lit it with a flashlight. With a lot of post effects:
    4H9PXqz.png

    will do the ESM tomorrow

  12. 6 hours ago, Kimera Industries said:

    I tried the same thing to make guns for a plane. Somehow I kept blowing up R&D, it was pretty funny.

    How fast was the plane going, and how fast was the shell? Might need a bigger vehicle though, or maybe a StuG-style casemate, tge recoil from firing sideways rocked this vehicle pretty bad

  13. Vaguely related: On 4 Kraken 2004, the Space Program executed the first Integrated Hop Test of the second generation 4BC Ferry Launcher upper stage. It went... poorly.

    lDODRlV.png
    Liftoff was nominal, but it immediately began veering towards its nadir direction.

    6Ppg2hm.png
    the IFCC guidance system tried to bring it down safely, though this failed due to uncorrected imbalances in CoM during design, and unpredicted latency in the control system.

    02tBMfg.png
    The vehicle was uncrewed, no lives were lost and no injuries on the pad were recorded.

     

  14. Started testing APHE-T shot from a recon vehicle

    C1LrtC3.png
    I quite like how the vehicle itself turned out, might turn this into an armored launchpad rescue vehicle

    uZJBWKl.png
    Round keeps ricocheting

    TBfihz1.png
    kJUaqrX.png
    At least the fireworks are nice

    Cannon is the Starshot-8 firing with maxed out everything on the shell options, bloom explosion type, muzzle velocity boosted to 1500 m/s through KAL weirdness

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