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KSP2 Release Notes
Posts posted by OrdinaryKerman
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Gets an all-day pass for the now-defunct Nancy GLT
Inserts RapidKL token
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A more general-purpose exploration vessel based on the Akira-class frame (scale inconsistencies notwithstanding)
Named it after a Tellarite ambassador from ENT, no particular reason just needed a name
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floor
5590A mostly unpressurized maintenance floor with some huge tie rods connecting the central structure to surrounding bundles of jet-black tension cables that go from ground level to seemingly infinite height. The black sky spans your vision all around, dotted by the remains of Luna twinkling in the sunlight as they tumble around. You walk around the perimeter while starting to question the materials that the building is made of, but then stop because you don’t have much time before having to go back to a pressurized floor.
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On 6/14/2023 at 8:15 AM, MashAndBangers said:
I'm also receiving this error with RMM and no FAR installed. Latest version from Github.
might be because of this typo on rmm_arenysaurus.cfg, line 310
affectFARVoxels = false SUBTYPE
changed it to
affectFARVoxels = false SUBTYPE
EDIT: no related errors on loading (still got some from Moderately Plane-Related but those are irrelevant)
EDIT2: engine still works
test flight ended in partial RUD through no fault of the engine itself -
One Minmus Mint in waffle cone with L2H sauce, here it is.
Can I have some xenonite cookies?
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very WIP
IXV Hail Mary extending its tether centrifugefor some reason the most detailed part of the model (currently) is the tether ropes, it's got modeled strands and stuff
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On 4/10/2024 at 12:23 PM, CollectingSP said:
Hey @OrdinaryKerman, is there any way you can point me in the right direction with this?
I'm trying to find a way to get the KSP builtin textures into sketchUp so that I can model a building... how would I go about doing that? I'm somewhat new to this so any help would be appreciated with regards to making KK statics.
Thanks!
I think I downloaded a unity asset decompiler* from somewhere and looked around the .asset files in <ksp root dir>/KSP_x64_Data, looking for texture files mentioned here:
https://github.com/GER-Space/Kerbal-Konstructs/wiki/Builtin-Textures-for-KSP-1.8. in the sharedassetsn.assets files (n being any number) Was very tedious as I recall, but that was over a year ago. do note that most textures in the bundle cannot be used by Kerbal Konstructs, only the ones in the list.
be sure to export the model as .mu with placeholder textures, then redirect to the internal textures using
https://github.com/GER-Space/Kerbal-Konstructs/wiki/StaticModule:-AdvancedTextures.*https://github.com/SeriousCache/UABE for example
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21 minutes ago, JadeOfMaar said:
I strongly believe not. I've been to System Heat's repo a few times, and NFE's repo just now, and have seen nothing that suggests "yes."
it's in Extras/SystemHeatFissionReactors/NearFutureElectrical on the SystemHeat repo, was last touched 3 years ago according to github but seems to work
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Munyad, 32 Erbol 1971 - Completed full duration static fire of Belle-A to confirm readiness for future missions. Estimated reliability now 84%.
Minmyad, 33 Erbol 1971 - Approved driving trip for Astronaut Group 1 graduates, also vibration testing some space equipment at the same time (Jeb Kerman is a god-awful driver). Felix the cat allowed onboard for his first time outdoors in weeks since he went to near-space. Came out surprisingly calm.
(non-diegetic image) -
Evyad, 29 Erbol 1971, all times UTC
attempted launch of Space Geographer 1 (CAI name: SPY GLASS Mark 1 Flight Alpha, just a straight-up irl KH-1 Corona because I lack imagination). Launch "scrubbed due to loss of pressure in combustion chamber resulting in flameout", according to the Central Agency for Intelligence. Rolled back to VAB, investigation pending.
09:56 - SPY GLASS 1 rolled out to pad. Resuming countdown.
11:27:35 - RL79 ignition
11:27:44 - Contained failure of turbopump, small explosion on flameout. Rolling back for replacement and inspection of engine section.Publicly released imagery of the vehicle on the pad, from a WDR some days ago
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On 9/14/2023 at 4:06 PM, magnemoe said:
Did they use the same method here? As in using an bundle of solid rocket inside the first stage?
quick Wiki read says the booster used was a Peacekeeper ICBM first stage, looks like it has a shell around it to be the same diameter as the ESM fairings
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here's a Mars bar, you can step on it if you like.
One ice cream
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Right now this one has "acceptable" performance and no game-breaking incompatibilities, so this will probably be the only one I play for the foreseeable future. Timeline so far
<placeholder for earlier launches I didn't document>
Quotesome basic world info:
Dates are marked dd Month YYYY or dd-mm-yy and times are hh:mm:ss, basic stuff. 'formal' dates use the After Kod calendar with 6 months of 61 days (except the second month Kraken with only 60 days). Quick calendar for 1971 (aka Year 1 on the ingame calendar, i picked it bc computer tech on starting KSP does seem to be a bit more advanced than 1950s Earth) -
probably going to shelve this for the foreseeable future, my jnsq install is currently the better running one and there are myriad unknown incompatibilities in this install resulting is some stuff just not loading
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I was working on a 1:100 Artemis 1 Orion, and just finished the Command Module when I had an idea
QuoteI put the thing in a painted plastic tube and lit it with a flashlight. With a lot of post effects:
will do the ESM tomorrow
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1 hour ago, Shammyofwar said:
'expedionary'
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6 hours ago, Kimera Industries said:
I tried the same thing to make guns for a plane. Somehow I kept blowing up R&D, it was pretty funny.
How fast was the plane going, and how fast was the shell? Might need a bigger vehicle though, or maybe a StuG-style casemate, tge recoil from firing sideways rocked this vehicle pretty bad
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Vaguely related: On 4 Kraken 2004, the Space Program executed the first Integrated Hop Test of the second generation 4BC Ferry Launcher upper stage. It went... poorly.
Liftoff was nominal, but it immediately began veering towards its nadir direction.
the IFCC guidance system tried to bring it down safely, though this failed due to uncorrected imbalances in CoM during design, and unpredicted latency in the control system.
The vehicle was uncrewed, no lives were lost and no injuries on the pad were recorded. -
Started testing APHE-T shot from a recon vehicle
I quite like how the vehicle itself turned out, might turn this into an armored launchpad rescue vehicle
Round keeps ricocheting
At least the fireworks are niceCannon is the Starshot-8 firing with maxed out everything on the shell options, bloom explosion type, muzzle velocity boosted to 1500 m/s through KAL weirdness
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Here's your CORN
I want a cheese cream donut.
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12 minutes ago, Andrew1233 said:
alright thx
OK I guess it's GEALite, I downloaded GEA and I ended up getting GEALite for some odd reason lol, anyways thanks
What's GEA?
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17 minutes ago, Andrew1233 said:
Somehow I forgot(sorry), but where can I check the mod lol
<ksp root folder>/GameData
all your mods (including stock parts/flags) should be in there
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scatterer?
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LETS COUNT! (Lets see if we can reach 100,000 Posts!)
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