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Rakete

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    Space enthusiast and bug detector
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    Middle of Europe

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  1. Bug report The huge antimatterdrive frisbee has once staged and used once still waterfall effects even if throttled to zero. Just for completeness. Issue was also present in fft 1.2.
  2. Good to know. Than also all antimatter using patches will have to be revised too, like this one I made for the blueshift mod to enable the nova facility to create Blueshift's exotic material out of FFT - antimatter: Maybe you may want to offer this patch as an optional extra, ... but it will need recalibration due to your incoming changes to antimatter usage.
  3. Is it possible to get waterfall configs for the RCS modules of the MK4 pack to bring them inline with other parts e.g. from SSPXr ? Right now, they do the old particle stuff and not the beauty of waterfall.
  4. Does one still have to have Extraplanetary Launchoads installed in order to use the new sandcaster things?
  5. Hi there, I got a bug report for you. Dynamic Battery Storage calculates energy flow from NF Solarpanels wrong: see here: The energy flow in the game is calculated correctly (the engines are sufficiently supplied and don't stutter), but the DBS display is way off reality... The panels here correctly deliver 72 EC/s into KSPs ressource system. DBS only shows 1.00 EC/s, which is wrong. Fortunately the vessel works correctly. Maybe you want to fix the issue in DBS or NF Solar, if you like to ;-) (Newest DBS version) @Nertea Also: DBS calculates 1 EC/s also even if those OKEB solar panels are retracted.
  6. @Nertea: What has to be changed in which config in order to make the fishtank experiment resetable by a scientist? I somehow didn't find it myself.
  7. Any how-to or short video somewhere available how this works? I am currently about to return to ksp.... (as soon as RL lets me :-) ) And... I know about the Minmus casino by matt lowne.
  8. I lost a little bit of track... eehh... is this instantprinting of vessels and parts already live or is at a dev diary content preview?
  9. Some of the roads are floating over the ground in vanilla KSP.
  10. Can you tell which folder contains the config for the KSC and which are for the TSC? Just thinking about switching to Van's KSC Mod but still keeping the TSC from this mod. @JadeOfMaar
  11. Good to see you back, @Nertea. Maybe you want to have a look at this issue: https://forum.kerbalspaceprogram.com/topic/155465-112x-near-future-technologies-september-6/page/171/#comment-4025175
  12. Yeah, didn't much time to play ksp since then... so hadn't have time to test out the versions between 150 and 206... Have been away from ksp for a while due to other games and RL.
  13. Hi there. @R-T-B I noticed something odd. Since I upgraded from Kopernicus 150 to the most recent version I noticed that all AG-assigned Solarpanels were removed from the respective action groups. I reinstalled Kopernicus 150 and they were back again upon loading craft files. Something along the way to version 206 must have broken the AG-assignments. Greetings Here some that contain solar panels aside from the well known NearFuture-Suite: -SpikeX -Planetside Don't know if they work in the latest Kopernicus iteration
  14. Will we be able to print whole vessels (without having to use extraplanetary Launchpads)? E.g. a whole buggy?
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