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KSP2 Release Notes
Everything posted by Adiri
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More stuff soon, I’m wondering though. What would you like to see the most?
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0.2 DOWNLOAD Changes; -BOLE Configs -PhotonCorp sound fix and Configs -Gem60 & 60xl Configs -Removed Orion LES configs
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Thanks to @KrakenSlayer23 for these pics BOLE and PhotonCorp configs tonight.
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It needs to be redone for the new plumes anyways, probably today
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SRMU boosters now have updated plumes, photoncorp should be fixed.
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I havent verified it actually works so I'll have to go see. Did not see that, thanks.
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Yep I just fixed that! I'll push these changes to Github and then begin working on adding this to more boosters.
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Having many issues with one install, working with the other one... sigh At least it looks good from a distance https://github.com/AdiriKSP/RSMP You can download the code to get access to this new version, not making a proper release until I have at least some stuff working and the bugs ironed out
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Setup was easier than I thought
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Yes sometime soon
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Yes it supports all old stuff, no I haven’t fixed the sound yet Also no configs for BOLE yet, I didn’t have enough time to do them.
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0.1 - RSMP Alpha Release https://github.com/AdiriKSP/RSMP/releases/tag/0.1 Expect bugs!
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Thank you. For everyone else, a github beta should be available on Monday with everything I have changed so far + configs for BOLE boosters from ACK.
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Is there any way to disable sounds for specific engines (srbs mainly)
- 770 replies
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- totm december 2020
- sound effects
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(and 2 more)
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Just so you know, the extreme bloom is caused from KS3P and TUFX, not from my mod.
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Rough look at what the new configs will look like: Compared to the old attempt (which i consider better honestly) Progress is slow, as I have to relearn everything in order to do this.
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Once i fix the issues with smokescreen/realplume yes (should be a couple days only) and the main cause of the bloom is from KS3P, not SWE/RSMP
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Thank you Thanks
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That is another thing I have planned Testing new waterfall plume (much brighter, watch how the ground lights up as it lifts off)
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I actually fixed this the first time I tried to rewrite it, so it shouldn’t be too hard to get it working this time.
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Added to the list of things to be done
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Well, since KSP2 seems to be a bust (for now), I have been considering rewriting this and attempting to improve my previous work. If I were to do this, what would you want to see changed/added? Also, sorry for my absence in this thread, I kind of took a break and just forgot it existed.
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Thanks. (and don’t worry I got lemon cups permission to use them)
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iirc blackrack said it would be too much work to do plumes, also the sep motors aren't mine they are @lemon cup's. All I did was add them to the sep motors.