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KSP2 Release Notes
Everything posted by Adiri
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Can you send your .log file
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Some plumes have weird blue artifacts at the top. The only way to remove them is using TUFX HDR.
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[1.9.x - 1.12.x] BDArmory Plus (BDA+) v1.8.0.0 [2024-11-30]
Adiri replied to DocNappers's topic in KSP1 Mod Releases
Alright thanks- 654 replies
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- bdarmory plus
- bda+
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(and 2 more)
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Yes some people have issues with the sounds in SWE, I will have to look at it
- 777 replies
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- sound replacement
- plugin
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[1.9.x - 1.12.x] BDArmory Plus (BDA+) v1.8.0.0 [2024-11-30]
Adiri replied to DocNappers's topic in KSP1 Mod Releases
Hi, I am the developer of SWE (a mod that adds waterfall configs to SRB's) and I was working on adding them to BDArmory's missiles, however I can't get them to show the plume because the missiles do not have a module engines in their configs. Do you know of anything I can do to get them working properly?- 654 replies
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- bdarmory plus
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It looks like you have all the needed mods, can you try reinstalling SWE + All dependencies?
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Well, RSE will override my sounds. Can you send me a picture of your gamedata?
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Are you on the latest version? Which srb are you referring to? Do you have RSE installed? I will take a look, can you verify you have all dependencies installed?
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[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
Adiri replied to Gotmachine's topic in KSP1 Mod Releases
Thank you -
[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
Adiri replied to Gotmachine's topic in KSP1 Mod Releases
Hi, is there any way i can disable the collapsing inventories? -
Did you install it through CKAN? Also can i please see a picture of your gamedata.
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Update 2.3.5 benjee10 orion support (the one in beta) better srb support GITHUB SPACEDOCK
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Hi, this is an example of some of the new plumes that will be available in SWE once we figure out how to remove the realplume effects. Personally I believe them to be much nicer
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What exactly is your issue again?
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Update 2.3 is out, on spacedock and github. Main Changes Redid the main plume to look much better Re added support for reDIRECT fixed some scaling issues with KNES fixed latest waterfall conflicting I have also begun work on adding support for BDArmory, however I do not think it will work due to config issues. I am also in the process of trying to remove the fire effects from realplume completly, keeping just the smoke. (Stay tuned for this) GITHUB SPACEDOCK
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[KSP1.12.x] RealPlume - Stock v4.0.8 & RealPlume v13.3.2 [25/JUN/2021]
Adiri replied to Zorg's topic in KSP1 Mod Releases
Hey, just wondering if there is a way to remove all realplume effects except the smoke? I am trying to do this via a module manager patch and it is not working. MM Patch -
Hi, I am the developer of SWE (a mod that adds waterfall configs to SRB's) and I was working on adding them to BDArmory's missiles, however I can't get them to show the plume because the missiles do not have a module engines in their configs. Do you know of anything I can do to get them working properly?
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Ah sorry, will fix https://github.com/kochiBR/Solid-Waterfall-Effects download the master and install it from there, I am still working on 2.3 but that will have the fix for newer waterfall versions
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Thanks! Another GIF:
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Haven't gotten real plume removed yet, but this is roughly what it should look like in space What do y'all think?
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I was just using the throttle control in the waterfall configuration panel
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Doing some new things for SWE 2.3
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It's in beta, Serpatron#0939 on discord sent me the configs, many thanks to them. I have been busy and haven't had time to test them. I might be able to get to it today