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Alexsys

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Everything posted by Alexsys

  1. I found out even more. If you basically use hyperwarp, and explode during it (ex. atmospheric heat explosion) and quickly revert back, you'll lose engine / ship sound effects for as long as the game runs, until you restart. I spent long time trying to remove each mod, until I just read your comment here, and just exploded while had time warp going, and right after this the sounds of the ship were cut off for the next of the session. It's a real shame, since basically that also causes it during gameplay itself, I suppose not even requiring death (maybe been a coincidence right now?) Although basically each session flight I've had that I used hyperwarp always had its sound cut off for the rest of the session till restart, for some reason. Hyperwarp is love, but if it does that, its a shame
  2. Why? Crafts still slide and very helpfully use the parking brake mod to remain still. am i missing something new in 1.12 which i played for quite a while by now?
  3. Yo, does this mod work fine and smooth with 1.11.2? Worth risking and installing it?
  4. You're a legend man, I'll give it a try. will report back in
  5. You think there would be any possibility for a user to tweak himself a few things within the CFG file of the eva propellant tank, to make it work? Or would it need a total overhaul? Tried to mess with it a bit, but no lack due to no idea. 'Evapropellant tank KIS cfg' | TextUploader.com
  6. Gents, I'm at loss. The EVA Propellant KIS item, is not Refuelling jetpacks for some reason. You click on Refuel and it just blinks and does nothing. Would appreciate some assistance, kerbal lives depend on it
  7. I've got an issue, for some reason when I launch my boat, overseas about over 666kms on kerbin, it arrives to its destination after I time warp a few days forward, then when I try to switch to the vessel, either from the controller or the tracking station, it gets stuck on a loading screen, and freezes immediately having to be crashed. Restarting the aftercrash game of course, keeps the vessel all where it should have been, intact and good. It's just that when you actually play the game, and timewarp to where it needs to get, and try to switch to it, it crashes. Real weird, anyone having something similar? Fix, Terrain Shader Quality on Ultra crashes the game if it tries to load the vessel we Bon Voyage'd, if you put it to high from ultra, it'll be fine.
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