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ttikkoo

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  1. Easiest way is to reinstall it (just right click on CKAN and then click Reinstall) - you would have to reset any blacklist or folder settings you had with the mod though. Other option is to go to GameData\JanitorsCloset\PluginData - there's a file called "JCModfilter-v2-1" - if you delete that, it should reset the list of mods. Not an expert on the mod so I don't know if there are any side effects to this but I haven't seen any myself.
  2. No image has been posted. Here is a mod installation guide from Mike Aben. Here is the mod installation guide on the forums.
  3. Amazing video, thank you. I always thought there was a huge imbalance between the KSP2's presentation and playability - the bit about the creative lead focusing on the art clears that up a lot. I really liked the "We need to talk about Nate" section - it was necessary given things that people have said here and on Reddit. Banning the developers from speaking to Squad still has me in disbelief. Did the the people involved in the KSP2 project provide any input on what they thought was the future of the game?
  4. I noticed that "Heat Shield (1.875m)" was not included in the renaming. Just needs the following line in the CPT__stock.cfg file #autoLOC_8310211 = HS-18 Heat Shield // Heat Shield (1.875) As an aside, love this mod. it's one of the first I add to any save.
  5. Wait, isn't KerbthulhuKineticsProgram same as Moar Kerbals? Also, I definitely have to try out this mod list, I'm always looking for a list that gels well and this definitely seems to!
  6. KHSK is Kerbal Heavy Exoskeleton Kit Moar Kerbals is KerbthulhuKineticsProgram
  7. Hi, in one of my modded saves, I'm suddenly unable to create Janitor's Closet folders in the app bar. When I alt+right click, nothing happens. I've tried removing a bunch of mods back to a version of the save where the folders did work but with no success. I've also tried reinstalled Janitor's Closet but also no luck. Any help would be appreciated. Screenshot of error in Console immediately after Alt-right clicking to create a new folder. Player.log file Modlist
  8. Hi there, is there any documentation for adding support for other mods for this? I was try to patch support for USI-LS but just kept breaking the mod. I wrote the follow to the DBS settings file hoping to support the USI recycler but never got it to work - the recycler EC usage never got added and even worse, any changes to the craft weren't detected by the Near Future Systems Manager until I removed the USI part. The settings file said don't touch the part module handlers unless you know what you're doing, I've clearly proven I don't Player.log file with Debug mode on
  9. Do we know if any of the work Star Theory did was ported over to Intercept Games or did IG have to start from scratch?
  10. Surely if the topic of this thread is no longer relevant, there's simply no reason to post in this thread and just leave this thread be? Rather, there's plenty of other threads that are more on topic to the current discussions of this thread. EDIT: I've just realised the irony that I'm advocating to not bother posting on this thread as it'll be off topic and in doing so, I'm posting off-topic material on this thread. Woops...
  11. Cheers for the reply, very fair points. For what it's worth, most of your points I'm mostly neutral on in terms of KSP1 vs KSP2 but the music on it's own makes me really want to play KSP2. However, I'm really struggling to get past the time warp limitation, it really messes with the way I like to play KSP. And my lord, I'd do anything for KSP1 to have KSP2's load times, such a massive difference! Glad to hear you're enjoying the game
  12. May I ask which aspects you find more enjoyable in the sequel? No judgement here I promise, I'm staying out of the KSP2 discussions, just genuine curiosity/interest.
  13. This has been "reproducible" for a while - is there a plan to loosen the time warp restrictions or are these restrictions working as intended? I find it quite frustrating having to sit through a 1-2 minutes of 4x time warp if my interplanetary maneuver or rendezvous maneuver is a few orbits ahead.
  14. Haven't used this in a while so not certain if it's got exactly what you're after but I imagine it's pretty close. EDIT: One more option
  15. Oh what?? I never noticed that red line - that's a very good feature. I've always called them handles. Prograde handle, retrograde handle, etc.
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