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Everything posted by WhatALovelyNick
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high-reflective texture pack
WhatALovelyNick replied to WhatALovelyNick's topic in KSP1 Mods Discussions
Ye. Thanks! -
high-reflective texture pack
WhatALovelyNick replied to WhatALovelyNick's topic in KSP1 Mods Discussions
With texture packs or just in game? -
Is there a possibility, that i can find a pack, that will allow me to get mirror-like texture for procedural structural part? Cause i want to build an ultra-big space mirror.
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That's better!
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Thx, but i'll pass. I was already struck by Kraken today.
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- tweakscale
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Yeah. Highly-likely.
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I did, same problem. I'm not complaining. I still prefer to use "cryotanks" for almost all of my crafts. I just want to report the problem.
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Yes, I am. I have the same release. So... There is a possibility, that sometimes we can get procedural structural trusses like that? Or even funnel-shaped?
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Thanks! I tried to edit TweakScale.cfg's from various addons which are in "patches" folder. It was efficient (i some ways), but didn't work for everything. And now i have the knowledge!
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@Lisias, Hi! Is there a way to increase maximum part scaling beyond 20 meters? Like 30, 40 and beyond?
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Hi! Thank you for your mod. I have a problem. I've downloaded lastest PP release from github, and I have an issue -- my procedural tanks and procedural SRB's don''t work, they even don't showing in parts HUD, like they are non existable in the game. Also, have you got future plans for PP? Like adding procedural structural trusses maybe?
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TweakScale Companion Program - 2024.10.09.0
WhatALovelyNick replied to Lisias's topic in KSP1 Mod Releases
Glad to hear! -
TweakScale Companion Program - 2024.10.09.0
WhatALovelyNick replied to Lisias's topic in KSP1 Mod Releases
@Lisias Hi! Is there any progress on Far Future Technologies update? -
Hello. I'm searching for mod, that will allow me to choose angles of my structure parts. Just like "Octo-Girder Modular Angular Connector" from Nertea's Near Future Construction, but with procedural angles instead of fixed 90-45-30 degrees.
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@Synonym Toast Crunch no one is talking about real implementation and realtime physics. Just simple model, dozen equations (half of them already in KSP) and some fantastic animations. That includes telescopic trusses. If devs allow us to construct and program our own t.t. -- that will be awesome. If not, and they gonna be just skeletal parts -- that still gonna be great.
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TweakScale Companion Program - 2024.10.09.0
WhatALovelyNick replied to Lisias's topic in KSP1 Mod Releases
@Lisias okay, thank you. I got it. It was inevitable after all. (the last version was for 0.90 KSP if i remember correctly). So... If recompiling will not succeed, i'm gonna find another arm-based mod. Also can't wait for FFT&HC-PKMC companionship! Thx. That also perfectly describes my linux-gaming experience. -
TweakScale Companion Program - 2024.10.09.0
WhatALovelyNick replied to Lisias's topic in KSP1 Mod Releases
@Lisias This is a bunch of mods, which add Canadarm2, docking port live cam, etc... They are quite old, but worked with 2.4.5.9 TweakScale. Db link -- https://www.dropbox.com/s/qtel0u9cqsh9hfa/Romfarer.zip?dl=0 -
TweakScale Companion Program - 2024.10.09.0
WhatALovelyNick replied to Lisias's topic in KSP1 Mod Releases
@Lisias thank you! By the way, i''ve installed all brand new versions, and, somehow, TweakScale now conflicting with Romfarer.dll And my crappy code don't work either -
TweakScale Companion Program - 2024.10.09.0
WhatALovelyNick replied to Lisias's topic in KSP1 Mod Releases
I would like to. Thx, for the kind words. Okay, but take your time -- no need to hurry. Glad to hear! -
[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
WhatALovelyNick replied to girka2k's topic in KSP1 Mod Releases
Hello, could there be a probability, that UbioWielding would work in 1.12.xxx -
TweakScale Companion Program - 2024.10.09.0
WhatALovelyNick replied to Lisias's topic in KSP1 Mod Releases
@Lisias thanks a lot for your work. Tweak Scale is awesome! But, due to lack of FFT-PKMS companionship i tried to do my own. Basing on your code i modded some .cfgs and it worked, I also tried to modify .dll and it didn't But (even if it works) my tweak scale goes... brrr... wild: error, error, error, error, etc... Can you help? Here is the dropbox link with whose modded .cfgs https://www.dropbox.com/s/txxza7g8baxrjgc/FFT%2BHC_pre-PMKS.zip?dl=0 -
We are presenting you -- the "Sleipnir". One, of seven currently flying transkeptunian spaceships able to transfer your station to K. system outskirts. We hope, that you will contact us and make a order. Album: https://imgur.com/a/QzpivMU