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KSP2 Release Notes
Posts posted by Watermel00n
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Granted. The burger is good, but you feel bad you ate it.
I wish to be able to choose your next wish.
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Another sneaky peeky...
SpoilerGot those custom models...
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Congrats on TOTM @Kerbalsaurus! Also, how's the RBS testing going?
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Well the kerbal will try to orient itself northwards when it enables rcs. So try to either orient the hatch do that the kerbal doesn't hit the spacecraft or wait a while so that the kerbal has clearance to activate rcs.
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Began working on my next mod projects...
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0.17.0 "Turn it up"
Added new Module LT_ConverterLoadChange
- Can be used on any part with ModuleResourceConverter
- When used, adds a slider that can be adjusted as a multiplier for the efficiency of the converter.
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Making planets from space engine is not really good practice in my opinion, since all planets from space engine are all procedural in nature so you just end with a planet pack full of generic looking planets, like using chatgpt to write a novel.
SpoilerJust focus on lsr already and stop making like 300 planet packs...
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Leg 10: Kermundsen -> Harvester
Jeb's plane gets fixed up in a jiffy.
Off to Harvester Airfield!
These weirdly shaped mountains are a result of "polar pinching", where a planet's texture is distorted significantly at the poles.
Back on grasslands now...
Over here it's almost always sunset, so nothing special.
The airfield is on the top of that plauteau...
Just before landing, Jeb experiments with activating his suit parachute. But this only causes the plane to spin out, so he has to cut it.
Ho-hum.
Leg 11: Harvester -> Kerman Atoll
Now this time, the engineers try putting the OneOscar in a tricycle configuration. Hopefully this will stop it blowing up.
What interesting buildings this airport has. A observatory, many hangars, and a spaceplane hangar-thing??? How intriguing.
Leaving the mountains behind me...
i thought i only had one visual mod why this look so aesthetic or something?
Approaching the Kerman Atoll.
And yes it's a big kerbal face.
This sunset has been going on a long time thanks to our speed eastwards.
Jeb don't mess this up-
*vine boom*
Leg 12: Kerman Atoll to KSC (i hope)
Well that was quick.
Bye, suspiciously large airport on a tiny island!
This kerbal face is so menacing up close...
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THE MUN!!!!!!!!!!!!! and besides that I'm flying blind.
Jeb:Wait is that the Kola Airport
Jeb: That really is the Airport. And that's the KSC!
Jeb: Better not botch this up when everyone's watching.
Jeb: Nailed it!
Shortly after Jeb lands at KSC, he is quickly brought into the Admin building to talk to Gene.
Jeb: Hey Gene, can I have my job back now?
Gene: I wouldn't want to, but we would look bad if you went through all that trouble for nothing. So welcome back to the team! Please don't do anything idiotic...
Jeb: Of course I wouldn't! This flying house is very safe I promise!
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Big thanks to @Socraticat for the plane ideas! I guess this is the end so bye!
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Clear your mod's files and run it again without it, see if that works. Is only your mod and kopernicus installed?
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2 hours ago, Kerbalsaurus said:
success,
Any landing you can walk away from...
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Pink ground is usually due to a texture problem or missing texture, could you add images please?
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I'm going to attempt to make this mod idea. However, since I'm not that good at modding, I will try to simplify it a bit.
- Only one factor, CabinHeat
- CabinHeat grows linearly.
- Not affected by sun, water or outside temperature.
- No UI to easily view the stats of each vessel
It's pretty dumbed down, but when I get more confident I'll try to add these in
LETS COUNT! (Lets see if we can reach 100,000 Posts!)
in Forum Games!
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