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KSP2 Release Notes
Posts posted by Watermel00n
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Update on RBS Development:
The Prototype RBS has successfully been shipped to the KSC! Although the cargo jet ran off the side of the runway, the RBS is unscathed! Hopefully, this prototype will stand up to whatever rigorous testing the R&D throws at it. (oh, and remember that the fins are being delivered separately) Anyways, we are working on some interesting orbital vehicle in our HQ's basement. It should be ready to fly in... err I don't know.
Spoiler -
Vera with its unusually reflective rings
The twin gas giants...
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3 minutes ago, theJesuit said:
So, we could set this up to be an unlimited science generator by pluging in Ore as the resource?
Yes. You could use it to do some End-Game things for example, set up explodium as a resource on Eve, and get you to visit Eve to get unlimited science
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0.16.0 "Scientific Breakthrough"
Adds new module LT_ScienceResourceModule
- Converts a custom resource into science points with a custom efficiency.
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For example,
MODULE
{
name = LT_ScienceResourceModule
resourceName = ScienceResource
efficiency = 1
}
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11 hours ago, TwoCalories said:
Is it possible to get the spaceplane rolled over to a nearby crater or landscape feature? Maybe even a Mun arch? It would be helpful to get a sense of how much the Mun got shrunk compared to the spaceplane.
Yes, but I'm too lazy
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3 hours ago, JadeOfMaar said:
I would hope for the likes of this (by function) to have a name that sounds like Single File, Single Mode, Serial Bus. I'm quite confident there's a serious misnomer moment here.
A true "multi(parallel)converter" module would be, for example, a thing that allows you to activate multiples of a choice converter on the same part. Assuming the stock 2.5m refinery allows for 3 modules to run at once (per its radiator demands) I'd like the ability to run 2x or 3x LFO if I wanted to.
The reason for the name is that I was planning to use it to combine functions of various similar looking modules together into one part, creating a multi converter. But SingleConverter would be a better name.
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On 7/17/2023 at 10:50 AM, FormosaT_9 said:
next is Kojave right? and it be "fun" for cross oceans.
Bon voyage!Right on!
Leg 6: KSC2 -> Kojave
Bye KSC2!
Crusing over the hills...
pretty aesthetic huh?
There it is! Kojave Sands is like the cooler Desert Launch Site.
Jeb nails the landing once again!
Leg 7 Kojave Sands -> Desert Airfield
Jeb will get the great opportunity to watch a second sunset!
Desert Runway comes into view as the sun sets...
Landed again! Sadly, this is the last time the "Phoenix" will used as its range is simply not enough to reach the next airfield.\
Leg 8 Desert Airfield -> South Field
After shoving the "Phoenix" into a hangar, the Desert Airfield engineers bring out a OneOscar FGCXL "Silver" extra-long range variant. It's fast, unstable, and dangerous to fly, but it has an unbeatable range.
Takeoff was a little dicey as the "Silver" nearly tips over on rotate. The OneOscar approaches the coast of the southern sea.
Jeb is feeling really chilly and he's happy he brought a space suit now.
Jeb's just passed the peninsula and now the true test of the OneOscar begins.
Land ho! South field is in view. It looks strikingly similar to the Island Airfield.
Coming in for a "landing"
Faceplant!
Leg 9: South Field -> Kermundsen Base
Luckily for Jeb, the engineers get the OneOscar fixed up by morning just in time to see the sunrise.
Jeb heads south. He needs to pass over the south pole to refuel at the South Pole Base to keep moving.
Munrise...
Finally, Jeb can see the the base come into view.
Jeb: I need some hot kokoa now...
In true BadS style, Jeb buzzes the snowplowers at the edge of the runway...
...before immediately tumbling over and snapping off 2 of the OneOscar's wings. So much for BadS...
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0.15.0 "One at a time"
Adds new Module LT_MultiConverter
- Can be used on any part with multiple converters
- When used, only allows one converter to be active at one time.
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0.14.0 "Doubled!"
Adds new module LT_GravSensorConverter
- It's just GravSensor for Converter
- Supports more than one converter at a time
Adds new module LT_SetupResources
- Stops any converters or generators from working before the custom amount of resources are inputted with the "Setup Module" button
- Can be configured with the custom fields resourceName and resourceAmount
- Currently only supports one resource at a time
Changes to GravSensor
- Now supports more than one generator at a time
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If you are up to it... try the Grand Tour Challenge! The challenge is to visit all the bodies of KSP that have a surface! You could go full stock on this one, or you could try using some mods like Near Future Series or life support mods to spice it up! A great way to "experience it all"!
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Did some playtesting for @JNSQFan's custom mod thing
Flying over two mountains (first one is almost 20 km tall)
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Crashed on the side of a mountain during playtesting...
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Beyond: Kerbalkind's History of Space Exploration
in KSP1 Mission Reports
Posted
Well it should be able to launch station modules with ease, but it's up to @Kerbalsaurus to decide.