-
Posts
586 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Posts posted by Watermel00n
-
-
Thanks a lot!
-
One star, one gas planet, one rocky planet. the rocky one has the bug.
-
Yes! id like to see it
-
When i tried to load this config while helping @JNSQFan,
Spoiler@Kopernicus:FOR[Linbol]
{
Body
{
name = Delnus
Template
{
name = Tylo
removeAllPQSMods = true
}
Properties
{
description = Canyon shows tectonic activity, due to the lack of craters and canyons. Thats where it got its name.
displayName = Delnus^N
radius = 260000
geeASL = 0.18
rotates = True
tidallyLocked = False
rotationPeriod = 10800
initialRotation = 0
albedo = 0.3
emissivity = 0.95
isHomeWorld = False
timewarpAltitudeLimits = 0 10000 20000 40000 70000 130000 220000 450000
navballSwitchRadiusMult = 0.02
navballSwitchRadiusMultLow = 0.018
biomeMap = Linbol/PluginData/CanyonBiome.png
Biomes
{
Biome
{
name = NorthPole
displayName = North Pole
value = 1
color = #0000ff
}
Biome
{
name = SouthPole
displayName = South Pole
value = 1
color = #00ffff
}
Biome
{
name = Highlands
displayName = Highlands
value = 1
color = #ffffff
}
Biome
{
name = Midlands
displayName = Midlands
value = 1
color = #808080
}
Biome
{
name = Lowlands
displayName = Lowlands
value = 1
color = #000000
}
Biome
{
name = Canyons
displayName = Canyons
value = 1
color = #ff0000
}
}
ScienceValues
{
landedDataValue = 40
splashedDataValue = 1
flyingLowDataValue = 31
flyingHighDataValue = 26
inSpaceLowDataValue = 23
inSpaceHighDataValue = 20
recoveryValue = 20
flyingAltitudeThreshold = 18000
spaceAltitudeThreshold = 225000
}
}
Orbit
{
referenceBody = Wesboun
color = 0.3,0.55,0.8,0.5
semiMajorAxis = 55700000
eccentricity = 0.01
inclination = 0.9
longitudeOfAscendingNode = -28
argumentOfPeriapsis = 198
meanAnomalyAtEpoch = -1.17
epoch = 0
}
ScaledVersion
{
type = Vacuum
fadeStart = 100000
fadeEnd = 120000
Material
{
texture = Linbol/PluginData/Delnus00.dds
normals = Linbol/PluginData/Canyon01.dds
color = #FFFFFF
specColor = #121212
shininess = 0.1
}
OnDemand
{
texture = Linbol/PluginData/Delnus00.dds
normals = Linbol/PluginData/Canyon01.dds
}
}
PQS
{
fadeStart = 150000
fadeEnd = 130000
Mods
{
VertexHeightMap
{
order = 1
enabled = true
map = Linbol/CanyonHeightmap.dds
offset = 0
deformity = 8500
scaleDeformityByRadius = false
}
VertexColorMap
{
order = 2
enabled = true
map = Linbol/PluginData/Delnus00.dds
}
VertexSimplexHeight
{
order = 3
enabled = True
deformity = 500
frequency = 0.5
octaves = 3
persistence = 0.8
seed = 28121
}
VertexHeightNoiseVertHeightCurve2
{
order = 4
enabled = True
deformity = 2000
ridgedMode = High
ridgedAddFrequency = 2
ridgedAddLacunarity = 0.5
ridgedAddOctaves = 1
ridgedAddSeed = 1578235
ridgedSubFrequency = 4
ridgedSubLacunarity = 1
ridgedSubOctaves = 4
ridgedSubSeed = 346346
simplexFrequency = 6
simplexOctaves = 8
simplexPersistence = 0.6
simplexSeed = 3525
simplexHeightEnd = 100
simplexHeightStart = 0
simplexCurve
{
key = 0.2363151 0.1556604 -0.03045588 -0.03045588
key = 0.9268635 0.3747003 0.9327787 10.63423
key = 1.001343 1.002357 3.461527 3.461527
}
}
}
}
}
}it gave me this error
Spoiler[EXC 08:52:04.194] NullReferenceException: Object reference not set to an instance of an object
Kopernicus.Components.KopernicusStar.GetNearest (CelestialBody body) (at <69f48b3d75014cdbbd60a1f416fc66cf>:0)
Kopernicus.Components.KopernicusStar.GetBrightest (CelestialBody body) (at <69f48b3d75014cdbbd60a1f416fc66cf>:0)
Kopernicus.RuntimeUtility.RuntimeUtility.AtmosphereLightPatch (CelestialBody body) (at <69f48b3d75014cdbbd60a1f416fc66cf>:0)
Kopernicus.RuntimeUtility.RuntimeUtility.LateUpdate () (at <69f48b3d75014cdbbd60a1f416fc66cf>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) -
Me too! I will make my own entry soon.
-
The pulsejets are almost here!
-
-
A secret hideout for 4 kerbals in my interplanetary spaceship
-
Well... i guess its just a joke
3 hours ago, ffx said:Making gas giants is easy sure, but deleting things are one of the eastest thing you can do, no need to make a whole plugin for it
Well... i guess its just a joke
-
On 1/21/2022 at 12:23 AM, AtomicTech said:
Can I help you manage your SpaceDock page?
what does that mean
-
Ball Products
-
I clean the hill with a vacuum cleaner
Self-legalized Cheap but Cheerful Non-Radioactive Chernobyl Hill
-
How did you recover the first stage when the second stage was reaching orbit
-
Granted, but that person immediately dislikes it
I wish the that stock planets would be x2.5 scale
-
hmm, i see ur point... lets see what the devs think abt it
1 hour ago, t_v said:An alternative to rescaling the Kerbol system is to allow players to start in a more difficult environment
The opposite would work, putting the new player on a duna-like planet with roughly stock 3400 m/s to orbit, even in x2.5 scale
-
Me and @JNSQFan have a suggestion : is it possible to have an option to increase the radius of the planets to x2.5 scale? New players can turn the option off. It would make my day
-
Tried the new J-40 engine i'm working on (rescaled juno)
-
Granted, you start it but immidiately cancel it
I wish to do an elcano
-
Unkerballed start is good
-
it work wel
-
Just did a photo shoot for my mod!
Spoiler -
hmm... i wouldnt mind
but which one
-
Update for L00N tools and LOP-FC!
-
Almost done!
My Kopernicus doesn't work, can you help please
in KSP1 Mods Discussions
Posted
Thank you all, my planet now works! all i need is to get the color map right...