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Posts posted by Watermel00n
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Am I late?
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I think you are missing a normal map for your planet
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3 hours ago, bigyihsuan said:
Is there a way of fixing this?
Unfortunately to change this, you need to edit the model of the engines themselves.
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Finally published my LTUtils mod...
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LTUtils is released! Link: https://spacedock.info/mod/3489/LTUtils
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7 hours ago, Kerbalsaurus said:
Beyond is excited to announce its newest commercial partners: SkyFall Industries and CalSpace! They have submitted two modules for Kerman. SkyFall has presented us with their Centrifuge Module, and CalSpace has presented us their Habitat and Power Utility Module (HPUM). Together, these modules will expand Kerman Station, and turn it into a huge powerhouse and testbed of some of the most advanced technology ever conceived! Beyond sends a huge thank you to @SkyFall2489 Kerman and @TwoCalories Kerman for their submissions!
Welcome SkyFall and CalSpace to the team! We wish you better luck than us, like the time our RBS crashed on its second flight. Speaking of which, we haven't seen it in a while...
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Sent my Vera mission to orbit in LSR
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2 hours ago, Great Liao said:
Having to ALWAYS REPLACE THE STOCK SYSTEM AND COPY IT DOWN IF YOU WANT TO ENHANCE IT?
That's not true, where'd you read it from? Planets can be added to the stock system even without system replace.
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New update for LSR Scatterer!
- NRE Spam bugs obliterated (i hope)
- New look for Revan (i just changed the configs a bit...)
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That's better than what I can do on my first try. Please release it maybe?
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On 10/7/2023 at 5:16 PM, theJesuit said:
I've thought that myself. It would be cool. The only way I can think of is to make it SO VERY EXPENSIVE so that you only want to harvest it or produce it off world.
New plugin idea for me to make instead of working on my part mod...
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QuackPack adds some planets close to the sun. Grannus Expansion Pack adds a new star system.
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Hey everyone, I'd like to share an idea I've had for over a year. It's simple: KSP but you have to build the civilisation before you leave kerbin. I know it's extremely complex and stuff, but i would like y'all to share your thoughts on this mod idea. Could we make this happen? If you guys are really into making this happen I can start a discord server for it...
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36 minutes ago, Xaned Kerman said:
You may want to say which mods are not updated.
As a side note, I've seen some of your reminders to update mods, which might come off as rude to some people. Remember that mods are a gift, given for free, and mod authors have no obligation to update any mods. It may seem easy until you try doing it yourself.
It seems that many of the mods you asked for updates are limited by the CKAN installation system. Try manual installation as it does not require version checks.
Lastly, many mod creators already know they need to update a mod, but they are absent, or life gets in the way. Commanding them to update a mod will not do anything. Believe me, I've tried.
Don't worry, even if you're new to the forums, you'll find a way to fit in. Perhaps in a few months, this hole you dug for yourself will just be another memory.
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The trajectory would enter the atmosphere while burning downwards to stay within the atmosphere.
1 hour ago, Donmy Kerman said:How exactly would a hyperbolic trajectory not break the rules (you have to stay within atmosphere)?
Of course a lot of downwards force would be needed but who cares
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On 10/3/2023 at 1:53 PM, Alex Verb said:
By taking time for acceleration (I've considered as linear). Do you need the full formula?
I didn't take in account the Kerbin daily rotation. So precision is not quite good.
Well, I think we also can just deorbit as land start is not required for the challenge.
You could use a hyperbolic trajectory if you wanted...
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I'm just going to procrastinate on this until i really have time...
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1 hour ago, Kerballlistic07 said:
What mod is used for the map? I assume that you can give it a waypoint and tell it where to go?
Mod used is scansat
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I'll just dump my stuff here to keep me motivated. (discord link)
Watermel00n Planet Pack
An upcoming system replacement mod starting from an asteroid homeworld.
Homeworld
SpoilerThe homeworld, Geode, is a 200 km wide asteroid with a closely orbiting moon which is 120 km in size. Geode orbits its home star as a trailing trojan behind Aeola.
System
SpoilerTrroda - Orange Dwarf Star
Frustum - Hot Jupiter gas giant with moon system
Aeola - Methane Ocean world with small islands and small moons
Geode - Small asteroid with close-orbiting moon
Quadromp - Cubular asteroid which orbits near Geode. Orbits may bring the two asteroid close together at times
Derrum-Ingrit - Binary kerbin-sized planets with no atmosphere and icy terrain. Derrum is the larger one with rocky terrain and volcanic activity. Ingrit is icy and smoother than Derrum.
Figikirikler - Captured comet with fancy rings.
Roadmap
SpoilerUh... i don't know i'm bad at making planets...
Large Structural Components Expanded
Structural parts and connectors for usage on space stations and orbital vehicles. Originally by @udk_lethal_d0se . Also included, Hexagonal Trusses and Fuel Tanks by @SpeedyB!
DOWNLOAD: https://github.com/Watermel00n/Large-Structural-Components-Expanded/releases/tag/0.10.0
Requires: B9PartSwitch ModuleManager
Content
Spoiler- Structural Crew connector tubes complete with airlocks
- Station hubs
- Pallet and box storage system
- Hex Truss segments
- Hex Truss crew tubes, cabins, fuel tanks, SAS and Docking Ports
Roadmap
SpoilerRelease soon. I don't know when, but soon.
LTDeepSeaMining
Simple, lightweight, parts & plugin for deep sea mining gameplay in KSP!
Content
Spoiler- Submarine Ballast Tanks
- Impellers and Water intakes
- Crusher and Explodium burner
Gameplay
Spoiler- New ore type, Sedimentary Ore, that can be found in Laythe's and Kerbin's Oceans. These can be broken apart with the Crusher to form massive amounts of Ore to be converted.
- New ore type, Solidified Explodium, that can be in Eve's Oceans. This can be converted to Liquid Fuel or burnt in the Explodium Burner.
Roadmap
SpoilerRelease after LTUtils probably.
The Third Great Number War: The Long Haul!
in Forum Games!
Posted
N0