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KSP2 Release Notes
Posts posted by Watermel00n
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Should I make it available for all bodies? Perhaps to simply stay lower than 50 km?
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Okay I've added some specifics.
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Here's how I got in...
1. Find a planet mod you like.
2. Download the mod and look into its configs. (Remember to always read the kopernicus wiki!)
3. Start by doing MM patches to move planets around etc. I recommend piecing apart Snarkiverse for this one.
4. When you feel like it, make your own gas planet with a custom texture.
5. Now make rocky planets (tutorials recommended!)
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Ok this is just a dumb idea I'll surprised if anyone can actually do this.
Objective:
Circumnavigate any body with atmosphere or on ground before the song Around the World by daft punk ends. No landing is needed and you can use any number of stages
additional rules:
Phys-warp only up to 4x speed
Short jumps are ok
no going underground and stuff
every engine is ok to use (including propellers and other motorized transportation)
Kraken drives and KAL glitches are a-ok
Try to stay in a straight line
ok bye
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On 9/14/2023 at 5:30 AM, Royalswissarmyknife said:
And water takeoff's
Well we dont talk about that.
Especially with scatterer...
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its coming...
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Finally fixed all the NullReferenceException, config errors and other goof-ups in the LSR Scatterer configs...
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Brand new LSR scatterer update just dropped!
Fixed the cloud problem and also made some extra tweaks to revan and other planets.
Spoiler -
N-30
I believe we can do it!
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Scatterer configs makes @RevanX_LSR's LSR look 10x better
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1 hour ago, RevanX_LSR said:
https://spacedock.info/mod/3462/LSR Scatterer Configs
mow with scatterer
oh yes and also delete the kerbin stock config before you start!
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2 hours ago, RevanX_LSR said:
If downloading LSR v1.1.0, there is a fatal error that fails to load the game in the menu. Please change the VertexHeightMap of Neo in LSR/Bodies/Neo.cfg from LSR/PluginData/109030_020.dds to LSR/PluginData/109030_02.dds at line 335. Apologies for any inconvienence caused.
If downloading LSR v1.1.0, there is a non-fatal but severe error that fails to load Revan's PQSMaterial. Please change the PQSMaterial of Revan in LSR/Bodies/Revan.cfg from BUILTIN/grass.dds to LSR/PluginData/grass.dds at line 423 and BUILTIN/grassNRM.dds to LSR/PluginData/grassNRM.dds at line 427. Apologies for any more inconvienence caused.
Why don't you just publish a hot fix
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Did some more testing on LSR... (picture is taken from Perbi)
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0.18.0 "Work 'em harder"
Added new Module LT_BicycleSeat
- Can be used on any part with ModuleGenerator and KerbalSeat
- When used, forces the generator to only work when there is a kerbal in the seat.
Changes to Module LT_KerbalSensor (thanks, @linuxgurugamer for the suggestion!)
- New field crewNeeded (need not be an integer)
- Only requires the crewNeeded number of kerbals to operate the generator. These kerbals must be in the part.
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You can try:
CheatOptions.InfinitePropellant = true;
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Built a goofy nuclear SSTO with the *hint hint*
Spoiler -
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N -11
This is so much fun than positive all the time
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[1.12.x] Linbol System Rebirth v1.3.1 - 2.5x Scale Quaternary System! - EVE, Scatterer Support!
in KSP1 Mod Releases
Posted
This might be a bit of an issue since me and @RevanX_LSR don't have any Linux systems to playtest...