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KSP2 Release Notes
Posts posted by Nazalassa
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Category: Words made of two words stuck together
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N -48, 2 * 2 * 2 * 2 * 3
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N -47, 47
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N -45, 3 * 3 * 5
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N -45, 3 * 3 * 5
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N -45, 3 * 3 * 5
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N -45, 3 * 3 * 5
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N -45, 3 * 3 * 5
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N -45, 3 * 3 * 5
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I'd like to extend this question to:
- On what platforms may we expect KSA early access (Windows, Mac OSX, Linux, non-Linux Unixes, Haiku, ...)?
- What about the "complete" game (i.e after early access)?
- Side question: if on Unix(-like) systems, X11, Wayland, both?
Maybe this was posted in the discord or in the subreddit, but I do not use any of those, hence I am asking here.
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N -45, 3 * 3 * 5
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N -43, 43
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N -41, 41
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N -39, 3 * 13
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N -39, 3 * 13
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N -39
Spoiler3 * 13
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On 11/1/2024 at 2:35 PM, PDCWolf said:
"Very rough concept, the animal or its appearance might change"
"Stick Figure Space Agency"?
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N -12
Hello
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On 8/8/2024 at 1:43 PM, zapsnh said:
I made these navball 'thumbs' (idk what they're called) that display the throttle/g-force values. You can drag the throttle thumb around and set the throttle with your mouse just like the one in KSP 2!
What do y'all think?
source: https://github.com/zapSNH/ZTheme/tree/main/ZUI/ZUI (GaugeThumbs.cs and ThumbDrag.cs specifically)
(please ignore the misaligned throttle gauge pointer and texture, i'll fix that soon)
Nice! That's a great addition - the best thing in it is (imho) that the throttle percentage is given as a number and we no longer have to guess.
If you manage to make the gauges straight, I swear I will redo the Naztheme navball to accomodate straight gauges. (I will probably have a look at it in the next weeks. What would be even better would be to make the gauges relocatable.)
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N -63
Hey, we're close to winning! When was the last time it happened?
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What did you do in KSP1 today?
in KSP1 Discussion
Posted
Sorry, when I got off GitHub I forgot to move everything. Fixed.