-
Posts
1,480 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Posts posted by Nazalassa
-
-
-
-
-
N 47
Hio
tyop
-
N 52
Funny how the CN seems to cap once the fifties are reached.
-
N answer to life the universe and everything
Spoiler42
-
As I said,
N 32
-
N 35
I have started the thousandth page! It looks like a good omen for Negatives ;)
-
18 hours ago, lenaic said:
i don't know why but the mod juste dose not work, my game is stock no other mod exept HUD, Harmony, ZTheme and module manager everything is in the gamedata folder. i just don't know what to do ?
To help us find out where the problem is, could you please tell us which version of KSP you are using (HR doesn't work below 1.8), and give us a few screenshots? Thanks. (more)
Also, welcome to the forums!
-
On 5/5/2024 at 3:51 AM, LittleBitMore said:
What's the "Default" font for the forum?
From the CSS properties of your post, it seems to be: lato, -apple-system, BlinkMacSystemFont, segoe ui, Roboto, Helvetica, Arial, sans-serif, apple color emoji, segoe ui emoji, segoe ui symbol.
The first one available is used, so check for them on your computer.
-
Hello.
N 28
New page ahead.
-
Possibly.
@How are you?
-
N -7
I think it's a new record for the year!
-
-
I do, indeed, exist. What about @Dakota?
-
4 hours ago, jounce said:
That's why I am using magic wings.
No, they do. If they had no drag, they would have no lift. However, heat shields have a damn huge lift-to-drag ratio, meaning they produce a lot of lift and very little drag. If you are only moniroting your drag with the red arrows from aero forces overlay, then it's likely that you did not see the drag from the heat shields. I suggest, if you did not do that yet, that you go into the debug menu (alt-F12), section 'physics', then 'aero', and enable 'show aero info in part menu' or whatever this option is called. Then right-click on one of the heat shields. You should see how much drag it generates, and possibly how much lift. If you need further help, it would be good to add a screenshot of the craft with the part action window open..
-
Flying hill
-
N -1
How about yes?
-
Fuelled hill
-
1 hour ago, jounce said:
I thought that they used lift to turn
Well, they may as well use both. But the point is, if it's shielded, it isn't taken in account into aero calculations, which means it will have neither one nor the other. No drag, no lift. The elevons should just not be shielded, and they'll work fine.
-
N 0
Would be fair that us negatives win 8 times in a row, no? :)
-
On 3/30/2024 at 5:02 AM, jounce said:
@Nazalassa idea?
The heat shields have to be angled 45o forwards from the downwards position. That is, the curved part should be facing front-down and the rear part should be facing rear-up.
Dragless planes are quite different from regular ones, which use drag to turn. Thus it is normal that a dragless craft turns differently, if at all. If you want more regular-plane-like controls, consider adding a vertical control surface, like an elevon, and a horizontal one, somewhere where they are not shielded. Then you can use them like normal plane control surfaces.
-
On 3/21/2024 at 6:45 PM, JeDoesStuff said:
2. Cheats such as Infinite Fuel, No Drag, No Heat, etc. are disallowed
3. Unorthodox techniques should be disclosed or obvious to the viewer, such as part clipping, magic wings, etc.
Do kraken drives count towards 2. or 3. ?
-
6 hours ago, jounce said:
Will parts that are attached to the engine plate but moved out of the fairing and the engine plate get intake air or lift?Will parachutes/deployable solar panels work?
No, they will be aerodynamically 'shielded', so the game forbids deploying them, air-intaking them, etc. Robotic parts work though, but they can't change the shielding of any part: if they were shielded at launch, they will remain so, even if you use a piston to push them out of the fairing.
The Third Great Number War: The Long Haul!
in Forum Games!
Posted
N -63
Hey, we're close to winning! When was the last time it happened?