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Everything posted by Ooglak Kerman
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kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
Ooglak Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
The bow wave effect is very cool but the outer effect is very hard on my eyes and head. @JadeOfMaar helped me out here. This MM patch will remove the outer effect, but leave the bow wave and works a treat. @PART:HAS[@MODULE[WBIWarpEngine]]:AFTER[Waterfall] { @MODULE[ModuleWaterfallFX] { !TEMPLATE:HAS[#templateName[ftlWarpField]] {} } } I agree that the overall effect is very very cool - it just hurts me. -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
Ooglak Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
@Angelo Kerman Hey man. Hope you're doing well these days. It's been a while. Is there a way with module manager to disable waterfall for blueshift? I like it for chem rockets, but the FTL effect is pretty tough for me. -
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Ooglak Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
@Angelo Kerman Hope things are well for you. Long time no chat. I'm wondering about an issue I'm having with WBIColonistContract. Send tourists out to remote destinations with no requirement to bring them back. The issue is that once the contract is complete, the tourists are in sort of an in-between state. They can't be retrained. I brought some back to Kerbin where even after recovering the vessel, they are unable to EVA on Kerbin and cannot be retrained. Here is an example: PARAM { name = WBIKerbalStayParam enabled = False state = Complete values = 0,0,0,0,0 vesselName = Emerald Hab 2 kerbalName = Bersted Kerman totalStayTime = 259200 timeRemaining = 0 lastUpdate = 30495406.016751837 isAtLocation = True PARAM { name = WBIFerryKerbalParam enabled = False state = Complete values = 0,0,0,0,0 vesselName = Emerald Hab 2 kerbalName = Bersted Kerman } } Are these tourists lost causes? I suppose I could change isAtLocation to False and see what happens.. Thanks- 3,480 replies
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kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
Ooglak Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
You have a choice of fuel other than graviolium for the FTL and for the gravatic. LqD or Fusion Pellets. I've gone with the pellets. In either case though, consumption of <not graviolium> is really insignificant. -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
Ooglak Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
The tetrahedrons will impart knowledge - I.E. randomly bump you up along the tech tree. If you are fully filled out - then they are just interesting things to play with. Jeb built a hotel/resort out of several. That was fun. As for moving a comet. Whether you will be able to do it at all will depend on the mass and the warp capacity your ship has. I've moved tetrahedons with warp ships and it's a slow go. I would think that a comet would mass too much for you to be able to enter warp though. A heavier thing will require more graviolium for the trip than a lighter one by virtue of the fact that the trip will take longer. Graviolium usage rate is constant for each engine regardless of throttle setting. If you have plenty of graviolium, then warp on out - then use the gravatic engine to adjust the orbit. Really though, if you are looking to harvest graviolium - look to Jool -
Back on Kerbin, yet another mob of tourists waving giant sacks of funds show up wanting to head out to the stars for the glamorous life of a colonist. They have obviously gotten their impressions of what it is to be a colonist from playing "Earth Space Program". They're paying cash up front though and a space program ain't cheap. And this is becoming kind of routine. So... off to Elno with them.
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Ud is 2.8KM in radius and has a rather unfortunate rotation. At 7KM, the orbital velocity is only about 4m/sec. Landing is tedious and involves driving inward. Once landed on Ud, it's not possible to turn off the gravatic engine and remain on the surface due to the very low gravity and the rotation. Ud is scenic and has valuable resources. Harvesting them is probably not worth the effort.
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The lander has been deployed to Ile. Wow! Rocks. Who would have thought? And gray... but the curiously geometric shapes of the the slopes may bear additional investigation. ... or maybe not. On to Ud.
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The Ruby Slipper continues its tour of the Nova Kirbani A system. This stop is at Ile. A 27KM moon - more like a large asteroid - in orbit of Nessus. Ile has been subject to several colossal impacts in its history as evidenced by the enormous craters. Orbital surveys indicate the presence of numerous useful resources, but the very low gravity - while enabling easy orbit - make landings tedious and time consuming. Still, a science probe will be sent to investigate.
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Word has apparently gotten out about the mob of tourists that went to Elno and now another mob has shown up at the Space Center waving large sacks of funds - this time for Alva. Ok! Load up. We got this sorted. Hmm. Contract says nothing about a return to Kerbin. Works for us. Enjoy your new home on Alva. With this massive influx of funds the tourists are throwing at the Space Center, there is discussion of a "Project". It is thought that if a supernova could be artificially created and the pressures and radiation were controlled and directed, that graviolium could be artificially created. There are funds to burn now and more tourists are showing up each day.
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While tourists are being trained on Elno and the scientists are exploring Orus, The Ruby Slipper has continued on it's exploration tour of the Nova Kirbani A system. The next destination is Shu - a 1.9KM asteroid that was captured by Orus in the distant past. There is great desire to determine if its orbit is stable or if it is destined to fall onto Orus. It is a slow process to deorbit the science probe due to the micro-gravity of Shu. Landing was easy - though tedious due to the extremely low gravity. It is best that no useful concentrations of vital resources have been detected. The very low gravity make any operations to and from the surface very cheap but exceptionally time consuming.
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The staffing requirements for the K.R.A.P. colonies is beginning to strain the ability of the Space Center to provide trained pilots, engineers, and scientists. And so when a mob of tourists showed up with phat stacks of funds and wanting to be colonists... what is one to do? Take their funds, pile them onto a transport rover and ship them to Elno via the mini jumpgate system as quickly as can be done. These are tourists. Untrained and pretty much guaranteed to get themselves killed off if allowed to EVA. That's just untidy and nobody likes to see dead Kerbals laying around being an eyesore so one of the facility ingress ports is being reconfigured to allow the tourists to gain access without the need to EVA. With the crew tunnel in place, the tourists are able to be moved into the facility where they will begin their training to become useful K.R.A.P. colonists. You can check-out, but you can never leave - unless you can get a ride.
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The mini-jumpgates are thought to have considerably longer range than that for which they have been used and now it is time to test that. A crew truck load of volunteers have been volunteered to test if the minigates have the range to make the jump from Kerbin to Nova Kirbani. Success! Much to the great relief of all involved. Though - the still as yet unnamed colony on Orus is sorely lacking living space. Hot bunking and sleeping on couches and on the floor will be the order of the day until additional facilities can be fabricated. This load nearly triples the staff on Orus - which will be needed for the science outposts that are planned.
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Enroute to Orus in the Nova Kirbani A system aboard KWL-1000 "We're Goin' Down" from Elno in the Nova Kirbani B system. A couple days of hard work and the colony is coming together. There is a serious shortage of personnel but a plan is underway to correct that.
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At The Emerald City on Elno, after long long hours of packing parts and resources to kickstart the science station on Orus, the last bits are finally being loaded. "Well Frandos.. they're loaded and we're done." said Carlie "one of us gets to go help stand up a new colony.. woooo. Rock-paper-sissors? Loser goes?" "Yeah.." replied Frandos tiredly "all I wanna do is get out of this suit, clean up, and sleep for a day or two" Carlie giggled all the way into the work truck "Hey Carlie... ya won! I'm glad you're staying here" said Siggel - the pilot with whom Carlie had been partnered for some time on the work truck "Hah.. yeah. Frandos is so easy. Always leads with rock. I almost - but not quite - felt sorry for him. Lot fewer folks here now though" replied Carlie "Lets head over to the Big Dish Lounge. Play some Earth Space Program" "I'm good. Lets go."
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From The Workshop Of Angelo: Warp Drive Improvement Working tireless in his K.R.A.P. laboratory, Angelo and his K.R.A.P. staff of scientists and engineers have crafted a major improvement for warp drive operations. When operating in Interstellar space, the drives will now experience a 10% decrease in warp resource usage and even greater efficiencies may be realized. This efficiency improvement will greatly increase the maximum range of the warp drives and open the possibility of many additional worlds for more K.R.A.P. colonization. In an interview, Angelo confidently used many arcane and impressive sounding science and engineering terms to explain this breakthrough showing once again that he is a science-engineer of the highest caliber and ability.
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With a possible first contact at Orus, Rodvis and Julred aboard the warp capable lander KWL-1000 "We're Goin' Down" have been ordered to The Emerald City" on Elno to load out with supplies to kickstart a science colony at Orus Fortuitiously (or not) Elno was substantially over staffed with this possibility in mind. The science staff have resorted to "kneecapping" in order to secure a berth on the Orus station. The pilot and engineering crew have a much greater understanding of the level of effort involved in establishing a colony and so are less.... engaged.
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The Orus probe has detached from The Ruby Slipper and is preparing for landing. After an uneventful descent and landing, the science team aboard The Ruby Slipper were excitedly reviewing initial imagery at the landing site. The crystal formations are particularly stunning and will certainly be the topic for future investigation. Cold there for sure. Temperature is about 142K. The next image left the scientist gabbling in incoherent sci-speak. A dome structure. Obviously crafted by.... something. And another in the background.
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After completing a K.R.A.P. load of science in the Syro system, it's time to do a closer survey of the Nessus system. Orus will be the first target and hopefully the strange orbital readings that have been confounding the scientists of Kerbin can be sorted.
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After detaching from "The Ruby Slipper", the probe is on it's way to the eyeball Another successful landing! Readings from onboard science instruments indicate rich concentrations of valuable resources on Setha. Some in the science community were hoping that an eyelid would blink when the lander touched down - but it's just rocks and dust. Perhaps if the lander were to take off and land a bit harder....
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Setha. Furthest planet of the Syro system in Alpha Centauri A. Little is known of this little planet and this science mission will fill many gaps. It is an eyeball planet by virtue of the gigantic strike this moon took in its past. It has been decided that the probe will land in the center of the eye and so perhaps poke the beast.
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Alar - now the innermost moon of Syro in the Nova Kirbani A system. Before the mysterous Great Event where the whole Nova Kirbani system was wierdly rearranged, Alar was known to be rich in graviolium and other useful resources. It is greatly hoped that it remains so since it would be a vital source for resources given it's low gravity. The lander probe has been detached from The Ruby Slipper and is making its way to the surface Success! Another landing. It's hoped that this probe will last longer than the one that landed on Syro. Readings indicate continued good concentrations of graviolium and this location is well suited for a mining outpost.
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The Syro probe has been deployed and is on its path to landing. The atmospheric density and heat require an unconventional landing profile that is quite vertical. At 70KM, orbital speed is over 5KM/sec Success! A landing on Syro and subsequent science readings. Landing was in the Syro highlands at over 5KM MSL. Even so pressure and temperatures were very high. Shortly after landing, communications with the lander was abruptly lost. Still, considerable science was gained and will be carefully reviewed.
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kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
Ooglak Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Family sized bucket of awesome sauce there. Thanks! -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
Ooglak Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Maybe have a conversion of ElectroPlasma to GravityWaves via some <thing>. I see GravityWaves as a very necessary part of this - but they would need to be able to be created in a way that would not need a continuing source of graviolium and such that it could not be done on a ship.